Hello there good people
For today's Suggestion we shall discuss Airborn Infentry and how we could make them a little more interesting and worth using more often in our games. The suggestion i have in mind includes adding a new mechanic to this unit called "paradrop" which as the name implies allow the unit to be parachuted from an airplane
pros :
1 )) faster than air-assault.
2 )) longer range.
cons :
1 )) you won't be able to relocate once you drop and will have to travel on land after that so it will have to be used trategically.
2 )) extremely vulnerable during parachuting as literally anything can take them down, making enemy choppers their darkest nightmare.
Please let me know what you think as well as sharing your own thoughts and ideas on the matter.
For today's Suggestion we shall discuss Airborn Infentry and how we could make them a little more interesting and worth using more often in our games. The suggestion i have in mind includes adding a new mechanic to this unit called "paradrop" which as the name implies allow the unit to be parachuted from an airplane
pros :
1 )) faster than air-assault.
2 )) longer range.
cons :
1 )) you won't be able to relocate once you drop and will have to travel on land after that so it will have to be used trategically.
2 )) extremely vulnerable during parachuting as literally anything can take them down, making enemy choppers their darkest nightmare.
Please let me know what you think as well as sharing your own thoughts and ideas on the matter.
The post was edited 2 times, last by Silent Threat ().