TheGENOC1D3R wrote:
... I do had thought on the detail of" how you define playing", and came up with the most practical solution I could think of. ...KFGauss wrote:
Have you (and the other folks in this thread) thought about how you will define "playing"?Will Dorado need to hire a couple of people who do nothing but spend all day making decisions about whether logging in 5 minutes per day and issuing 3 orders is enough activity to constitute "playing" in Game #12345, but in Game #45678 you need to have been logged in for at least 6.8 minutes and have to have issued 5 orders, one of which must be either an attack or a building construction?
I recall this thread being about rewarding players who don't drop out of games, and I recall reading about a belief that games would become more interesting if players didn't drop out of them.
However, I don't recall reading here about any automated way to measure the difference between someone actually participating in a game, and someone simply pretending to participate (in order to collect the reward).
Until that difference can be automatically determined (well enough - perfection isn't required), I'm thinking that this entire conversation is dead-on-arrival.
The goal is a good one, but . . .