Sales Pitch: Paper Airplanes (Very Serious)

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Sales Pitch: Paper Airplanes (Very Serious)

      Since the introduction of the EAA, our beloved Strike Fighters and Helicopters have no longer had a use within the game. We at Pyth0n Inc. have desperately searched for solutions to this problem, and today, we shall share the final result. Say hello to our potential newest unit, the Paper Airplane!

      The Paper Airplane will function as a reconnaissance aircraft that will deal very minor damage of 20 to soft, hard, and naval targets. It will become part of its very own target class, neither fixed-wing or rotary-wing, but flexi-wing. The PA will have a very small sum of 0.1 HP, however, which means it can instantly be shot out of the sky using the correct tools. What tools, you may ask? You see, Pyth0n Inc. has noticed a distinct lack of use of the Naval AWACS. So therefore, we propose that NAWACS will be the key to bringing down Paper Airplanes in combat. They will deal 20 damage to flexi-wing targets, instantly incinerating our poor PA.

      Another key feature of PA is it's ability to be deployed by every unit (except themselves, obviously), and yet still deploy other deployables, like the Elite UGV and Elite SUAV. If it is hard to believe, just imagine the Paper Airplane as a Star Destroyer, carrying AT-ATs (EUGV) and TIE fighters (ESUAV), into battle, whilst having firepower of its own.

      Now, you maky ask, how is this balanced at all? Well, dear reader, we have taken precautions to limit the power of this new unit. For example, it used to have its own AA bubble, radar, sonar, and the ability to launch 10 CMs and 5 BMs. But don't worry, we removed all of those, except for the missiles. Prepare yourselves, generals, as you may suffer some PTSD after encountering enemies with this unit.

      Here are the stats for the PA:
      Abilities:-
      Radar Signature: Invisible
      Cannot Conquer
      Lauch Missile: CM Capacity - 10; BM Capacity - 5
      Scout
      Reveal Stealth: Ground Units
      Storm Position

      Level 1: Starting tech - 20 dmg to soft, hard, and naval targets, no damage to air, rotary, submarines, missiles, buildings or population.
      Level 2: Speed Increase
      Level 3: HP increase by 0.2; total of 0.3
      Level 4: Next generation tech - 30 dmg to soft, hard and naval targets
      Level 5: Streamlined mobilization: Reduction of production time from 10 minutes to 5 minutes
      Level 6: Next generation tech - 40 dmg to soft, hard and naval targets

      Attack Range: Infinite (Wind is infinite, so is the range)
      Cost per Unit: 10 Supplies (all is needed is paper, after all)

      Now, the elephant in the room; how will this balance the EAA accordingly?
      Well, my friends, we at Pyth0n Inc. believe that the best way to put out a fire is to add more barrels of fuel into the flames :thumbsup:
      "War does not determine who is right; only who is left."

      Always strive to be better
      Don't try and be the best
      A better world is always within out fingertips
      But Utopia just causes more stress.
    • _Pyth0n_ wrote:

      Since the introduction of the EAA, our beloved Strike Fighters and Helicopters have no longer had a use within the game. We at Pyth0n Inc. have desperately searched for solutions to this problem, and today, we shall share the final result. Say hello to our potential newest unit, the Paper Airplane!

      The Paper Airplane will function as a reconnaissance aircraft that will deal very minor damage of 20 to soft, hard, and naval targets. It will become part of its very own target class, neither fixed-wing or rotary-wing, but flexi-wing. The PA will have a very small sum of 0.1 HP, however, which means it can instantly be shot out of the sky using the correct tools. What tools, you may ask? You see, Pyth0n Inc. has noticed a distinct lack of use of the Naval AWACS. So therefore, we propose that NAWACS will be the key to bringing down Paper Airplanes in combat. They will deal 20 damage to flexi-wing targets, instantly incinerating our poor PA.

      Another key feature of PA is it's ability to be deployed by every unit (except themselves, obviously), and yet still deploy other deployables, like the Elite UGV and Elite SUAV. If it is hard to believe, just imagine the Paper Airplane as a Star Destroyer, carrying AT-ATs (EUGV) and TIE fighters (ESUAV), into battle, whilst having firepower of its own.

      Now, you maky ask, how is this balanced at all? Well, dear reader, we have taken precautions to limit the power of this new unit. For example, it used to have its own AA bubble, radar, sonar, and the ability to launch 10 CMs and 5 BMs. But don't worry, we removed all of those, except for the missiles. Prepare yourselves, generals, as you may suffer some PTSD after encountering enemies with this unit.

      Here are the stats for the PA:
      Abilities:-
      Radar Signature: Invisible
      Cannot Conquer
      Lauch Missile: CM Capacity - 10; BM Capacity - 5
      Scout
      Reveal Stealth: Ground Units
      Storm Position

      Level 1: Starting tech - 20 dmg to soft, hard, and naval targets, no damage to air, rotary, submarines, missiles, buildings or population.
      Level 2: Speed Increase
      Level 3: HP increase by 0.2; total of 0.3
      Level 4: Next generation tech - 30 dmg to soft, hard and naval targets
      Level 5: Streamlined mobilization: Reduction of production time from 10 minutes to 5 minutes
      Level 6: Next generation tech - 40 dmg to soft, hard and naval targets

      Attack Range: Infinite (Wind is infinite, so is the range)
      Cost per Unit: 10 Supplies (all is needed is paper, after all)

      Now, the elephant in the room; how will this balance the EAA accordingly?
      Well, my friends, we at Pyth0n Inc. believe that the best way to put out a fire is to add more barrels of fuel into the flames :thumbsup:
      Yes but no. There are some wonderful weapons of war that have become obsolete, notably the nerf gun and super soaker water gun.

      In particular, the latter seems to be so obsolete it is not even in the game. We should make a new unit called the "Water Artillery" Battalion and deals 50 damage to your flexi planes
      "Le patriotisme, c'est aimer son pays. Le nationalisme, c'est détester celui des autres."-Charles De Gaulle, Leader of Free France in World War 2.
      English: "Patriotism is to love your country. Nationalism is hating that of others."
    • I was thinking more along lines of improving the lowly corvette…it already seems like it is made of paper.

      Level 2 corvettes now have top of the line Portable Paper Aircraft Defense Systems (known as P-PADS) which consists of a drinking straw and spitballs that can be operated by all crew members. The weapon and ammunition can be conveniently carried on the person of each P-PADS operator due to its small size, and the ammunition is incredibly easy to manufacture on deck. The rate of fire of this technological breakthrough is about 20-30 rounds per minute, depending on the experience and proficiency of the P-PADS operator. In close range circumstances, up to 10x additional shot can be added to the weapon, creating a shotgun-like spray.

      Level 2 Corvette: 0.1 Attack and 0.3 Defense vs Flexi-Wing Aircraft, range 25 (due to the frequent gusts of sea air along coastal waters)




      Mobile Anti-Air Vehicles are presently considering a ground version of this weapon by adding a P-PADS Specialist to the current crew.
      I am Aeneas, duty-bound and known above high air of heaven by my fame, carrying with me in my ships our gods of hearth and home, saved from the foe. I look for Italy to be my fatherland, and my descent is from all-highest Jove.
    • Evidential wrote:

      I am in a game rn I completely forgot the elite strikers exist but oh well I will have to keep my.. level 2 strikers on day 16 (peru sucks)
      this qualifies you for darwin award...or at least some ginko pills...

      In regards to your paperplane I have the following Statement: its unrealistic.

      You forgot that paperplanes are not steerable after launch so starting from tier 1 you have to add the ability:
      Cannot be controlled after launch.
      @Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.
    • 1733973qaz wrote:

      1733973qaz wrote:

      I'm surprised so many people have agreed. Let's add a unit called "_Pyth0n_'s ideas" that can instantly destroy any enemies withing 5000000000 miles, as well as all enemy buildings withing 50000000000000000000000000 miles.
      whoa how do you change the text size?
      Officially we're known as Pyth0n Inc, so please refer to us as that :thumbsup:
      "War does not determine who is right; only who is left."

      Always strive to be better
      Don't try and be the best
      A better world is always within out fingertips
      But Utopia just causes more stress.

    • 1733973qaz wrote:

      1733973qaz wrote:

      I'm surprised so many people have agreed. Let's add a unit called "_Pyth0n_'s ideas" that can instantly destroy any enemies withing 5000000000 miles, as well as all enemy buildings withing 50000000000000000000000000 miles.
      whoa how do you change the text size?
      HI HOW ARE YOU????????!?!?!?!??!?!?!?!!!!?!??!?!?!?!?!?!?!!?!?!?!?!?!?!?!??!?!