Dev’s perspective please. I would love to get this new feature in the game TBH.
Melee issue in the new perspective of 'Dependency' and my suggestion
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Seems awesome and would add onto previous sugg about melee to air combat. Would like to see what the devs say about it."El experto en todos fue una vez un bêginara"
"You didn't see me sneak under the door"The post was edited 1 time, last by Flat Stanley: mispell ().
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aya sure, i'll try rephrase it more coherently and ask them.This post was made by Leader of the Church of ROAD
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I am getting a headache after reading this. Cannot understand. CriesTANKERS
#StandWithUkraine
"A true soldier fights not because he hates what is in front of him, but because he loves what is behind him." G.K. Chesteron -
update: lmao my suggestion is convoluted af. so i changed it to “artillery and aircraft deal extra damage as % calculated from melee engaging unit” (aka u get damage boost if have melee lock enemy)
the feed back is: “other designer loved the concept”This post was made by Leader of the Church of ROAD -
That would let melee boost artillery/air.
Artillery/air would still be (too?) good without melee.
I would not need to change my air-spamming in typical public WW3 games
If they want to motivate me (and Xovault and ...) to play differently, the next change might need to be reducing artillery/air effectiveness enough to make a melee-lock necessary for good results, instead of having melee-lock supplying a (optional) bonus. -
left that for how they choose to execute the implementation. if any.This post was made by Leader of the Church of ROAD
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It sounds like complicating a game that needs to be simpler. Just remove the stupid melee from ww2. This is ww3. Or make it so that artillery has a chance to miss lol.
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because itis, hints; i revise it before submitting it to designers
MattBooth25 wrote:
It sounds like complicating a game that needs to be simpler. Just remove the stupid melee from ww2. This is ww3. Or make it so that artillery has a chance to miss lol.
This post was made by Leader of the Church of ROAD -
Dealer of Death wrote:
japan samurai wrote:
Thinking back, I feel that this makes artillery a lot much better, not because it does more damage to the enemy, but because it disorganises the enemy’s troops. Which in turn allows one to defend much better. This means that The problem of getting melee is still there because even before they reach their target they could run out of organisation points and well… god knows what will happen next? Perhaps they retreat back to the nearest place or they just get annhiliated.
This would partially fix the problem to a certain extent but one has to, and must reduce the cost of armoured units. One must balance the damage each armoured unit does so as to not make one of them so OP that the others aren’t worth getting anymore. That, coupled with this, would be quite the fix for armoured and melee problems.
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MattBooth25 wrote:
It sounds like complicating a game that needs to be simpler. Just remove the stupid melee from ww2. This is ww3. Or make it so that artillery has a chance to miss lol.
In real life, artillery don't kill a battalion.
Strikers don't kill battalions.
We can see this in the Ukraine scenario today or better, the operation Allied Force.
But, this idea is very good, because in real life, artillery cause disorder and forces the enemy to disperse or reduce his capacity to fight. Strikers do the same if they do "carpet bombing", and very límited, because the Nature of strikers is the precision attack. -
Kaiservar wrote:
Dealer of Death wrote:
japan samurai wrote:
Thinking back, I feel that this makes artillery a lot much better, not because it does more damage to the enemy, but because it disorganises the enemy’s troops. Which in turn allows one to defend much better. This means that The problem of getting melee is still there because even before they reach their target they could run out of organisation points and well… god knows what will happen next? Perhaps they retreat back to the nearest place or they just get annhiliated.
This would partially fix the problem to a certain extent but one has to, and must reduce the cost of armoured units. One must balance the damage each armoured unit does so as to not make one of them so OP that the others aren’t worth getting anymore. That, coupled with this, would be quite the fix for armoured and melee problems.
*** The Creator of Zombie Farming ***
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"Death comes to us all. Shall I deal you in?" - DoD -
Dealer of Death wrote:
Kaiservar wrote:
Dealer of Death wrote:
japan samurai wrote:
Thinking back, I feel that this makes artillery a lot much better, not because it does more damage to the enemy, but because it disorganises the enemy’s troops. Which in turn allows one to defend much better. This means that The problem of getting melee is still there because even before they reach their target they could run out of organisation points and well… god knows what will happen next? Perhaps they retreat back to the nearest place or they just get annhiliated.
This would partially fix the problem to a certain extent but one has to, and must reduce the cost of armoured units. One must balance the damage each armoured unit does so as to not make one of them so OP that the others aren’t worth getting anymore. That, coupled with this, would be quite the fix for armoured and melee problems.
Melee: close quarters.
Ranged: long range, of course.
Arty and Anti air defenses are the only units that can do damage without receive in return. Well... infantry lv5 too and naval vessels.
All other units when attacks receive damage, except air units attacking TD alone.
All air units, unless they use CM must be over Target, they exchange damage as ground/ground units does
So, what the difference? Aircraft attack and return to base to rearm and then, return to battle until the objective is destroyed.
Ground units attacks per hour; a similar effect to aircraft, but they remains in place.
At the end of the road, air units and ground units has similar behavior. In fact, air units are efficient because they could be deployed from far airbases to the objective, but ever receive damage. If not because they could fly to an hospital, the attrition would be similar to ground melee units.
Anyway, air units IN CoN are not ranged, but in real life, air units have this behavior. -
Kaiservar wrote:
Dealer of Death wrote:
Kaiservar wrote:
Dealer of Death wrote:
japan samurai wrote:
Thinking back, I feel that this makes artillery a lot much better, not because it does more damage to the enemy, but because it disorganises the enemy’s troops. Which in turn allows one to defend much better. This means that The problem of getting melee is still there because even before they reach their target they could run out of organisation points and well… god knows what will happen next? Perhaps they retreat back to the nearest place or they just get annhiliated.
This would partially fix the problem to a certain extent but one has to, and must reduce the cost of armoured units. One must balance the damage each armoured unit does so as to not make one of them so OP that the others aren’t worth getting anymore. That, coupled with this, would be quite the fix for armoured and melee problems.
Melee: close quarters.
Ranged: long range, of course.
Arty and Anti air defenses are the only units that can do damage without receive in return. Well... infantry lv5 too and naval vessels.
All other units when attacks receive damage, except air units attacking TD alone.
All air units, unless they use CM must be over Target, they exchange damage as ground/ground units does
So, what the difference? Aircraft attack and return to base to rearm and then, return to battle until the objective is destroyed.
Ground units attacks per hour; a similar effect to aircraft, but they remains in place.
At the end of the road, air units and ground units has similar behavior. In fact, air units are efficient because they could be deployed from far airbases to the objective, but ever receive damage. If not because they could fly to an hospital, the attrition would be similar to ground melee units.
Anyway, air units IN CoN are not ranged, but in real life, air units have this behavior.
*- being stuck in combat unless employing the retreat mechanic*** The Creator of Zombie Farming ***
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The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD -
Kaiservar wrote:
Let's talk in the game mechanics.
Melee: close quarters.
Ranged: long range, of course.
. . .
Anyway, air units IN CoN are not ranged, but in real life, air units have this behavior.
- Rocks (when thrown)
- Spears (especially when thrown)
- Bow & Arrow
- Catapults/Trebuchets
- Guns (all sizes, rifled and smoothbore)
- Bombs
- Torpedoes
- Non-rocket Missiles
- Rockets (all sizes)
Aside from trivial examples, every weapon I can think of is used to extend the users' reach/range.The post was edited 1 time, last by KFGauss ().
- Rocks (when thrown)
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In hard terms, melee is all combat that include close quarters, using weapons that requires direct contact, this includes any sort of cutting weapon, poles.
A sling is not a melee weapon because you don't need direct contact, you can hit and could not receive any hits in return.
Now, in CoN mechanics, the ranged units are these that "throw" something, because it is not in direct combat. Airplanes don't "throw" anything in the game, except CM, but this is a feature that is not natural from the unit, so, these airplanes are, in fact, melee units in CoN.
The point is that i imagine a combat from a striker or a ASF, or even helos as a real close quarters but using ranged weapons, for example, a striker launching rockets at low level flight. The infantry and even armored is the same, and of course, although they are using "ranged" weapons the short distances makes possible for the ground units to answer with machíne guns.
Ground units is the same, MBT shoot at 2 km of a target, infantry shoot at 300 meters, but in CoN we see this as "melee" because there is direct contact. Well, airplanes do direct contact, so, they do melee. -
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Kaiservar wrote:
In hard terms, melee is all combat that include close quarters, using weapons that requires direct contact, this includes any sort of cutting weapon, poles.
A sling is not a melee weapon because you don't need direct contact, you can hit and could not receive any hits in return.
Now, in CoN mechanics, the ranged units are these that "throw" something, because it is not in direct combat. Airplanes don't "throw" anything in the game, except CM, but this is a feature that is not natural from the unit, so, these airplanes are, in fact, melee units in CoN.
The point is that i imagine a combat from a striker or a ASF, or even helos as a real close quarters but using ranged weapons, for example, a striker launching rockets at low level flight. The infantry and even armored is the same, and of course, although they are using "ranged" weapons the short distances makes possible for the ground units to answer with machíne guns.
Ground units is the same, MBT shoot at 2 km of a target, infantry shoot at 300 meters, but in CoN we see this as "melee" because there is direct contact. Well, airplanes do direct contact, so, they do melee.
*** The Creator of Zombie Farming ***
The KING of CoN News!!!
The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD
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