kurtvonstein wrote:
90% of applicarions are written in java. Easy to make a virus as the jdk runs on so many devises.
I would love to read your source for such a view point.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
kurtvonstein wrote:
90% of applicarions are written in java. Easy to make a virus as the jdk runs on so many devises.
kurtvonstein wrote:
. . .
Idea for @KFGauss make it an online webserver Executavle so the code does not run on the client. This way people can test and you keep your intelelectural property...
vynical wrote:
I'm interested, please send me one. Unlike Hydralysk, I don't have the same level of paranoia akin to that of an Antivaxxer with Java.
The only concern is whether it accurately represent in-game mechanic, but I'll check it out the answer for myself.
vynical wrote:
Better add in some interaction with stealth SF. I noticed that if stealth SF fly within sight range of AA units with Reveal stealth (SAM, Frigates), the AA bubble will pop immediately. Additionally, if the bubble pop due to other factors while the stealth SF is still within the AA bubble, they still get damaged regardless of whether the enemy have visibility on them.
KFGauss wrote:
Doing a little experimenting over the weekend I added some marks to the line I draw between a unit and my cursor tip when I'm choosing the unit's move-to destination.
The marks are the little circles and they show you where the unit (planes) will be at each upcoming every-ten-minutes Anti-Air "ping". In the image below, I'm using the extra info to ensure my plane isn't trespassing inside the AA unit's range when the AA timer expires.
I'm adding the markers to my wish list of user-interface improvements I'll wish for but probably never see outside of my simulation.
In addition to marking where planes will be at 10-miunte intervals (tied to the game's AA heartbeat), something similar showing (hourly?) intervals along ground and naval units' paths would be handy too.
CSim.PNG
Opulon wrote:
You are very close to actually sucking the fun out of CoN and doing your very own Harpoon game
Congrats
Be careful, though, your menus are awfully understandable : I suggest to obfuscate them with ambiguous icons !
The post was edited 1 time, last by KFGauss ().
The post was edited 1 time, last by KFGauss ().
The post was edited 1 time, last by KFGauss ().
The post was edited 1 time, last by KFGauss ().
KFGauss wrote:
Folks,
...
Can anyone name a combat category (Attacker type vs Defender type) I've overlooked?
Do the Navy categories I listed successfully include Submarines?
...
1 Guest