Can a transport ship with only infantry escape a corvette and conquer a coastal city?

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    • Can a transport ship with only infantry escape a corvette and conquer a coastal city?

      I was playing as philippines and had made a couple of corvettes. I did not move them. So they were right outside the cities where they were mobilised. Now japan declares war and comes at my city which was defended by a corvette. The corvette did engage the transport ship but the enemy troops were able to enter the city and take it. Is this possible?
      ✈️a strike fighter is a multirole combat aircraft designed to operate both as an attack aircraft and as an air superiority✈️
    • Yes it is possible

      If you are not at war with Japan, then he can sail passed your navy. As soon as he starts landing on your land then that triggers war, so your corvettes if they are close enough will open fire.

      However, corvettes do not do much damage, but if a person leaves the troops where your corvette can hit them, then eventually they will die.

      If he declared war before his troops landed on your shores, then the navy should have destroyed them, they should not have got access to your cities.

      The transport ships should have just become tangled up in your corvettes.

      However, a transport ship travels at 2.40/50 I think it is, it depends upon the sea.

      However, without seeing the actual game and what happened, then I am only going on my experience.

      Regards

      Mark
    • StrikeFighter wrote:

      Oh thanks Mark. But doesn't it declare war when disembarking?
      Yes, but at that point, they were already "past" your corvette.
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      "Death comes to us all. Shall I deal you in?" - DoD
    • Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      I am The Baseline for opinions
    • Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      Ah, piss, anyone getting close to his city should have had war declared on him anyhow, before he could "sneak"
      *** The Creator of Zombie Farming ***
      The KING of CoN News!!!
      The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way


      "Death comes to us all. Shall I deal you in?" - DoD
    • Dealer of Death wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      Ah, piss, anyone getting close to his city should have had war declared on him anyhow, before he could "sneak"
      Just declare war on everyone; penalty maxes out at -24 anyway
      I am The Baseline for opinions
    • StrikeFighter wrote:

      So are corvettes actually rubbish in defending cities?
      No they are great, but you just need to be at war with someone first. If someone has a bigger navy, then yes they are useless. If a person moves a combat recon as an example into your city and you have no troops there, and instead of parking where your corvettes can kill them, if they carry on moving then the corvettes will not kill them in time.

      A very rough example, if you attack a sea port with a corvette it will take hours and hours for those units to be killed, one attack an hour, you could literally be 12 hours just wiping out a semi decent force.

      The only tip I will give you, don't be the Philipines, it is a bad Country. The only time I have seen it do well, is when someone spent a hell of a lot of money on gold and I mean a hell of a lot of money. I was destroying the person who was spending gold as he kept making newbie mistakes, however, if he lost five planes as an example, he would just click, click, click, click, click and he had five new planes while mine were still half damaged.

      In the end I archived the game as it was a waste of time, but I go back every few days just to see the status of the game, and at the end of the game, he must have had around 100 ships just around the Philipines.

      However, I am waffling, but corvettes can be good, they can be bad, it just takes experience on how to use them to your advantage.

      Regards

      Mark
    • Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      that is fuck bug that developer make when they make repair glitch with stuck ground force in combat with ship

      and it hapens only in some part of game sure not in evry city war is normaly declared in time when unit start disembark and if you have ship dirctly recruit in that city and not move normaly that ship stop this disembark and start close navy combat where si ground force still in transport ship

      so any ship or submarine if game work normaly stop any ground force
    • HMRoyalAirForce wrote:

      StrikeFighter wrote:

      So are corvettes actually rubbish in defending cities?
      ... corvettes ... be ... bad, ...

      Regards

      Mark
      Edited for succinctness and accuracy.
      *** The Creator of Zombie Farming ***
      The KING of CoN News!!!
      The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way


      "Death comes to us all. Shall I deal you in?" - DoD
    • Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      If there is only one sea lane into your city and you have a ship covering that lane, will a foreign (at peace) ship pass through your ship on route to attack your city or will they auto declare war when they meet?
    • xovault wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      If there is only one sea lane into your city and you have a ship covering that lane, will a foreign (at peace) ship pass through your ship on route to attack your city or will they auto declare war when they meet?
      they wont auto declare
      I am The Baseline for opinions
    • Teburu wrote:

      xovault wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      If there is only one sea lane into your city and you have a ship covering that lane, will a foreign (at peace) ship pass through your ship on route to attack your city or will they auto declare war when they meet?
      they wont auto declare
      how can you may with your experience say that bullshit

      yes any force in time when touch your land it declare war and yes IT NORMAL THAN SHIP STOP IT AND NOT PASS UNIT to disembark in land BUT BECOSE before is some time hapesn oposite bug or glitch ( thah somebody send unit from sea or in sea and start before battle it glitched in battle like grounfd force again ship with no status shipp so smart developer make "UZPDATE" THAT THIS UNIT NOT STUCK AND DIESMBARK IN OR OUT .. BUT WITH THIS ARRIVE THAT IS SOMETIME POSIBLE HAPESN OPOSITE THAT STAT BATLE BUT GAME DECIDE GLITCHED IT AND LEFT THIS UNIT HAVE TWO ROUND SEA BATLE AND LEFT THAT GROUND UNIT DIRESMBARK AND PASSS in city BUT BASICALAY IT BUG ... AND it look like that developer team is lost how it repair ( becose probvably way one is return in posibility that glithc before be agin in map .. or afraid another bug )

      so from 100 cause ship stop that movement like in 95 cause in 5 cause left it pass ( only if ship is near land and unit to ( mostly it is city with short range way from land to circle of city .. )

      secondary ship that be " sucsefull must stay almost at land ( probably be posible move like milimetr or may be more to have been still sucsefull catch that atack but never know if be far or not ( to make imposible second cause that unit passs.. )

      and funny is hapesn if you be alreaedy in war or not ... so may be if you sure that nobody else arrive if mnake two patrol defence or stay with ship far


      and yes if you left your ship patrol like 5 cm in water far from taht city and somebody who have peace with you simply pass that ship ( yes may be fire on taht unit when try pass and yes if start disembark they disembark and travel in taht city .. ) and third glitch is

      that is normal that this unit be in disembark still s in transport ship but you may simply used that stop disemebrak by comand cancel movment and give it again and by miracle that unit becoem normal ground force not so much vulnerable by striked by ship or air force ..

      so realy tebure you try be funny but you are just troll without knowlege about game
    • Dealer of Death wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      Ah, piss, anyone getting close to his city should have had war declared on him anyhow, before he could "sneak"
      snek
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      "The future is not written" - Anna Jija
    • Andilek7319 wrote:

      Teburu wrote:

      xovault wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      If there is only one sea lane into your city and you have a ship covering that lane, will a foreign (at peace) ship pass through your ship on route to attack your city or will they auto declare war when they meet?
      they wont auto declare
      how can you may with your experience say that bullshit
      yes any force in time when touch your land it declare war and yes IT NORMAL THAN SHIP STOP IT AND NOT PASS UNIT to disembark in land BUT BECOSE before is some time hapesn oposite bug or glitch ( thah somebody send unit from sea or in sea and start before battle it glitched in battle like grounfd force again ship with no status shipp so smart developer make "UZPDATE" THAT THIS UNIT NOT STUCK AND DIESMBARK IN OR OUT .. BUT WITH THIS ARRIVE THAT IS SOMETIME POSIBLE HAPESN OPOSITE THAT STAT BATLE BUT GAME DECIDE GLITCHED IT AND LEFT THIS UNIT HAVE TWO ROUND SEA BATLE AND LEFT THAT GROUND UNIT DIRESMBARK AND PASSS in city BUT BASICALAY IT BUG ... AND it look like that developer team is lost how it repair ( becose probvably way one is return in posibility that glithc before be agin in map .. or afraid another bug )

      so from 100 cause ship stop that movement like in 95 cause in 5 cause left it pass ( only if ship is near land and unit to ( mostly it is city with short range way from land to circle of city .. )

      secondary ship that be " sucsefull must stay almost at land ( probably be posible move like milimetr or may be more to have been still sucsefull catch that atack but never know if be far or not ( to make imposible second cause that unit passs.. )

      and funny is hapesn if you be alreaedy in war or not ... so may be if you sure that nobody else arrive if mnake two patrol defence or stay with ship far


      and yes if you left your ship patrol like 5 cm in water far from taht city and somebody who have peace with you simply pass that ship ( yes may be fire on taht unit when try pass and yes if start disembark they disembark and travel in taht city .. ) and third glitch is

      that is normal that this unit be in disembark still s in transport ship but you may simply used that stop disemebrak by comand cancel movment and give it again and by miracle that unit becoem normal ground force not so much vulnerable by striked by ship or air force ..

      so realy tebure you try be funny but you are just troll without knowlege about game
      I would argue whatever points you’re making but frankly you’re as hard to understand as ever. But since I dont want you to leave without anything you can get upset about, take this insult instead: „Your mother was a Hamster and your father smells of elderberries“
      I am The Baseline for opinions
    • Teburu wrote:

      Andilek7319 wrote:

      Teburu wrote:

      xovault wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      If there is only one sea lane into your city and you have a ship covering that lane, will a foreign (at peace) ship pass through your ship on route to attack your city or will they auto declare war when they meet?
      they wont auto declare
      how can you may with your experience say that bullshityes any force in time when touch your land it declare war and yes IT NORMAL THAN SHIP STOP IT AND NOT PASS UNIT to disembark in land BUT BECOSE before is some time hapesn oposite bug or glitch ( thah somebody send unit from sea or in sea and start before battle it glitched in battle like grounfd force again ship with no status shipp so smart developer make "UZPDATE" THAT THIS UNIT NOT STUCK AND DIESMBARK IN OR OUT .. BUT WITH THIS ARRIVE THAT IS SOMETIME POSIBLE HAPESN OPOSITE THAT STAT BATLE BUT GAME DECIDE GLITCHED IT AND LEFT THIS UNIT HAVE TWO ROUND SEA BATLE AND LEFT THAT GROUND UNIT DIRESMBARK AND PASSS in city BUT BASICALAY IT BUG ... AND it look like that developer team is lost how it repair ( becose probvably way one is return in posibility that glithc before be agin in map .. or afraid another bug )

      so from 100 cause ship stop that movement like in 95 cause in 5 cause left it pass ( only if ship is near land and unit to ( mostly it is city with short range way from land to circle of city .. )

      secondary ship that be " sucsefull must stay almost at land ( probably be posible move like milimetr or may be more to have been still sucsefull catch that atack but never know if be far or not ( to make imposible second cause that unit passs.. )

      and funny is hapesn if you be alreaedy in war or not ... so may be if you sure that nobody else arrive if mnake two patrol defence or stay with ship far


      and yes if you left your ship patrol like 5 cm in water far from taht city and somebody who have peace with you simply pass that ship ( yes may be fire on taht unit when try pass and yes if start disembark they disembark and travel in taht city .. ) and third glitch is

      that is normal that this unit be in disembark still s in transport ship but you may simply used that stop disemebrak by comand cancel movment and give it again and by miracle that unit becoem normal ground force not so much vulnerable by striked by ship or air force ..

      so realy tebure you try be funny but you are just troll without knowlege about game
      I would argue whatever points you’re making but frankly you’re as hard to understand as ever. But since I dont want you to leave without anything you can get upset about, take this insult instead: „Your mother was a Hamster and your father smells of elderberries“
      maybe he has 2 moms/dads
      Україна
      Україна

      "The future is not written" - Anna Jija
    • No not if opponent has a clue. 1 corvette could ram a 17 unit transport and kill it eventually (have done it). once locked in collision transport is stuck unless you have something near by to destroy the corvette.

      Lesson learned ... dont send unescorted transports till path is cleared.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Dealer of Death wrote:

      Teburu wrote:

      Any ship is rubbish at defending cities if the other guy manages to sneak past your ships while he’s at peace. IIrc it was fixed but im not entirely sure; if you park your ships close enough to land they will be able to lock enemy units in melee, even after they have disembarked.

      In general tho I’d recommend a mix of activity and scouting to prevent people sneaking past you
      Ah, piss, anyone getting close to his city should have had war declared on him anyhow, before he could "sneak"
      I actually wish they had Fire Control Setting to Fire upon any non ROW / Coalition target. In reality a unidentified vessel entering your waters is hostile.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp