Aeneas of Troy wrote:
We are of the conviction that melee combat is to be avoided; we want free kills, we don’t want to trade hits with an opponent. Hence, most melee units are avoided like the plague.Flat Stanley wrote:
you dont use mech inf/ spec forces???The Pale Rider wrote:
agree - Only inf I ever build and usually win. Have a protegee I have been playing with and took him 1 - 2 games to ditch his spam RCVs strategy and now he is on the NG band wagon and has never done so well. People dont realize the opportunity cost of building more expensive inf or ground units, then cry I cheat when i have a killer navy / airforce. Not my fault they wasted their RSS on ground troops; which they keep replenishing and never really grow their army.But like you said i dont fight with my infantry and if do its defending an attack so that 50 pct bonus does wonders. By level 5 counting def bonus they have better stats than mot inf.Aeneas of Troy wrote:
Ummm, I would never build such unit. Infantry is for taking territories (the faster, the better), and never for melee except vs insurgents.And NGs are the best infantry out there for that role. I guarantee that you just don’t know how to use them….Flat Stanley wrote:
Unlike regular nat guard, hopefully this will be legit enough for me to produce it
EDIT
An idea: nerf movement speed in trade-off for extra atk/def dmg buff in forest/hills/jungle
Early game:
moving all starting units into attack position and backfill all border cities with 3 - 4 NGs a piece; build a bunker and - 45 pct damage and + 50 def stats. someone going to need like 6+ Inf to stand a chance.
By and large, we use fighters and choppers as our main attack force, which makes mincemeat of any stack that has little to no anti-air protection. We mix-n-match these stacks to avoid losing a single unit, sending wounded aircraft to hospitals for rapid recovery. Some use cruise missiles for added punch against ground targets.
IF we meet a competitive opponent who has anti air, we use MRLS, Sams launchers, radar, etc as our ground forces. We shoot-n-scoot, never letting the enemy get close enough for melee combat. NGs will then swallow the enemy’s land after it is cleared.
This type of build is what is referred to as the general META
While Special Forces do have their niche, they generally are not as cost effective as these other units.
Aeneas of Troy wrote:
We are of the conviction that melee combat is to be avoided; we want free kills, we don’t want to trade hits with an opponent. Hence, most melee units are avoided like the plague.Flat Stanley wrote:
you dont use mech inf/ spec forces???The Pale Rider wrote:
agree - Only inf I ever build and usually win. Have a protegee I have been playing with and took him 1 - 2 games to ditch his spam RCVs strategy and now he is on the NG band wagon and has never done so well. People dont realize the opportunity cost of building more expensive inf or ground units, then cry I cheat when i have a killer navy / airforce. Not my fault they wasted their RSS on ground troops; which they keep replenishing and never really grow their army.But like you said i dont fight with my infantry and if do its defending an attack so that 50 pct bonus does wonders. By level 5 counting def bonus they have better stats than mot inf.Aeneas of Troy wrote:
Ummm, I would never build such unit. Infantry is for taking territories (the faster, the better), and never for melee except vs insurgents.And NGs are the best infantry out there for that role. I guarantee that you just don’t know how to use them….Flat Stanley wrote:
EDIT
An idea: nerf movement speed in trade-off for extra atk/def dmg buff in forest/hills/jungle
Early game:
moving all starting units into attack position and backfill all border cities with 3 - 4 NGs a piece; build a bunker and - 45 pct damage and + 50 def stats. someone going to need like 6+ Inf to stand a chance.
By and large, we use fighters and choppers as our main attack force, which makes mincemeat of any stack that has little to no anti-air protection. We mix-n-match these stacks to avoid losing a single unit, sending wounded aircraft to hospitals for rapid recovery. Some use cruise missiles for added punch against ground targets.
IF we meet a competitive opponent who has anti air, we use MRLS, Sams launchers, radar, etc as our ground forces. We shoot-n-scoot, never letting the enemy get close enough for melee combat. NGs will then swallow the enemy’s land after it is cleared.
This type of build is what is referred to as the general META
While Special Forces do have their niche, they generally are not as cost effective as these other units.
i also typically want to avoid melee-melee combat, instead using support tech (mrl, sam, etc) along with air forces.
as far as air supremacy goes ASF are great but you cant rely on only them. stealth af, and eaa are necessary to destroy enemy air force
"El experto en todos fue una vez un bêginara"
"You didn't see me sneak under the door"
"You didn't see me sneak under the door"