So whenever I get into a new game, sometimes I research mot infrantry first, upgrading it to lvl 6 by day 6 or so. I’ve heard many pros talking about getting NG and how they are better, but I’ve always thought about how they were just weaker and would lower my general KDR causing more casualties for me whilst fighting another person.
I also thought how it would relatively take me more to get to at least 1.30 speed on open grounds. Having said that I do get NGs but that is mostly to conserve resources and to hold up against ai nations and be on defensive stance, not really to push into enemy territory with AFVs and TDs( not to be confused with TDS)**
What is it about NG that makes it “pro” and infrantry “noob” and what are the tatics for using NGs?
**TD=tank destroyer , TDS= theatre defence system
Thank you for reading my question
I also thought how it would relatively take me more to get to at least 1.30 speed on open grounds. Having said that I do get NGs but that is mostly to conserve resources and to hold up against ai nations and be on defensive stance, not really to push into enemy territory with AFVs and TDs( not to be confused with TDS)**
What is it about NG that makes it “pro” and infrantry “noob” and what are the tatics for using NGs?
**TD=tank destroyer , TDS= theatre defence system
Thank you for reading my question