My goal is to emulate present day political tension around sea access and trade routes. (I am thinking about the naval chokepoint NATO has on Russia around Turkey, and India's position to disrupt China's trade.)
There are many ways to apply this in the game, but I am suggesting a very basic way.
Suggestions are:
1. Countries can own some water tiles around their homeland.
- reflects real world
2. Strategic sea tiles can have resources and cash income.
- tries to emulate real life trade routes/ oil deposits
3. Countries don't have natural sight over sea/water tiles like they do in ground tiles.
- I don't know how to solve this but I'm sure the community has some suggestions.
There are many ways to apply this in the game, but I am suggesting a very basic way.
Suggestions are:
1. Countries can own some water tiles around their homeland.
- reflects real world
2. Strategic sea tiles can have resources and cash income.
- tries to emulate real life trade routes/ oil deposits
3. Countries don't have natural sight over sea/water tiles like they do in ground tiles.
- I don't know how to solve this but I'm sure the community has some suggestions.