So we all know that for the most part, armour is useless, since it is very vulnerable to both air and ranged attacks, and means fighting melee, which reduces the SBDE of units in general.
I suggest we, as a community, think of a solution to this conundrum without needing a nerf for all other units. I will be suggesting some ideas, but please do note that these are not the final solution, basically its just be tryna wrap my head around this and see if there really is a solution.
First off, there needs to be some sort of rebalancing for MBTs and AFVs. These units are way too easily destroyed with proper air and support units, with MBTs not even having any fixed-wing defensive damage. Tank Destroyers do have a use, but it is extremely niche and not necessary at all to fight within the game. Maybe the MBT and TD debuffs in harsh terrain should be reduced, maybe to 35%? Since another big disadvantage of MBTs is that they can't be used effectively in terrain like jungle and mountains, and when caught alone, are big lumbering targets. TDs only have buffs in cities and suburban, which makes sense, but why the defensive debuff in mountains and tundra? I think the attack debuff should be kept within those terrains, with the defensive debuff removed. (Also just realized TDs don't have any AA, maybe some is necessary, like 0.3 or something). CRV's are probably the only armoured unit I use, and that's just in the early game. After that, they're just cannon-fodder. Don't have the experience with ACV, but it seems to be a scout (better that CRV in that sense I suppose?) and amphibious (which is useless, since any time you need amphibious units you need a navy to bombard coast as well). It seems to be very good in jungle (i.e. very good in SE Asia, Central Africa, and the Amazon.) Everywhere else it just seems not worth, especially since it's worth nearly as much as a MBT.
Would like to hear others' thought on this
I suggest we, as a community, think of a solution to this conundrum without needing a nerf for all other units. I will be suggesting some ideas, but please do note that these are not the final solution, basically its just be tryna wrap my head around this and see if there really is a solution.
First off, there needs to be some sort of rebalancing for MBTs and AFVs. These units are way too easily destroyed with proper air and support units, with MBTs not even having any fixed-wing defensive damage. Tank Destroyers do have a use, but it is extremely niche and not necessary at all to fight within the game. Maybe the MBT and TD debuffs in harsh terrain should be reduced, maybe to 35%? Since another big disadvantage of MBTs is that they can't be used effectively in terrain like jungle and mountains, and when caught alone, are big lumbering targets. TDs only have buffs in cities and suburban, which makes sense, but why the defensive debuff in mountains and tundra? I think the attack debuff should be kept within those terrains, with the defensive debuff removed. (Also just realized TDs don't have any AA, maybe some is necessary, like 0.3 or something). CRV's are probably the only armoured unit I use, and that's just in the early game. After that, they're just cannon-fodder. Don't have the experience with ACV, but it seems to be a scout (better that CRV in that sense I suppose?) and amphibious (which is useless, since any time you need amphibious units you need a navy to bombard coast as well). It seems to be very good in jungle (i.e. very good in SE Asia, Central Africa, and the Amazon.) Everywhere else it just seems not worth, especially since it's worth nearly as much as a MBT.
Would like to hear others' thought on this
"War does not determine who is right; only who is left."
Always strive to be better
Don't try and be the best
A better world is always within out fingertips
But Utopia just causes more stress.
Always strive to be better
Don't try and be the best
A better world is always within out fingertips
But Utopia just causes more stress.