I recently tried using only air and NG. As you know air is expensive. I am doing fine on all resources except electronics I simply can’t get many and when I do they just go so fast
How to keep Air Force sustainable
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The trick is to expand and not build too many other units that also require electronics.
For example on a current WW3 I'm producing about 3 aircraft per day while making roughly 4.3k electronics each day.
If you start getting short on electronics then it might be worth saving up a bit and annex a cityI am The Baseline for opinions -
Ok Like I said the only unit besides air is NG but Im doing EEA and air superiority
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I usually like to focus on air every game I play. It is the strategy I have had the most fun with so far. But every time I also struggle with electronics. The only way to really stay on top of it is buy them from coalition members who are focusing on units that don't use as many electronics. This is how I did it. It is hard to have a strong airforce and have the electronics to do it but once you get there it is worth it:)"The greatest battles are never won by men but with words"-Me
"Free flies and no work"-ME
"Duty is heavier than a mountain death as light as a feather" Lan from the Wheel of Time
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This feels sort of like a conversation about noticing that water makes things wet.
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KFGauss wrote:
This feels sort of like a conversation about noticing that water makes things wet.
"The greatest battles are never won by men but with words"-Me
"Free flies and no work"-ME
"Duty is heavier than a mountain death as light as a feather" Lan from the Wheel of Time
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TheShinwacker wrote:
KFGauss wrote:
This feels sort of like a conversation about noticing that water makes things wet.
Stuff that gets touched by water is wet.
Water touches itself, thus it is wet.I am The Baseline for opinions -
TheShinwacker wrote:
KFGauss wrote:
This feels sort of like a conversation about noticing that water makes things wet.
Teburu wrote:
TheShinwacker wrote:
KFGauss wrote:
This feels sort of like a conversation about noticing that water makes things wet.
Water touches itself, thus it is wet.
The other reply is that - Surprise, surprise! - Attentive readers will notice that in fact I never wrote that water is wet ( ).
Anyone who wants to ignore this digression and return to discussing that primarily constructing units that use a lot of electronics is likely to consume a lot of your electronics should definitely return to that topic.
PS: Yes this is 100% sarcastic and snarky, but every month or so I reach my threshold for silently rolling my eyes and I just have to vent a bit. I'll be OK for a while now. Thanks for attending my TED talk.The post was edited 1 time, last by KFGauss ().
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sorry, I couldn't help it, the water metaphor you used just drew the thought from my brain, I actually argue with my friend against that fact, sorry for disrupting the thread:)"The greatest battles are never won by men but with words"-Me
"Free flies and no work"-ME
"Duty is heavier than a mountain death as light as a feather" Lan from the Wheel of Time
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Gotta say water has to be wet because something has to be wet to make something else wet
After thoughts
How did an Air Force resource thread turn into this -
TheShinwacker wrote:
coalition members who are focusing on units that don't use as many electronics
If you don't lose, you don't learn"
-me -
1733973qaz wrote:
TheShinwacker wrote:
coalition members who are focusing on units that don't use as many electronics
Overkill is an Awesome Map! -
Well what I meant was units that use low amounts of electronics."The greatest battles are never won by men but with words"-Me
"Free flies and no work"-ME
"Duty is heavier than a mountain death as light as a feather" Lan from the Wheel of Time
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TheShinwacker wrote:
Well what I meant was units that use low amounts of electronics.
Overkill is an Awesome Map! -
CinnamonStick wrote:
I recently tried using only air and NG. As you know air is expensive. I am doing fine on all resources except electronics I simply can’t get many and when I do they just go so fast
Commander Zozo001
humble player -
I recently god a good suggestion from some one I’m going to try it. Does anyone now how to search provinces with certain resources? And my one city with electronics make abt 2100 per day but units use 740 so I need to go ahead and find it
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Ok thst suggestion will not work in the area I am in so should I save up and annex or what???Units use like 800 per day
I’m in a coaliton with one other person we are doing a Air Force and NG challenge only so we aren’t going to let anyone else in
P.S.
I also think it is crazy’s a level 4 ASF needs 1.1k electronics correct em if I’m wrong but I don’t cruiser take that much that’s is just crazy to me -
CinnamonStick wrote:
should I save up and annex
Annexation is a horrible investment, resource-wise. Typically, you'd be better off occupying more cities (and spend the resources on troops that can get them).Commander Zozo001
humble playerThe post was edited 1 time, last by Zozo001 ().
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annexation is a resource shift u pay all resources to later get a lot of one resource
for one resource reliant builds and strategies
e.g. if u r a naval country u barley need supplies -
deathfromabove wrote:
annexation is a resource shift u pay all resources to later get a lot of one resource
for one resource reliant builds and strategies
e.g. if u r a naval country u barley need supplies
"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp
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