Can a transport ship with only infantry escape a corvette and conquer a coastal city?

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    • Buckeyechamp wrote:

      Dealer of Death wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      Ah, piss, anyone getting close to his city should have had war declared on him anyhow, before he could "sneak"
      I actually wish they had Fire Control Setting to Fire upon any non ROW / Coalition target. In reality a unidentified vessel entering your waters is hostile.
      THIS
      *** The Creator of Zombie Farming ***
      The KING of CoN News!!!
      The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way


      "Death comes to us all. Shall I deal you in?" - DoD
    • You do not have this in real life let alone a game.

      So your suggestion is pretty silly.

      If you have someone in your air space, or coastal waters, then you issue them with a warning and then you escort them out of your air/water.

      It is called rules of engagement in peace time, you don't go around shooting people or blowing things up.

      Well ok you are a yank so I will try and word it a different way.

      Ok yanks want to blow the shit out of things, biggest war mongers on the planet.

      However, just because China goes into your water, you do not blow the ship up, or start throwing nuclear bombs at China.

      If your orders to depart are not met, then you fire across the bow, if that still does not work, the food chain goes higher and higher upon who makes the decision to fire directly at the ship.

      The captain of a ship will not fire to sink, they have to get higher permission.

      Say for example you are Egypt and I am New Zealand and I am going to the UK to invade your navy would be starting a war for no reason.

      The only time that you have carte blanch to open fire without permission is classified areas.

      Regards

      Mark
    • HMRoyalAirForce wrote:

      You do not have this in real life let alone a game.

      So your suggestion is pretty silly.

      If you have someone in your air space, or coastal waters, then you issue them with a warning and then you escort them out of your air/water.

      It is called rules of engagement in peace time, you don't go around shooting people or blowing things up.

      Well ok you are a yank so I will try and word it a different way.

      Ok yanks want to blow the shit out of things, biggest war mongers on the planet.

      However, just because China goes into your water, you do not blow the ship up, or start throwing nuclear bombs at China.

      If your orders to depart are not met, then you fire across the bow, if that still does not work, the food chain goes higher and higher upon who makes the decision to fire directly at the ship.

      The captain of a ship will not fire to sink, they have to get higher permission.

      Say for example you are Egypt and I am New Zealand and I am going to the UK to invade your navy would be starting a war for no reason.

      The only time that you have carte blanch to open fire without permission is classified areas.

      Regards

      Mark
      dumb-dumb-dumb-dumb.gif
      *** The Creator of Zombie Farming ***
      The KING of CoN News!!!
      The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way


      "Death comes to us all. Shall I deal you in?" - DoD
    • After about 7 - 10 days in game I put public announcement article out: "PSA - Any Unannounced/Unidentified Naval Unit approaching /near my territory will be sunk".

      I will fire on any blue dot and ask questions later. im scanning waters way out from land. Some cry I dont own the sea but no other reason to come by me; I dont welcome sight seeing tours. Now if I control part of Med or suez canal and someone outside alliance who have been in contact before wants to pass through and gives notice Ill usually grant passage but if they veer off course one time getting sunk.

      Bad part last game I played Aussie and Brazil next big dog and luck would have it. about equal distance to attack from east or west so had to defend both directions and ultimatly had sea from madagascar north to india to west and Hawaii to Antartica covered and "declared" my water. you want to challenge enter at your own risk; but Im not generally letting kids cutting through my backyard.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Dealer of Death wrote:

      HMRoyalAirForce wrote:

      You do not have this in real life let alone a game.

      So your suggestion is pretty silly.

      If you have someone in your air space, or coastal waters, then you issue them with a warning and then you escort them out of your air/water.

      It is called rules of engagement in peace time, you don't go around shooting people or blowing things up.

      Well ok you are a yank so I will try and word it a different way.

      Ok yanks want to blow the shit out of things, biggest war mongers on the planet.

      However, just because China goes into your water, you do not blow the ship up, or start throwing nuclear bombs at China.

      If your orders to depart are not met, then you fire across the bow, if that still does not work, the food chain goes higher and higher upon who makes the decision to fire directly at the ship.

      The captain of a ship will not fire to sink, they have to get higher permission.

      Say for example you are Egypt and I am New Zealand and I am going to the UK to invade your navy would be starting a war for no reason.

      The only time that you have carte blanch to open fire without permission is classified areas.

      Regards

      Mark
      dumb-dumb-dumb-dumb.gif
      OK so in WW2 any unidentified Naval Unit was spotted heading towards US territory how do you think it would be treated. Its not peacetime...I treat everyone not in my alliance as an potential enemy and not going to wait to get hit first. Even "friendly" countries will try to sneak attack you as only one country / alliance can win.

      What good reason would you have to be by someones territory except to threaten them.

      People say .. what if USA wants to sail to Africa. Go the other fuckin way brother.

      FYY ... Quoted wrong quote agree with DoD
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      OK so in WW2 any unidentified Naval Unit was spotted heading towards US territory how do you think it would be treated. Its not peacetime...I treat everyone not in my alliance as an potential enemy and not going to wait to get hit first. Even "friendly" countries will try to sneak attack you as only one country / alliance can win.
      Even bigger factor: I'm not gonna wait and see where that dot is gonna go, especially when I might be offline by the time.

      If you're close enough to get hit, then obviously you were too close.
      I am The Baseline for opinions

      The post was edited 1 time, last by Teburu ().

    • Last USA game this newb fron Brit Columbia wasnt taking anything in NW and decided good idea to sail troops through my territory in panama to what he said was to take new england...like WTF. Told him to turn around... he thought I was joking. after 3 warnings sunk like 6 units.

      Like he could have attacked my homeland in Nicaragua; occuppied areas of haiti / cuba ; yucatan, etc or just hid his troops in carribean somewhere. like you said im not following to see where there going
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      Last USA game this newb fron Brit Columbia wasnt taking anything in NW and decided good idea to sail troops through my territory in panama to what he said was to take new england...like WTF. Told him to turn around... he thought I was joking. after 3 warnings sunk like 6 units.

      Like he could have attacked my homeland in Nicaragua; occuppied areas of haiti / cuba ; yucatan, etc or just hid his troops in carribean somewhere. like you said im not following to see where there going
      Or he could have been going to New England - No need for us to fuss too much over this (At least not with me).

      I'm just saying that there is clearly more than one way to skin this cat - Trying to justify one way or the other doesn't strike me as productive - Instead (IMO) it makes more sense just to say "I do X, because I want to (not because I have to, or because I'm forced to)."

      If a set comprehensive set of facts about 99% of the possible game scenarios led inevitably to a single group of conclusions, that would be different, but they don't.

      The post was edited 2 times, last by KFGauss ().

    • Not a damn detective... give warning; if they choose to ignore...fired upon. They get pissed they can come back and try to attack me.

      Plus even if he wasnt coming at me; he was coming at potential territory instead of clearing out his own. Smart players sink blue dots before they get attacked ;)
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      Not a damn detective... give warning; if they choose to ignore...fired upon. They get pissed they can come back and try to attack me.

      Plus even if he wasnt coming at me; he was coming at potential territory instead of clearing out his own. Smart players sink blue dots before they get attacked ;)
      lets not get too carried away.

      i think its smart to actually find out the owner of the convoy BEFORE you start firing away... who knows? it could be someone with bigger army

      but yeah once you find out and if its some random then go ahead and sink em
      Україна
      Україна

      "The future is not written" - Anna Jija
    • Anna Jija wrote:

      Buckeyechamp wrote:

      Not a damn detective... give warning; if they choose to ignore...fired upon. They get pissed they can come back and try to attack me.

      Plus even if he wasnt coming at me; he was coming at potential territory instead of clearing out his own. Smart players sink blue dots before they get attacked ;)
      lets not get too carried away.
      i think its smart to actually find out the owner of the convoy BEFORE you start firing away... who knows? it could be someone with bigger army

      but yeah once you find out and if its some random then go ahead and sink em
      Meh, there is a difference to the correct strategy in a war game and in real life or theory when the object is "to win".

      "If it looks threatening, ... kill it!" - DoD
      *** The Creator of Zombie Farming ***
      The KING of CoN News!!!
      The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way


      "Death comes to us all. Shall I deal you in?" - DoD
    • There are 2 ways to fix this problem (apart from making the button "attack anything on sight").

      1. To create a little bit of sea as a part of country. But they have to change every single map. And it would not change the fact you could pass it quickly and disembark.

      2. Change the rules on disembarking so that units can disembark only on province without port. It's more realistic (nobody would try to directly land on big populated city with port and I believe never happened though I am not an expert on naval warfare).
      More importantly this will give defender a time to react. And change tactic and strategy a little bit. You could defend from inland province for example, etc.

      The second is my favorite. It's one click in code, "if has port disallow disembarking, if doesn't allow". It's one "boolean" in code.
      Units would still use ports for embarking though.
    • sure it make me in cernobyl in some glass

      you probably know almost nothing about morale malus by have it war status ..

      im understant you politic ... but

      1 you must by for your politic online 24/7 to see what pass around you ..
      2 you must brutaly suffer on economy bny this ( have war with somebody from out of reach to conqer him )
      3 sure im uderstanbt if you see ship movbe somewhere ( in bigger number than may critical problem ) but see it any ground force .. is mostly left arrive they sink by defence ship if game not bug ... that yes it hapens ocasionaly ..

      Zemunelo wrote:

      There are 2 ways to fix this problem (apart from making the button "attack anything on sight").

      1. To create a little bit of sea as a part of country. But they have to change every single map. And it would not change the fact you could pass it quickly and disembark.

      2. Change the rules on disembarking so that units can disembark only on province without port. It's more realistic (nobody would try to directly land on big populated city with port and I believe never happened though I am not an expert on naval warfare).
      More importantly this will give defender a time to react. And change tactic and strategy a little bit. You could defend from inland province for example, etc.

      The second is my favorite. It's one click in code, "if has port disallow disembarking, if doesn't allow". It's one "boolean" in code.
      Units would still use ports for embarking though.


      1)almost say some many time in last ... more player but probably developer is lazy swap map ( be hard work make yes costal provience count like own treritory and neutal but not hard program it .. )

      2 yes for this in game marine infatry and marine armored car dont remeber name ( and if conqer proviecne they may buil port for disembark other unit sure not realistric but is way how it play if corectly work ship thah never pass ground unit left naval batlle not be probůlem like be in last time before that " update " when repait that sometime stuck grounfd unit with sea unit that sometime is hapens never end battle .. or wery long like 1 corvete versus 10 tank on max tier ...