My favorite times in the game are when things look totally f*ed, but I manage to pull things out of a nosedive. Sometimes, that happens because you grind your opponents down. That's satisfying, but not memorable.
What I'm talking about here are specific events where the fate of the game turned. You can share bad memorable moments, too, if you want. The ones I'm sharing are both in coalition games, and I'm certain those things alone wouldn't have won the war if not for the actions of my allies. But, they were pretty cool nonetheless:
#1 - Airstrike
I had a game where it was somewhere around turn 30, and we had just gone through who we thought were the toughest opponents. Then, we found Australia had a massive fleet of maxed out frigates, dozens of maxed out strike fighters, and a commander for both. Gold may have been involved. My strike fighters were useless against the frigates, and we needed to get to their homeland to win. This is where it's great to have friends...my allies had the ships to match the frigates. I dedicated myself to taking down the fighters. They were flying out of a base in the middle of China, and there were a lot of them, probably close to 30. I had maybe 10 strike fighters, also maxed out. I have to admit, I felt a bit like General Doolittle during his raid of Japan, even though I wasn't using carrier-based planes. I found the air base, and attacked it with missiles...I didn't want him to find where I was based. I hit a wing that was refueling, but where were the others? I was hoping they fell into the sea, but they attached again. They rebased...somewhere. It took some time, but I found the other base. I launched my remaining missiles, and sent the planes in just to make sure. The landing strip disappeared, and now there were trucks...slow-moving, easy-to-target transports for the grounded planes. Australia seemed to check out after he lost the planes, even though he fought on at sea. We ended up getting the coalition win.
#2 - Interception
This one just happened in a game I'm playing. We're facing a talented coalition, and only 2 members of mine (including me) were active. France had most of their forces in Russia, and we started the attack on his homeland. They had to get them back home quickly. For whatever reason, he sent them all in one massive transport plane fleet...12 of them in one big cluster. And, he sent them in a direct line from whatever base it was to Madrid, which he controlled. This had him flying right over my coalition's captured territory part of the way. So, he had a slow-moving fleet of planes because of the overstack, and passing over our territory meant I saw them. I didn't have air superiority fighters, but I had 7 strike fighters in the vicinity. I was based in Naples, so he was basically flying right over me; I got to chip away at them the entire way, taking out the last one just before it landed. I did have a surprise planned if he got too close to landing: blow up the Madrid air base, then continue to chase him as he tries to rebase. I learned some time ago that flying transport planes over enemy territory is a bad thing, but this is an extreme example of why. The game is still going, but it looks like France basically stopped playing after this happened.
What I'm talking about here are specific events where the fate of the game turned. You can share bad memorable moments, too, if you want. The ones I'm sharing are both in coalition games, and I'm certain those things alone wouldn't have won the war if not for the actions of my allies. But, they were pretty cool nonetheless:
#1 - Airstrike
I had a game where it was somewhere around turn 30, and we had just gone through who we thought were the toughest opponents. Then, we found Australia had a massive fleet of maxed out frigates, dozens of maxed out strike fighters, and a commander for both. Gold may have been involved. My strike fighters were useless against the frigates, and we needed to get to their homeland to win. This is where it's great to have friends...my allies had the ships to match the frigates. I dedicated myself to taking down the fighters. They were flying out of a base in the middle of China, and there were a lot of them, probably close to 30. I had maybe 10 strike fighters, also maxed out. I have to admit, I felt a bit like General Doolittle during his raid of Japan, even though I wasn't using carrier-based planes. I found the air base, and attacked it with missiles...I didn't want him to find where I was based. I hit a wing that was refueling, but where were the others? I was hoping they fell into the sea, but they attached again. They rebased...somewhere. It took some time, but I found the other base. I launched my remaining missiles, and sent the planes in just to make sure. The landing strip disappeared, and now there were trucks...slow-moving, easy-to-target transports for the grounded planes. Australia seemed to check out after he lost the planes, even though he fought on at sea. We ended up getting the coalition win.
#2 - Interception
This one just happened in a game I'm playing. We're facing a talented coalition, and only 2 members of mine (including me) were active. France had most of their forces in Russia, and we started the attack on his homeland. They had to get them back home quickly. For whatever reason, he sent them all in one massive transport plane fleet...12 of them in one big cluster. And, he sent them in a direct line from whatever base it was to Madrid, which he controlled. This had him flying right over my coalition's captured territory part of the way. So, he had a slow-moving fleet of planes because of the overstack, and passing over our territory meant I saw them. I didn't have air superiority fighters, but I had 7 strike fighters in the vicinity. I was based in Naples, so he was basically flying right over me; I got to chip away at them the entire way, taking out the last one just before it landed. I did have a surprise planned if he got too close to landing: blow up the Madrid air base, then continue to chase him as he tries to rebase. I learned some time ago that flying transport planes over enemy territory is a bad thing, but this is an extreme example of why. The game is still going, but it looks like France basically stopped playing after this happened.