Zozo001 wrote:
LOL bold statement from someone arguing to forego 27% of homeland production available ;-(.jemandanderes wrote:
... you don't seem to be really making effective use of your resources.
a.k.a. jem and and eres
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Zozo001 wrote:
LOL bold statement from someone arguing to forego 27% of homeland production available ;-(.jemandanderes wrote:
... you don't seem to be really making effective use of your resources.
jemandanderes wrote:
No I did not. Never said that. I said that you always have to take into consideration for how long the game is going t last when planning on upgrading arms industry. And you are also not addressing my actual arguments. Please reread my last post and if you still have something to say please in your answer also refer to the arguments I used.Zozo001 wrote:
LOL bold statement from someone arguing to forego 27% of homeland production available ;-(.jemandanderes wrote:
... you don't seem to be really making effective use of your resources.
jemandanderes wrote:
Never said that [forego 27% of homeland production available].
jemandanderes wrote:
I said that you always have to take into consideration for how long the game is going to last when planning on upgrading arms industry. And you are also not addressing my actual arguments. Please reread my last post and if you still have something to say please in your answer also refer to the arguments I used.
No you don't [[i]have 1 limiting resource[/i]]
You can alway make more units.
shrek6satan wrote:
why not, you know, conquer and lv up arms industries at the same time?
playbabe wrote:
Do i need to point out that from my meth, you already paid off the arms cost in between construction
WalterChang wrote:
There is a point about when it's best build upgrades to arms industry, though (if you choose to do it at all).
To my mind, it isn't worth it for probably the first couple of weeks - except perhaps in the Rare Material city. This is because it's costing you rare material to build the thing, and that's going to delay your research. And the more 'dead' hours you have on your research slots in the early game, the more that's going to put you behind later on. Once people are doing 2 researches at once all the time, you can't catch them up, however high your resource production is.
Expansion is the best way to up your resource production, but I reckon it might be worth investing in industry in just the Rare Material city during the early phase of expansion, because you get the RM back quite quickly. The other resources are less crucial at that point in the game, because it's RM that's causing a block on your research progress, and you can catch up with unit numbers later.
I'd wait to build up industry in the other cities until I can afford to do it on top of having already set my research and unit mobilization priorities. And that tends to be a lot later on in the game overall.
Your simplistic calculation does not support your conclusion, though. Resource production IS raised a lot by ArmI Lvl5 vs. Lvl1.PaskalSF wrote:
let's simplify it by simple calculations
... So long story short: arms industry shall always be level 1 in every city, because the resource production doesn't change a lot
playbabe wrote:
Upkeep: Hello there
Edit: ok imma do some meth to minimize your number. I would say that not counting population and morale is your fetal issue. because they are all multiplier.
CDRCrimson42 wrote:
... dorado does not make available all the factors
WalterChang wrote:
So ...
...if you prioritize spending resources on arms industry upgrades instead of mobilising units and/or doing research (especially in the early game), ...
Is that about right?
The post was edited 1 time, last by Zozo001 ().