This suggestion is part of an effort to make the game more realistic and balanced
No radars can detect ground units anymore
Except for T3 AWACS, which can detect HIGH signatures
Mobile Radar can detect helicopters and planes more effectively. SAM and TDS may receive + 25 range when stacked with MR
Realism Reasoning:
- No Mobile Radar is designed to detect ground units at all
- Tier 3 AWACS can detect armor IRL
- Ship Radar cannot detect things moving on land. They can bombard a city and happen to hit a land unit, but in order to actually target the units themselves there must be a scout of some sort
- IRL, artillery such as MRL do not track enemy units with a radar. They receive reports of the enemy positions via UAVs, scouts, or line forces. That is my intention with this rework
Gameplay Reasoning:
This would cause a change in meta that would make artillery less viable compared to melee and air. Having to rely on actual scouting units such as CRV, UAV, or your typical ground units instead of the same old Mobile Radar would add more risk to artillery and make the gameplay more interesting, rather then just having an all-seeing doom stack mow down the opposition. You could still achieve a similar MR effect with the T3 AWACS, but it would require more investment. In the end, you would have to pick from a variety of potential scouts, each with pros and cons:
CRV - Vulnerable, but hard to detect
UAV - Vulnerable to AA, but untouchable by ground
Spec Ops - Able to scout without the enemy knowing, but expensive
ASF - Scouts well and is resistant to enemy ASF, but cannot identify stack composition
AWACS - The most powerful of the scouts, but requires a lot of investment to be used for this purpose
Rather than Mobile Radar just being the superior option. To keep Mobile Radar relevant, it would receive a major buff that allows it to contribute to Anti-Air, which would help to balance EAA.
No radars can detect ground units anymore
Except for T3 AWACS, which can detect HIGH signatures
Mobile Radar can detect helicopters and planes more effectively. SAM and TDS may receive + 25 range when stacked with MR
Realism Reasoning:
- No Mobile Radar is designed to detect ground units at all
- Tier 3 AWACS can detect armor IRL
- Ship Radar cannot detect things moving on land. They can bombard a city and happen to hit a land unit, but in order to actually target the units themselves there must be a scout of some sort
- IRL, artillery such as MRL do not track enemy units with a radar. They receive reports of the enemy positions via UAVs, scouts, or line forces. That is my intention with this rework
Gameplay Reasoning:
This would cause a change in meta that would make artillery less viable compared to melee and air. Having to rely on actual scouting units such as CRV, UAV, or your typical ground units instead of the same old Mobile Radar would add more risk to artillery and make the gameplay more interesting, rather then just having an all-seeing doom stack mow down the opposition. You could still achieve a similar MR effect with the T3 AWACS, but it would require more investment. In the end, you would have to pick from a variety of potential scouts, each with pros and cons:
CRV - Vulnerable, but hard to detect
UAV - Vulnerable to AA, but untouchable by ground
Spec Ops - Able to scout without the enemy knowing, but expensive
ASF - Scouts well and is resistant to enemy ASF, but cannot identify stack composition
AWACS - The most powerful of the scouts, but requires a lot of investment to be used for this purpose
Rather than Mobile Radar just being the superior option. To keep Mobile Radar relevant, it would receive a major buff that allows it to contribute to Anti-Air, which would help to balance EAA.
Yee Haw
The post was edited 1 time, last by Colonel Waffles ().