_Pyth0n_ wrote:
TDS: Am I a joke to you?shrek6satan wrote:
yeah but AA maxed out can only do 5.5 dmg while maxed out missiles have 15 hp so it's still better
Everyone says Heavy Bombers are mid but you're forgetting one crucial detail that might change your mind
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Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
playbabe wrote:
Yes and No.
Heavy bomber is already known as very good CM platfrom, and flying missile sub for Elite bomber.
Tho you need to remember that if enemy have AA to counter your BB... they already have counter to your CM.
But indeed CM still is a good power up (but expensive) of Bomber. it can help to boost damage due to lacking of armor damage of BB
and also more damage per bombing run.
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shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
playbabe wrote:
Yes and No.
Heavy bomber is already known as very good CM platfrom, and flying missile sub for Elite bomber.
Tho you need to remember that if enemy have AA to counter your BB... they already have counter to your CM.
But indeed CM still is a good power up (but expensive) of Bomber. it can help to boost damage due to lacking of armor damage of BB
and also more damage per bombing run.
And no, you dont even need maxed sams to counter cms; you just need enough to have more than 15 missile def; max level certainly helps but even lower level ones do fine.
But thats not the point. Point is that Missiles are a lot of invested resources (and you need to constantly re-build them!) for a unit that is fairly easily hard-countered.
The one thing missiles have going for them is high burst damage and beint relative cheap AA bait.
Personally I don’t do missiles because:
- all the infrastucture/ research required
- they are consumables
- I have other units that do the same jobI am The Baseline for opinions -
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
playbabe wrote:
Yes and No.
Heavy bomber is already known as very good CM platfrom, and flying missile sub for Elite bomber.
Tho you need to remember that if enemy have AA to counter your BB... they already have counter to your CM.
But indeed CM still is a good power up (but expensive) of Bomber. it can help to boost damage due to lacking of armor damage of BB
and also more damage per bombing run.
But thats not the point. Point is that Missiles are a lot of invested resources (and you need to constantly re-build them!) for a unit that is fairly easily hard-countered.
The one thing missiles have going for them is high burst damage and beint relative cheap AA bait.
Personally I don’t do missiles because:
- all the infrastucture/ research required
- they are consumables
- I have other units that do the same job
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shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
playbabe wrote:
Yes and No.
Heavy bomber is already known as very good CM platfrom, and flying missile sub for Elite bomber.
Tho you need to remember that if enemy have AA to counter your BB... they already have counter to your CM.
But indeed CM still is a good power up (but expensive) of Bomber. it can help to boost damage due to lacking of armor damage of BB
and also more damage per bombing run.
But thats not the point. Point is that Missiles are a lot of invested resources (and you need to constantly re-build them!) for a unit that is fairly easily hard-countered.
The one thing missiles have going for them is high burst damage and beint relative cheap AA bait.
Personally I don’t do missiles because:
- all the infrastucture/ research required
- they are consumables
- I have other units that do the same job
I am Aeneas, duty-bound and known above high air of heaven by my fame, carrying with me in my ships our gods of hearth and home, saved from the foe. I look for Italy to be my fatherland, and my descent is from all-highest Jove. -
Aeneas of Troy wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
playbabe wrote:
Yes and No.
Heavy bomber is already known as very good CM platfrom, and flying missile sub for Elite bomber.
Tho you need to remember that if enemy have AA to counter your BB... they already have counter to your CM.
But indeed CM still is a good power up (but expensive) of Bomber. it can help to boost damage due to lacking of armor damage of BB
and also more damage per bombing run.
The one thing missiles have going for them is high burst damage and beint relative cheap AA bait.
Personally I don’t do missiles because:
- all the infrastucture/ research required
- they are consumables
- I have other units that do the same job
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shrek6satan wrote:
Aeneas of Troy wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
Teburu wrote:
shrek6satan wrote:
playbabe wrote:
Yes and No.
Heavy bomber is already known as very good CM platfrom, and flying missile sub for Elite bomber.
Tho you need to remember that if enemy have AA to counter your BB... they already have counter to your CM.
But indeed CM still is a good power up (but expensive) of Bomber. it can help to boost damage due to lacking of armor damage of BB
and also more damage per bombing run.
Personally I don’t do missiles because:
- all the infrastucture/ research required
- they are consumables
- I have other units that do the same job
I am The Baseline for opinions -
Teburu wrote:
Thats why you mix normal and naval version, to mitigate the dmg taken
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shrek6satan wrote:
Teburu wrote:
Thats why you mix normal and naval version, to mitigate the dmg taken
Overkill is an Awesome Map! -
Bigtallnerd419 wrote:
shrek6satan wrote:
Teburu wrote:
Thats why you mix normal and naval version, to mitigate the dmg taken
Imagine you have one of unit-type-A and one of unit-type-B in each of several two-unit stacks that all suffer 5 HP of damage in combat.
The A-units might generally receive 3 HP of the damage, and the B-units might generally receive 2 HP of the damage.
This effect doesn't occur because of the randomness that gets added into combat results. Instead, it occurs because the A units have a hidden characteristic (not shown to us) that says the A-type units are supposed to soak up more damage than B-type units. -
KFGauss wrote:
Bigtallnerd419 wrote:
shrek6satan wrote:
Teburu wrote:
Thats why you mix normal and naval version, to mitigate the dmg taken
Imagine you have one of unit-type-A and one of unit-type-B in each of several two-unit stacks that all suffer 5 HP of damage in combat.
The A-units might generally receive 3 HP of the damage, and the B-units might generally receive 2 HP of the damage.
This effect doesn't occur because of the randomness that gets added into combat results. Instead, it occurs because the A units have a hidden characteristic (not shown to us) that says the A-type units are supposed to soak up more damage than B-type units.
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shrek6satan wrote:
how can i know which unit suffers more damage? I actually made a thread about this but no one bothered it
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Here is the document for Damage Distribution Weight
docs.google.com/document/d/1uk…H3r_P-i-yeFP29GcLxxY/edit"War does not determine who is right; only who is left."
Always strive to be better
Don't try and be the best
A better world is always within out fingertips
But Utopia just causes more stress. -
_Pyth0n_ wrote:
Here is the document for Damage Distribution Weight
docs.google.com/document/d/1uk…H3r_P-i-yeFP29GcLxxY/edit
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Thank Teburu and Playbabe, not me. Only recently did I eve find that this treasure trove existed, and it's because of them."War does not determine who is right; only who is left."
Always strive to be better
Don't try and be the best
A better world is always within out fingertips
But Utopia just causes more stress. -
_Pyth0n_ wrote:
Thank Teburu and Playbabe, not me. Only recently did I eve find that this treasure trove existed, and it's because of them.
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shrek6satan wrote:
_Pyth0n_ wrote:
Thank Teburu and Playbabe, not me. Only recently did I eve find that this treasure trove existed, and it's because of them.
Overkill is an Awesome Map! -
This post was made by Leader of the Church of ROAD
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Playbabe answer is absolute and perfect.
They datamined.Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
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