Black market

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    • Black market

      My suggestion is give countries the ability to make contract orders for most/all units so countries can specialise in a specific area, also expanding the way in which wars are held. This would promote an understanding of supply chains, incentivises building social relationships with other nations (as diplomacy is often underutilized amongst newer players) and adds another layer of deterrence and complexity.

      You could involve yourself in direct proxy wars, or support both sides of a conflict to your advantage. As mentioned by @Dude.Perfect, this would go well with Cold War style maps and dispersed resources.

      Nations could have units that their homeland infrastructure alone couldn't produce giving an extra unknown when engaging.

      It would also help push more casual players into alliance type matches where players may have specific roles and give vets more to tinker with and think about.

      (If the suggestion gets positive feedback then i'll keep adding to this in the future)
      ''Miseris succurrere disco''

      The post was edited 7 times, last by Gen Vader: Expanded slightly to make the suggestion more clear. ().

    • Dewey56 wrote:

      When you say contract orders do you mean resource trading in messages or something else?
      Not resources but for units. For example,

      I build strike fighters and destroyers then research them to max, and you build frigates and TDS and research them to max too.

      We can either trade platforms or charge nations in an arms contract for whatever we're building.
      ''Miseris succurrere disco''

      The post was edited 1 time, last by Gen Vader ().

    • Dude.Perfect wrote:

      What you said is already happening between coalition members, its just not in a contract based one.

      Also, what would then happen to the contract if the player leaves the coalition?
      Coalition members control the units they create, but in this case, if you bought it from them then you'd gain control of them.

      You could do it within a coalition but you wouldn't need to be in the same coalition. In fact, you could be in a rival coalition and supply each other which would add a new dynamic to relationships and deterrence.
      ''Miseris succurrere disco''
    • Gen Vader wrote:

      Dude.Perfect wrote:

      What you said is already happening between coalition members, its just not in a contract based one.

      Also, what would then happen to the contract if the player leaves the coalition?
      Coalition members control the units they create, but in this case, if you bought it from them then you'd gain control of them.
      You could do it within a coalition but you wouldn't need to be in the same coalition. In fact, you could be in a rival coalition and supply each other which would add a new dynamic to relationships and deterrence.
      So you mean like selling military units?
      "Kill one and terrify hundreds"
    • Dude.Perfect wrote:

      Gen Vader wrote:

      Dude.Perfect wrote:

      What you said is already happening between coalition members, its just not in a contract based one.

      Also, what would then happen to the contract if the player leaves the coalition?
      Coalition members control the units they create, but in this case, if you bought it from them then you'd gain control of them.You could do it within a coalition but you wouldn't need to be in the same coalition. In fact, you could be in a rival coalition and supply each other which would add a new dynamic to relationships and deterrence.
      So you mean like selling military units?
      Basically, yes.

      If you have 2 countries/coalitions of equal strength but one of them has unit contracts with other nations or coalitions they'd be less likely to fight you if you're supplying them.
      ''Miseris succurrere disco''
    • Gen Vader wrote:

      Dude.Perfect wrote:

      Gen Vader wrote:

      Dude.Perfect wrote:

      What you said is already happening between coalition members, its just not in a contract based one.

      Also, what would then happen to the contract if the player leaves the coalition?
      Coalition members control the units they create, but in this case, if you bought it from them then you'd gain control of them.You could do it within a coalition but you wouldn't need to be in the same coalition. In fact, you could be in a rival coalition and supply each other which would add a new dynamic to relationships and deterrence.
      So you mean like selling military units?
      Basically, yes.
      If you have 2 countries/coalitions of equal strength but one of them has unit contracts with other nations or coalitions they'd be less likely to fight you if you're supplying them.
      This must be implemented quickly. This is some of the best suggestion.

      It would make the Cold War games to new heights.

      Once it is implemented, two superpowers USA and Russia could fight proxy wars and make the wars unpredictable
      "Kill one and terrify hundreds"
    • Clock wrote:

      Only Cold War and RP
      What do you say about a world map that let countries to choose which side (USA or USSR) they wanna fight for, except for countries that chose sides in real life.

      Like, 64 players get to choose the side they wanna fight for. Only 32 people can be on one side and the other 32 people have to choose the other side.

      How is this idea?
      "Kill one and terrify hundreds"
    • Dude.Perfect wrote:

      Like, 64 players get to choose the side they wanna fight for. Only 32 people can be on one side and the other 32 people have to choose the other side.
      I’ll admit, when I first heard of the Cold War map, this is what I thought it was. This would be really fun to play and would add an interesting dynamic to the game.
      The object of war is not to die for your country but to make the other bastard die for his. - George S. Patton
    • Dude.Perfect wrote:

      Clock wrote:

      Only Cold War and RP
      What do you say about a world map that let countries to choose which side (USA or USSR) they wanna fight for, except for countries that chose sides in real life.
      Like, 64 players get to choose the side they wanna fight for. Only 32 people can be on one side and the other 32 people have to choose the other side.

      How is this idea?
      When/if an organizer like Dorado tries something like this, it always turns into a hopeless failure. People simply don't fight for their assigned side; and they drop out.
    • They don't have a variable for Tech level per unit, its a look up table for the country. That's why everything upgrades when you research to a new level. So there is no way that you selling a Tier 3 unit to another country could be feasible unless you change the game to 'locked' tech level when a unit is created. 32 vs 32 sounds nice, but after day 8 it would be 12 active vs 12 active.
      "For what shall it profit a man, if he gain the whole world, and suffer the loss of his soul?" -
    • Dude.Perfect wrote:

      Gen Vader wrote:

      Dude.Perfect wrote:

      Gen Vader wrote:

      Dude.Perfect wrote:

      What you said is already happening between coalition members, its just not in a contract based one.

      Also, what would then happen to the contract if the player leaves the coalition?
      Coalition members control the units they create, but in this case, if you bought it from them then you'd gain control of them.You could do it within a coalition but you wouldn't need to be in the same coalition. In fact, you could be in a rival coalition and supply each other which would add a new dynamic to relationships and deterrence.
      So you mean like selling military units?
      Basically, yes.If you have 2 countries/coalitions of equal strength but one of them has unit contracts with other nations or coalitions they'd be less likely to fight you if you're supplying them.
      This must be implemented quickly. This is some of the best suggestion.
      It would make the Cold War games to new heights.

      Once it is implemented, two superpowers USA and Russia could fight proxy wars and make the wars unpredictable
      Theres a reason why you can't trade units ingame anymore. multi-accers would join, give all there units to 1 country and use that to win the game. so sadly the feature was removed due to abuse.
      Україна
      Україна

      "The future is not written" - Anna Jija
    • KFGauss wrote:

      Dude.Perfect wrote:

      Clock wrote:

      Only Cold War and RP
      What do you say about a world map that let countries to choose which side (USA or USSR) they wanna fight for, except for countries that chose sides in real life.Like, 64 players get to choose the side they wanna fight for. Only 32 people can be on one side and the other 32 people have to choose the other side.

      How is this idea?
      When/if an organizer like Dorado tries something like this, it always turns into a hopeless failure. People simply don't fight for their assigned side; and they drop out.
      It doesn't need to be assigned sides. The black market could be available to all nations, like the resource market is currently.


      Anna Jija wrote:

      Theres a reason why you can't trade units ingame anymore. multi-accers would join, give all there units to 1 country and use that to win the game. so sadly the feature was removed due to abuse.
      Trading units was before my time in CoN although i did hear it was around and why it got removed. So instead of trading directly, why not have a public black market like mentioned above? Perhaps even have a tax for using it. That way, current multi acc users who feed resources into their main nation would actually be restricting themselves paying tax (perhaps a resource tax?) than to the current exploit feeding directly.
      ''Miseris succurrere disco''

      The post was edited 1 time, last by Gen Vader ().

    • MallahanJr wrote:

      They don't have a variable for Tech level per unit, its a look up table for the country. That's why everything upgrades when you research to a new level. So there is no way that you selling a Tier 3 unit to another country could be feasible unless you change the game to 'locked' tech level when a unit is created. 32 vs 32 sounds nice, but after day 8 it would be 12 active vs 12 active.
      I see your point. I would be happy if they locked tech for a specific map type and they implemented something similar to this as it's new and more appealing to me than zombies ect.


      Fusion7857 wrote:

      I’ll admit, when I first heard of the Cold War map, this is what I thought it was. This would be really fun to play and would add an interesting dynamic to the game.
      I thought the same too.
      ''Miseris succurrere disco''

      The post was edited 3 times, last by Gen Vader ().

    • Gen Vader wrote:



      Anna Jija wrote:

      Theres a reason why you can't trade units ingame anymore. multi-accers would join, give all there units to 1 country and use that to win the game. so sadly the feature was removed due to abuse.
      Trading units was before my time in CoN although i did hear it was around and why it got removed. So instead of trading directly, why not have a public black market like mentioned above? Perhaps even have a tax for using it. That way, current multi acc users who feed resources into their main nation would actually be restricting themselves paying tax (perhaps a resource tax?) than to the current exploit feeding directly.
      sounds like something that could be implemented in the future
      Україна
      Україна

      "The future is not written" - Anna Jija