The Strike Fighter/EAA + National Guard Early deadlock

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    • If you're going all-in on Air Power you'll probably have time to mobilize several SF in the gaps between being able to mobilize your 10, 15, and 20 EAA.

      Mixing the EAAs with both ASFs and SFs (and/or NSFs) increases your total air forces's firepower and lets you adjust your individual stacks' firepower, and spreads the stacks' received-damage around just a bit more.

      However, researching three (or four) plane types instead of just two isn't cheap.
    • CaptainGalette wrote:

      _Pyth0n_ wrote:

      Wait since when did people use Strikers with EAA? Shouldn't it be ASF?

      Am I missing something?
      I meant one or the other, not together :)
      So there are actually people who go for the SF during this season? When the EAA is objectively better in nearly every aspect?
      "War does not determine who is right; only who is left."

      Always strive to be better
      Don't try and be the best
      A better world is always within out fingertips
      But Utopia just causes more stress.
    • KFGauss wrote:

      If you're going all-in on Air Power you'll probably have time to mobilize several SF in the gaps between being able to mobilize your 10, 15, and 20 EAA.

      Mixing the EAAs with both ASFs and SFs (and/or NSFs) increases your total air forces's firepower and lets you adjust your individual stacks' firepower, and spreads the stacks' received-damage around just a bit more.

      However, researching three (or four) plane types instead of just two isn't cheap.
      yeah, I think if you were to do that, it would probably mean you had to neglect your navy development. I don't think it would be worth it.

      Perhaps after you've got your 20 EAAs, and you've got a navy as well, then you might start adding SFs on top, just because you can. But I don't think I'd do it earlier than that.
    • WalterChang wrote:

      KFGauss wrote:

      If you're going all-in on Air Power you'll probably have time to mobilize several SF in the gaps between being able to mobilize your 10, 15, and 20 EAA.

      Mixing the EAAs with both ASFs and SFs (and/or NSFs) increases your total air forces's firepower and lets you adjust your individual stacks' firepower, and spreads the stacks' received-damage around just a bit more.

      However, researching three (or four) plane types instead of just two isn't cheap.
      yeah, I think if you were to do that, it would probably mean you had to neglect your navy development. I don't think it would be worth it.
      Perhaps after you've got your 20 EAAs, and you've got a navy as well, then you might start adding SFs on top, just because you can. But I don't think I'd do it earlier than that.
      Hence, my first sentence, "If you're going to go all-in on air power, . . ."

      It would have been quicker to write, "We agree."
    • WalterChang wrote:

      CaptainGalette wrote:

      By the time you have your count of EAA, you are probably late in the game, facing opponents with SAMs and serious anti air capabilities. At this time I generally rather switch to Helis which become way more useful and relevant. But that's only my preference
      We agree.
      Ah the royal "we". Whilst KFGauss said:

      KFGauss wrote:

      It would have been quicker to write, "We agree."
      I'm pretty sure "I agree" would've been more valid there :D
      "War does not determine who is right; only who is left."

      Always strive to be better
      Don't try and be the best
      A better world is always within out fingertips
      But Utopia just causes more stress.
    • “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”

      Sun Tzu

      Keeping in mind the phrase quoted above, the games are not always the same because the players are different. I always start by developing infantry, ASF, EAA and cruisers. Then I study my enemies and see what they develop. Then, I arrange the unit research according to the weaponry they develop.
      The game has several stages:
      • I-the beginning (1 to 6 days)-important is to survive and conquer cities/terrain
      • II-the conquest part (6 to 12 days) -important is to expand, conquer and attack who starts to get strong.
      • III-the confrontation between the strongest.
      For each stage, the weaponry is different. There is no formula for winning. Of course I try to be strong with the army, navy and air force. A player who only bets on one of the components, loses (or wins with luck). Coalitions at first just to avoid confrontation or survive. Best time is around 11/10 or in phase III. I recognize that whoever starts with an infantry or air force officer will have an early advantage, but will lack resources for the future.
      “The dog does not bark out of courage, but out of fear.”
      Chinese Proverb
    • Zozo001 wrote:

      bkn wrote:

      NG+airforce is all you want need and should to, with any nation.
      This begs the question: how would you get your forces across the seas?(For the sake of argument I assume you're not trolling, hard as it is to tell.)

      Do consider that any competent opponent would obliterate unescorted naval transports approaching their shores.
      You just need an airfield, right of way, teammate or whatever on the same continent.
      should be possible.
      And that is just if you are not on the american continent and have to get over.
      Everybody else can get enough points by taking everything but america basically.
      And there are still naval bombers...
    • Zozo001 wrote:

      bkn wrote:

      And there are still naval bombers...
      Again, I find it impossible to tell whether this is an elaborate trolling, or you mean it earnestly.
      You're not seriously suggesting that bombers are a force to recon with, especially regarding overseas occupation, are you?
      Not to mention that naval bombers would need a carrier, too.

      What do you need a carrier for?
      lets say you are usa, fighting spain...
      you grab some land in norway, build an airfield, fly troops over and win?!

      And naval bombers ARE superior...
      you give them cruise missles, trigger AA of cruisers and frigattes, and send them in... fleet gone. That works in def and off
    • bkn wrote:

      you grab some land in norway, build an airfield, fly troops over and win?!

      ... trigger AA of cruisers and frigattes, and send them in... fleet gone.
      So, you're basically assume meeting no serious opposition anywhere.
      Everything would work just splendidly then, of course.

      Note that now you included missiles, though, so it is not merely NG+airforce actually.
      Commander Zozo001 :thumbsup:
      humble player
    • Zozo001 wrote:

      bkn wrote:

      you grab some land in norway, build an airfield, fly troops over and win?!

      ... trigger AA of cruisers and frigattes, and send them in... fleet gone.
      So, you're basically assume meeting no serious opposition anywhere.Everything would work just splendidly then, of course.

      Note that now you included missiles, though, so it is not merely NG+airforce actually.
      I am just saying by building NG+Airforce+Cruise missles you can meet every opponent, and have to fear nothing.

      All you do is building a lv1 recruitment office in all core cities (optional not in the ones you get airports)
      lv1 Industrie...
      and than lv2 airport in HQ village and hospital
      and than you are free to get more airports depending on your situation. And if the situation arises that you need naval bombers you just tech your HQ airport to level 3 and spam naval bombers.

      while other people have to deal getting up army bases basically everywhere, ports and what do i know...
      you can very quickly go for a cruise missle tech since you are ignoring all technology beside your strikers...
      you can leave NG on level 1 basically... higher tech is just for comfort.

      EDIT: Naval bomber tech and recruitment is basically free and very fast.
    • Zozo001 wrote:

      Note that now you included missiles, though, so it is not merely NG+airforce actually.

      It is, because somwhere you need to put your resources in... because with this strategy you are saving them on everything, while you are the fastest one gaining ground ;)
      i dont see cruise missles as actual units, since you dont pay resoures to upkeep them either
      Everybody has to go for roket tech, its basically mandatory.