At the start of each hour of melee combat, each side selects one tactic to use.
The choices are cross referenced to produce a modification to the firepower for each side, and the computer adjusts the respective combat values to reflect that.
There are four choices; General Assault, Flank Attack, Hedgehog, and Withdraw.
Withdraw is basically retreat, if successful, your forces leave the battlefield without further losses.
If not successful, then you suffer a serious limitation on your combat power.
General Assault is attacking along the entire front equally. Good against Hedgehog and Withdraw, but weak against Flank Attacks.
Flank Attack is good against a General Assault and Withdraw, but fairs poorly against Hedgehog.
Hedgehog works best against Flank Attack, and is at a disadvantage dealing with General Assault.
When a player faces an AI opponent, or if the opposing player does not select a tactic, the computer will do so.
The computer will not allow Withdraw as part of its choices unless seriously outnumbered by the opponent.
The following chart summarizes the effects of each tactic in relation to the others.
GA = General Assault
FL = Flank Attack
HE = Hedgehog Defense
WI = Withdraw
Friendly Tactic FOE TACTIC
Legend
The numbers reflect the percentage change in your combat value.
N = No Change in either sides combat value.
* = No combat takes place this hour. Each side that selected Withdraw retreats from the battle without further losses.
Example:
You choose a General Assault (GA), your opponent selects Flank Attack (FL).
You will fight in the next hour with a 15% drop in your combat power.
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EDIT: ADDITION (Thanks to Aeneas of Troy)
There are also bonuses for unit types based on the tactic selected:
+10% Attack bonus for Tactic selected:
GA = Infantry Research unit types.
FL = Armor Research unit types.
HE = Support Research unit types.
Example:
If you choose GA as your tactic, then all of your motorized infantry in the battle will increase their attack value by 10%.
Second Example:
If you choose GA as your tactic, and your opponent selects FL, then your Motorized Infantry will gain +10% for the tactic you selected, while ALL your troops will lose -15% because of what the enemy picked.
Thus your Infantry will fight at a net of -5% power (+10-15), while the remainder of your forces will be at a -15% disadvantage.
If however your foe had selected HE as their tactic, then your infantry would have a +30% boost to combat power, while the rest of your forces had a +15% increase.
___________________________________________________________________________________________
The choices are cross referenced to produce a modification to the firepower for each side, and the computer adjusts the respective combat values to reflect that.
There are four choices; General Assault, Flank Attack, Hedgehog, and Withdraw.
Withdraw is basically retreat, if successful, your forces leave the battlefield without further losses.
If not successful, then you suffer a serious limitation on your combat power.
General Assault is attacking along the entire front equally. Good against Hedgehog and Withdraw, but weak against Flank Attacks.
Flank Attack is good against a General Assault and Withdraw, but fairs poorly against Hedgehog.
Hedgehog works best against Flank Attack, and is at a disadvantage dealing with General Assault.
When a player faces an AI opponent, or if the opposing player does not select a tactic, the computer will do so.
The computer will not allow Withdraw as part of its choices unless seriously outnumbered by the opponent.
The following chart summarizes the effects of each tactic in relation to the others.
GA = General Assault
FL = Flank Attack
HE = Hedgehog Defense
WI = Withdraw
Friendly Tactic FOE TACTIC
GA | FL | HE | WI | |
GA | N | -15 | +15 | +30 |
FL | +15 | N | -15 | +15 |
HE | -15 | +15 | N | * |
WI | -30 | -15 | * | * |
Legend
The numbers reflect the percentage change in your combat value.
N = No Change in either sides combat value.
* = No combat takes place this hour. Each side that selected Withdraw retreats from the battle without further losses.
Example:
You choose a General Assault (GA), your opponent selects Flank Attack (FL).
You will fight in the next hour with a 15% drop in your combat power.
_______________________________________________________________________________________
EDIT: ADDITION (Thanks to Aeneas of Troy)
There are also bonuses for unit types based on the tactic selected:
+10% Attack bonus for Tactic selected:
GA = Infantry Research unit types.
FL = Armor Research unit types.
HE = Support Research unit types.
Example:
If you choose GA as your tactic, then all of your motorized infantry in the battle will increase their attack value by 10%.
Second Example:
If you choose GA as your tactic, and your opponent selects FL, then your Motorized Infantry will gain +10% for the tactic you selected, while ALL your troops will lose -15% because of what the enemy picked.
Thus your Infantry will fight at a net of -5% power (+10-15), while the remainder of your forces will be at a -15% disadvantage.
If however your foe had selected HE as their tactic, then your infantry would have a +30% boost to combat power, while the rest of your forces had a +15% increase.
___________________________________________________________________________________________
The post was edited 6 times, last by Hydralysk ().