Since all the "pro tips" that have been (suspiciously) circulating in the forum can only be understood by Buckeyechamp and Tebaru (sorry, but you are just too good), I thought I might make a new easy-to-understand suggestion for people that are active moderately often, say once every 2 hours?
Since I use my own playing experience to write this, please comment if you think I'm sabotaging new players
ECONOMY:
The only item that I struggle with is electronics. I can literally spend 8,000 a day when I have enough (NO KIDDING),
So, be CHINA.
Wait.. ahh.. I've played at least 30 countries in WWIII, the only country that I don't struggle with electronics is CHINA. SO BE CHINA.
Doctrine:
IDC about this. Be eastern?
WHAT TROOPS TO USE
Infantry: Generally, use MOTORIZED INFANTRY. I learned this the hard way when my mechanize infantry went against the motorized infantry - what a loss!
MOTORRIZED INFANTRY have RANGED ATTACK! That is really important. Really, really important.
[Add meme here]
Tanks:
Not very useful. Since electronics are VERY IMPORTANT!!!, using tanks aren't so useful. If you insist, use MAIN BATTLE TANKS, which are very strong combatwise but to not have any range.
[Add meme here if feeling like it]
Support:
DO GET SUPPORT IF YOU WANT TO WIN! I generally use 3-4 in this category:
Radar: Useful in detecting EVERYTHING. Ships, infantry, tanks, planes, your mom, you name it! [Needs electronics]
Theater Defense System: If you don't want an ICBM to the face, it's best to put 2-3 in each city. [Needs electronics]
Mobile Artillery: These are ranged units that are far superior to the towed artillery, and don't use any electronics. Compare that to the MRL!
Mobile AA: Pair with troops in a stack. Small rage, mobile, and only anti-helicopter ground unit. Does not need any electronics
Helicopters:
Uses electronics. Only one that is important is Attack Heli, useful in instantly destroying both TDS and Mobile SAM launcher.
Planes:
Before the Elite Attack Aircraft (available to all for 55 more days) came out, I used MAX strike fighter and MAX Air Superiority fighter. Both need electronics.
Now, with EAA, I only do MAZ ASF because you need to research either ASF or SF first before researching EAA.
Generally, I use NAVAL ASF so the entire stack can land on aircraft carrier.
Heavy Bombers are bad. They are slow, need too many electronics, need LEVEL 3 airbase, and have small patrol circle.
Ships:
DESTROYERS! Cruisers are way to... weak against subs, plus too expensive.
Subs:
BM Subs! Wanna destroy that enemy city? Fire a missile from a BM sub and the city is now flattened! Using max level is also 8/8 damage, quite good.
Missiles:
Use Conv. for armor, Chem and Conv for city, unless you are in apocolypyse, in which, use your NUCLEAR warheads wisely!
Attack:
Only attack when you are 95% sure you can wipe out the enemy. Remember, never underestimate, it is better to overestimate than underestimate.
Don't attack too many countries at once.
Build:
Generally, aim or Level 1 rec office in all cities and Level 3-5 Arms Industries in all cities.
But Naval Bases and Air bases in strategic cities, as both give production a good boost.
Since you need TDS, build Level 5 Army base on day 15-20 preferably. Remember to protect it and make sure it is in the center of your empire.
Anything to add?
Since I use my own playing experience to write this, please comment if you think I'm sabotaging new players
ECONOMY:
The only item that I struggle with is electronics. I can literally spend 8,000 a day when I have enough (NO KIDDING),
So, be CHINA.
Wait.. ahh.. I've played at least 30 countries in WWIII, the only country that I don't struggle with electronics is CHINA. SO BE CHINA.
Doctrine:
IDC about this. Be eastern?
WHAT TROOPS TO USE
Infantry: Generally, use MOTORIZED INFANTRY. I learned this the hard way when my mechanize infantry went against the motorized infantry - what a loss!
MOTORRIZED INFANTRY have RANGED ATTACK! That is really important. Really, really important.
[Add meme here]
Tanks:
Not very useful. Since electronics are VERY IMPORTANT!!!, using tanks aren't so useful. If you insist, use MAIN BATTLE TANKS, which are very strong combatwise but to not have any range.
[Add meme here if feeling like it]
Support:
DO GET SUPPORT IF YOU WANT TO WIN! I generally use 3-4 in this category:
Radar: Useful in detecting EVERYTHING. Ships, infantry, tanks, planes, your mom, you name it! [Needs electronics]
Theater Defense System: If you don't want an ICBM to the face, it's best to put 2-3 in each city. [Needs electronics]
Mobile Artillery: These are ranged units that are far superior to the towed artillery, and don't use any electronics. Compare that to the MRL!
Mobile AA: Pair with troops in a stack. Small rage, mobile, and only anti-helicopter ground unit. Does not need any electronics
Helicopters:
Uses electronics. Only one that is important is Attack Heli, useful in instantly destroying both TDS and Mobile SAM launcher.
Planes:
Before the Elite Attack Aircraft (available to all for 55 more days) came out, I used MAX strike fighter and MAX Air Superiority fighter. Both need electronics.
Now, with EAA, I only do MAZ ASF because you need to research either ASF or SF first before researching EAA.
Generally, I use NAVAL ASF so the entire stack can land on aircraft carrier.
Heavy Bombers are bad. They are slow, need too many electronics, need LEVEL 3 airbase, and have small patrol circle.
Ships:
DESTROYERS! Cruisers are way to... weak against subs, plus too expensive.
Subs:
BM Subs! Wanna destroy that enemy city? Fire a missile from a BM sub and the city is now flattened! Using max level is also 8/8 damage, quite good.
Missiles:
Use Conv. for armor, Chem and Conv for city, unless you are in apocolypyse, in which, use your NUCLEAR warheads wisely!
Attack:
Only attack when you are 95% sure you can wipe out the enemy. Remember, never underestimate, it is better to overestimate than underestimate.
Don't attack too many countries at once.
Build:
Generally, aim or Level 1 rec office in all cities and Level 3-5 Arms Industries in all cities.
But Naval Bases and Air bases in strategic cities, as both give production a good boost.
Since you need TDS, build Level 5 Army base on day 15-20 preferably. Remember to protect it and make sure it is in the center of your empire.
Anything to add?
If you don't lose, you don't learn"
-me
-me