idea of "Dependency''
so, to say a unit is good or bad with this 'dependency' idea, let put some groundwork in.
Unit may have multiple dependency, each with different degree of dependency. Here some examples.
A) You need infantry to expand, so your expansion is highly dependent on infantry.
B) Strike fighter is for kill ground unit with minimal resistant, but what counter strike fighter?
- SAM: so what counter SAM?
---- Artillery
---- Attack heli
- ASF, what counter ASF?
---- SAM
---- ASF
SO strike fighter on itself is good enough BUT if enemy have SAM, now your SF is having dependent on Artillery or Attack heli
As you can see this is similar to idea of "counter vs counter of counter" and so on.
so now let look at what melee unit is dependent on.
- something to kill fixed wing
- something to kill heli
- something to kill arti
- something to kill melee
How much they can work if they don't have counter to those?
- melee is helpless against fixed wing
- melee is helpless against heli
- melee is helpless against arti
- melee is tolerable against melee in preferred set up
in short, melee unit is highly dependent on another unit, and other unit is less dependent compared to melee
what is the purpose of melee to begin with? their main task is to, cough, melee enemy melee..... sounds weird i know.
so my suggestion to improve them will start with the famous idea that everyone will be against with...
Suggestion Section
A) nerf base damage to all range unit against melee.
B) range unit will apply 'disorganized point' to enemy ground unit. which in melee combat, they will take extra damage from melee.
image.1
- disorganized point is removed after 30 min because this would create a gab for timing and skill play.
- as a compensation for range nerf, disorganized point is 1:1 ratio to damage it give.
---- for example, if SF deal 10 damage to ground stack, that ground stack now has 10 disorganized point.
Picture1.png
image.2
Melee unit will double its damage in the spent of disorganized point.
Picture3.png
What would this mechanic achieve?
It turn range unit into actual support unit. and some degree of dependent to melee unit to not waste the damage you could have.
but wait? aren't this also create melee's dependent on range unit too? Yes and No.
Melee unit already dependent on range unit to kill or badly injured enemy melee.
This mechanic will offer your melee unit a big boost fighting enemy melee.
so, to say a unit is good or bad with this 'dependency' idea, let put some groundwork in.
Unit may have multiple dependency, each with different degree of dependency. Here some examples.
A) You need infantry to expand, so your expansion is highly dependent on infantry.
B) Strike fighter is for kill ground unit with minimal resistant, but what counter strike fighter?
- SAM: so what counter SAM?
---- Artillery
---- Attack heli
- ASF, what counter ASF?
---- SAM
---- ASF
SO strike fighter on itself is good enough BUT if enemy have SAM, now your SF is having dependent on Artillery or Attack heli
As you can see this is similar to idea of "counter vs counter of counter" and so on.
so now let look at what melee unit is dependent on.
- something to kill fixed wing
- something to kill heli
- something to kill arti
- something to kill melee
How much they can work if they don't have counter to those?
- melee is helpless against fixed wing
- melee is helpless against heli
- melee is helpless against arti
- melee is tolerable against melee in preferred set up
in short, melee unit is highly dependent on another unit, and other unit is less dependent compared to melee
what is the purpose of melee to begin with? their main task is to, cough, melee enemy melee..... sounds weird i know.
so my suggestion to improve them will start with the famous idea that everyone will be against with...
Suggestion Section
A) nerf base damage to all range unit against melee.
B) range unit will apply 'disorganized point' to enemy ground unit. which in melee combat, they will take extra damage from melee.
image.1
- disorganized point is removed after 30 min because this would create a gab for timing and skill play.
- as a compensation for range nerf, disorganized point is 1:1 ratio to damage it give.
---- for example, if SF deal 10 damage to ground stack, that ground stack now has 10 disorganized point.
Picture1.png
image.2
Melee unit will double its damage in the spent of disorganized point.
Picture3.png
What would this mechanic achieve?
It turn range unit into actual support unit. and some degree of dependent to melee unit to not waste the damage you could have.
but wait? aren't this also create melee's dependent on range unit too? Yes and No.
Melee unit already dependent on range unit to kill or badly injured enemy melee.
This mechanic will offer your melee unit a big boost fighting enemy melee.
This post was made by Leader of the Church of ROAD