CSim.PNG
A couple of you already know this. Lately, instead of playing CoN I've been using my free time (in bursts) to write a little simulation that focuses (initially) on planes-vs-AA interactions. See above.
I would love for few people to give the current version a test drive.
It's far from finished, but . . . if you want to try it I can walk you through installing (from a reputable source) the Java software (the Java SDK) you'll need to run what I have now, and I can send you the simulation program (a Java JAR) I wrote. And, in case you're wondering, uninstalling that software later is easy.
What I have so far is mostly the basic framework that is ready to have features added to it one-at-a-time. Some features have been added so far.
After that, we'll see what feature(s) gets added next.
I've inserted a still image. The real thing is animated and (right now) runs at 60X speed (for all you folks who say 4X isn't fast enough).
Who wants to try running it?
KFG
CSim.PNG
A couple of you already know this. Lately, instead of playing CoN I've been using my free time (in bursts) to write a little simulation that focuses (initially) on planes-vs-AA interactions. See above.
I would love for few people to give the current version a test drive.
It's far from finished, but . . . if you want to try it I can walk you through installing (from a reputable source) the Java software (the Java SDK) you'll need to run what I have now, and I can send you the simulation program (a Java JAR) I wrote. And, in case you're wondering, uninstalling that software later is easy.
What I have so far is mostly the basic framework that is ready to have features added to it one-at-a-time. Some features have been added so far.
- There are two SF stacks (the cyan dots) that you can select and send to destinations. When one gets to its destination, it starts patrolling.
- There is one AA illustration that is only graphics (not a selectable stack) (the red dot inside the dim circle that flashes periodically)
- There is one ground unit (the other red dot) that you can select and send to a destination (when it gets to its destination, nothing happens).
- There is a green square (another graphics-only item, not a stack) moving around following a square path.
- You select a stack by clicking in the graphics panel. The stack closest to your click gets selected.
- To set the destination for a selected stack, click the move button and then click on the destination
- The graphics-only red dot, and the graphics-only green square aren't selectable.
- To set the destination for a selected stack, click the move button and then click on the destination
After that, we'll see what feature(s) gets added next.
I've inserted a still image. The real thing is animated and (right now) runs at 60X speed (for all you folks who say 4X isn't fast enough).
Who wants to try running it?
KFG
CSim.PNG
The post was edited 1 time, last by KFGauss ().