Order of Battle isn't something specifically mentioned in Conflict of Nations, but it's something we all do in the game. We build our forces in the way that works best for us with the ultimate goal of victory. Over time, you've probably changed your thoughts on how best to build. In my case, I started out thinking how cool it was that I got to build an army full of tanks and helicopters. That lasted until I ran into an opponent who tore me to shreds with strike fighters. So, I started building strike fighters, which seemed great until I ran into an opponent who loved frigates.
There's a rock-paper-scissors way that things fit together in this game, and you have a limited number of resources and time to develop them. As such, my order of battle has gotten simplified over time. I mean, REALLY simplified. I've been incredibly successful by focusing on building the following and upgrading them as soon as Research allows:
But, maybe I'm missing something. Maybe someone has worked out a tank/helicopter/aircraft carrier/commander order of battle that works out for them. I'm interested to hear what anyone else is doing. It's very possible, in a few months, I will change my order of battle to something else if I find something better.
There's a rock-paper-scissors way that things fit together in this game, and you have a limited number of resources and time to develop them. As such, my order of battle has gotten simplified over time. I mean, REALLY simplified. I've been incredibly successful by focusing on building the following and upgrading them as soon as Research allows:
- Infantry - the Queen of Battles, needed to conquer territory. I'm sure I won't get any argument there.
- Strike Fighters
- I used to build helicopters for specific air needs, but their range and vulnerability always has me coming back to strike fighters.
- At level 6, they are equal to level 1 air superiority fighters. I rarely see a threat in the air that my strikes can't deal with.
- They also replaced tanks for me. If the enemy has a concentration of armor, I can get my strikes there in one turn, or wait several turns for my armor to lumber over there. And, helicopters are great, but they're also fragile, and don't have the range of strike fighters.
- I used to build helicopters for specific air needs, but their range and vulnerability always has me coming back to strike fighters.
- Frigates - we all know how great they are for clearing the air of planes. But, at level 4, they have the same attack range as a destroyer (75), and at level 7, they have the same attack range as a cruiser (100). The lack of missile capability hasn't been an issue (delivering those is the job of my strike fighters).
- Conventional Missiles - upgrades come after the above three, but they are important for hard targets later in the game (particularly tanks).
- UAVs - these are a distant fifth on this list, but I do usually build a few and upgrade at least to level 2 (for the expanded range).
- An experiment - I am starting to really enjoy spec ops, for example. And, I've decided that deployable gear is an expensive luxury.
- To fit a specific need:
- sometimes, I build bombers if I'm lacking air bases within range of my strike fighters
- AA units if I run into a strike fighter crazy opponent (like me). I'm surprised I don't find a need to build AA units very often.
- Theater Defense systems are indispensable in Apocalypse games
- sometimes, I build bombers if I'm lacking air bases within range of my strike fighters
- For fun during the end game - when I'm spending the next few days trying to find the last few points to get to 5920, I might start a nuclear program or build an aircraft carrier that I will never use.
But, maybe I'm missing something. Maybe someone has worked out a tank/helicopter/aircraft carrier/commander order of battle that works out for them. I'm interested to hear what anyone else is doing. It's very possible, in a few months, I will change my order of battle to something else if I find something better.
The post was edited 6 times, last by Moon Tsu ().