Dealer of Death wrote:
Pointedly, this ain't never gonna happen because it runs contrary to Dorado's business model.
What's the incentive for people to buy gold and pay their salaries/keep the lights on, if resources are 5X more available?
This would decrease gold purchased meaning: No F'N way this happens
For those who can't read, I said "if it's nicely done it could go in the direction of game's business plan."
For exemple, the increase of the research time(or cost) could compensate the big amount of resources. So that we only have much more units on map, without or with affecting other things.
But I don't know what the income from the game is exactly made of, as I dont have access to game's revenue statistics. So I cant solve the equation.
Is the biggest part of the revenue coming from spending gold on resources, on research time, on buldings producing time, or on producing units time ?
-If- in the current state of things, it is possible to adjust this new game mode in such a way that it doesnt lower the actual average income per player... it's a win.
The new game mode could attract more players, which means bigger total income.
So, to summarize the 1st question is -> in the current state is it possible to refine this game mode in such a way to not lower the actual income per player.
And the 2nd one -> will the number of new players brought by this game mode be sufficiently big to compensate the invested work/time to implement it.
And from here, the ball is in the developers' court.
(you have to chew up all the work for some people in the forums...)