kurtvonstein wrote:
in the end ypu hope to catch them refuelling on the ground with your own elite bombers
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Building requirements are just to low and number of units...you can spam 10 beast till day 8...and have mor firepower then woth notmal SF after day 24...
Total gamechanger...i am waiting to see if SAMs can do the trick but i doubt it cause of HP ratio...
Opinions on the season 8 unit/Elite Attack Aircraft
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Teburu wrote:
Its really not that different from someone having Strikers early on, really the only difference is damage.Doesnt really matter if Strikers or EAA, without Asf you’re fucked either way.
to have a 55 damage dealer on day 4 is insane u either detect them first time the come or u will have no other chance to kill them -
deathfromabove wrote:
Teburu wrote:
Its really not that different from someone having Strikers early on, really the only difference is damage.Doesnt really matter if Strikers or EAA, without Asf you’re fucked either way.
to have a 55 damage dealer on day 4 is insane u either detect them first time the come or u will have no other chance to kill them
As for being able to react faster: You don't need to be active for that, since early on AA is not a thing you can safely let your ASF patrol above your units. But frankly if the other guy attacks while you're offline you're doomed either way, because the first thing that will (should) be gone are the airports your ASF use.
Really only thing the new unit does is highlight how strong aircraft are early in the game.I am The Baseline for opinions -
55 vs 20 hmm nearly triple the damage output
2 shots most stacks
how many time will asfs attack them depends on how many journeys they take
the more times they attack the more time u have to take action
I mean they are op in their own regard obviously stealth choppers is way better to have but that because helios are better
a unit I considered poor (the sf) it is elite version is very viable -
They opps ngl but what did u expect it’s ELITE attack aircraft just use asf and u Chilin and they trippin dog balls
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Well the thing is...you basically cant kill them...only one the ground...fire with fire....
If you have an active players...he just waits for you to go inactive then he launches the attack... game over in 2 hours...even with SAMs
you can patrol with ASF...thats deadly and stupid. Evenmore because PAtrol of ASF does work the sam like anti air radius of SAM...you they might get in and out ans ASF did even trigger...
Hell its a gamechanger of hell...@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure. -
Air officer is not that great (better off just making 2 airplanes). Naval officer is by far the best; like 3 ships in 1."And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Buckeyechamp wrote:
Air officer is not that great (better off just making 2 airplanes). Naval officer is by far the best; like 3 ships in 1.
Overkill is an Awesome Map! -
he is good for mitigation of damage
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deathfromabove wrote:
he is good for mitigation of damage
"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Bigtallnerd419 wrote:
Buckeyechamp wrote:
Air officer is not that great (better off just making 2 airplanes). Naval officer is by far the best; like 3 ships in 1.
"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
No, so that it has better air attack without using a practically useless against the ground ASF.Overkill is an Awesome Map!
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Buckeyechamp wrote:
Bigtallnerd419 wrote:
Buckeyechamp wrote:
Air officer is not that great (better off just making 2 airplanes). Naval officer is by far the best; like 3 ships in 1.
4 EAA + 1 Officer have about 140 dmg to ground
tho tbh I'm currently experimenting with stacks of EAA + SF + NSF; because dmg distribution is whack like thatI am The Baseline for opinions -
yeb for some reason I feel like air wing officer doesn't absorb much damage but idk
ideally sf+2eaa+nsf+officier
but the most benefit u get from eaa for me is getting sf that has a line of 3 researches
way faster and more economical
less efficient but u get to research other units -
Buckeyechamp wrote:
Air officer is not that great (better off just making 2 airplanes). Naval officer is by far the best; like 3 ships in 1.
This is the only thing were I am not efficient and go for beauty of the perfect stack@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.The post was edited 1 time, last by kurtvonstein: Fat fingers and a stupid cellphone keyboard ().
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kurtvonstein wrote:
Buckeyechamp wrote:
Air officer is not that great (better off just making 2 airplanes). Naval officer is by far the best; like 3 ships in 1.
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Ofc they make it up rlly good because they want ppl to get security council so they can keep it. Frigates can make a difference along with theatre defense if the planes aren’t attacking the place where the theatre defense are because theatre defense have great range
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Oh just just thinking out loud
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