I need some suggestions on wether strikes or helis are better. My excuse fir building helis is that sams cannot get them
Strikes vs helis
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Strike Fighters - more versatile
- longer range
- faster
- equal damage (choppers you need 2 units for hard and soft)
- Some Air Defense (enough to smoke choppers)
- CM capable.
But EAA may make both obsolete as its pretty OP."And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Ok. What are some reasons to make helicopters.
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CinnamonStick wrote:
Ok. What are some reasons to make helicopters.
Id rather research 1 unit vs 2 types."And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Ok thanks for your insight.
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Don't we already have a thread for this?
Attack helicopters vs Strike fightersThe post was edited 1 time, last by KFGauss ().
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strikes are good for normals where u need to expand super fast
if u think u r in a hard game go for helios
helios have a pretty good stacking potential for damage mitigation If I remember correctly the stack with the ellite unit would go low as far as 5hp before deying (might be old data idk)
damage out is pretty close with helios being slower
asfs counters both but choppers won't be detected early but again slower
helios requires more activity and actually a lot of calculations and planning
choppers use mixed resources cost supplies and cogs for each type saving some valuable cogs
over all cheaper build early with choppers need to lvl1 air base like asfs making a good combo early
helios does less damage to navy but they take very little damage from it so they can damage frigate stacks and they kill subs
the new EAA is pretty decent giving u a tremendous amount of early damage (2.5) times the sf and for less cost
if u have the stealth choppers then sure choppers are by far superior -
Don't we already have a thread for this?
Attack helicopters vs Strike fighters -
We might that’s my bad
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deathfromabove wrote:
strikes are good for normals where u need to expand super fast
if u think u r in a hard game go for helios
helios have a pretty good stacking potential for damage mitigation If I remember correctly the stack with the ellite unit would go low as far as 5hp before deying (might be old data idk)
damage out is pretty close with helios being slower
asfs counters both but choppers won't be detected early but again slower
helios requires more activity and actually a lot of calculations and planning
choppers use mixed resources cost supplies and cogs for each type saving some valuable cogs
over all cheaper build early with choppers need to lvl1 air base like asfs making a good combo early
helios does less damage to navy but they take very little damage from it so they can damage frigate stacks and they kill subs
the new EAA is pretty decent giving u a tremendous amount of early damage (2.5) times the sf and for less cost
if u have the stealth choppers then sure choppers are by far superior
I was kinda starting to doubt helis but thanks for giving them another chance with me -
CinnamonStick wrote:
Ok. What are some reasons to make helicopters.
Commander Zozo001
humble player
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