I wish CoN had a feature where all nations trade with each other and some nations in a specific region export specific resources as they produce them more (Eg: Middle east - oil / Fuel). Also, tax money or resources in exchange shall be used to pay those nations where we import from. Ah yes, when you ask about sanctions, no nation can embargo (sanction) on other unless there is a war. Also, even while in war, sanctioning (embargo) shall be optional. Bot nations shall never sanction and trade continues to happen.
If a country is invaded completely, exports shall be managed by invader. If the country is shared (Eg: Saudi being shared by, let's say Egypt and Iran), then the resources are produced and managed according to proportion of share of territories. Trades between allies and ex allies shall be free trade. A nation should build industry (apart from arms industry) to produce more resources and export.
Supply, demand etc should affect trade between countries. All countries shall have a stock pile of large amount of resources in the beginning of the game.
Also exporting a resource doesn't mean other resources can't be produced. For eg: Let's say China exports electronics, which means it should produce vast amounts of electronics and others comparatively in low amounts (not very low, should be sufficient enough to produce a couple of units at least). Trades shall be enabled by default in the beginning of the game and the amount shall be managed by players.
Also the cost of resources against money/another resource shall not be determined by players. It should be automatically sorted out on the basis of Supply-demand factors. Also, either the cash-cost of resources should be very low (with respect to supply demand factors) or the cash production in countries should be very high (comparatively very higher than now). Finally, trading rare materials shall be optional and should be produced as usual.
If a country is invaded completely, exports shall be managed by invader. If the country is shared (Eg: Saudi being shared by, let's say Egypt and Iran), then the resources are produced and managed according to proportion of share of territories. Trades between allies and ex allies shall be free trade. A nation should build industry (apart from arms industry) to produce more resources and export.
Supply, demand etc should affect trade between countries. All countries shall have a stock pile of large amount of resources in the beginning of the game.
Also exporting a resource doesn't mean other resources can't be produced. For eg: Let's say China exports electronics, which means it should produce vast amounts of electronics and others comparatively in low amounts (not very low, should be sufficient enough to produce a couple of units at least). Trades shall be enabled by default in the beginning of the game and the amount shall be managed by players.
Also the cost of resources against money/another resource shall not be determined by players. It should be automatically sorted out on the basis of Supply-demand factors. Also, either the cash-cost of resources should be very low (with respect to supply demand factors) or the cash production in countries should be very high (comparatively very higher than now). Finally, trading rare materials shall be optional and should be produced as usual.
The post was edited 1 time, last by Anan_265 ().