Greetings everyone long time no see.
Alright so, i feel the game has a lot of wasted potential, specifically when it comes to the units that can be mobolised. We have so many units able to be researched and utilised, yet we are barely able to use 1/5th of those by the end of any given game; and this is mainly due to 3 things :
1) Low production of rare materials, especially after the new update
2) Being limited to research 2 units at the same time
3) Most research taking 1-day at the minimum to complete
Which brings me to today's suggestion, and that is to add a new building called "R&D Department". This building will have for objective to reduce research time as well as give a flat resource bonus of rare materials, in other words it will be functionally similar to recruitment offices but for unit research instead.
Conditions :
- Can only be built in a homeland citiy which has rare materials as its resource production
/// R&D Department level 1 ///
Requirements :
- Requires arms industries level 1
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 100 rare materials
- Decrease research time by 10%
Building cost :
- Supplies : x 1000
- Components : x 650
- Fuel : x 500
- Electronics : x 1000
- Money : x 4000
/// R&D Department level 2 ///
Requirements :
- Requires arms industries level 2
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 200 rare materials
- Decrease research time by 15%
Building cost :
- Supplies : x 1250
- Components : x 900
- Fuel : x 750
- Electronics : x 1350
- Money : x 5500
/// R&D Department level 3 ///
Requirements :
- Requires arms industries level 3
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 300 rare materials
- Decrease research time by 20%
Building cost :
- Supplies : x 1500
- Components : x 1200
- Fuel : x 1000
- Electronics : x 2000
- Money : x 8000
/// R&D Department level 4 ///
Requirements :
- Requires arms industries level 4
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 400 rare materials
- Decrease research time by 30%
Building cost :
- Supplies : x 2150
- Components : x 1600
- Fuel : x 1250
- Electronics : x 2400
- Money : x 11.500
/// R&D Department level 5 ///
Requirements :
- Requires arms industries level 5
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 500 rare materials
- Decrease research time by 30%
- Adds 1 research slot
Building cost :
- Supplies : x 3000
- Components : x 2000
- Fuel : x 1500
- Electronics : x 3000
- rare materials : x 2000
- Money : x 15.000
--------------------------------------------------------------------------
like anythig, this idea isn't perfect but i think the concept is worth looking into, so i'd love to hear your thoughts on the issue and if anyone think they have a better idea regarding the issue please share it with us
Alright so, i feel the game has a lot of wasted potential, specifically when it comes to the units that can be mobolised. We have so many units able to be researched and utilised, yet we are barely able to use 1/5th of those by the end of any given game; and this is mainly due to 3 things :
1) Low production of rare materials, especially after the new update
2) Being limited to research 2 units at the same time
3) Most research taking 1-day at the minimum to complete
Which brings me to today's suggestion, and that is to add a new building called "R&D Department". This building will have for objective to reduce research time as well as give a flat resource bonus of rare materials, in other words it will be functionally similar to recruitment offices but for unit research instead.
Conditions :
- Can only be built in a homeland citiy which has rare materials as its resource production
/// R&D Department level 1 ///
Requirements :
- Requires arms industries level 1
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 100 rare materials
- Decrease research time by 10%
Building cost :
- Supplies : x 1000
- Components : x 650
- Fuel : x 500
- Electronics : x 1000
- Money : x 4000
/// R&D Department level 2 ///
Requirements :
- Requires arms industries level 2
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 200 rare materials
- Decrease research time by 15%
Building cost :
- Supplies : x 1250
- Components : x 900
- Fuel : x 750
- Electronics : x 1350
- Money : x 5500
/// R&D Department level 3 ///
Requirements :
- Requires arms industries level 3
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 300 rare materials
- Decrease research time by 20%
Building cost :
- Supplies : x 1500
- Components : x 1200
- Fuel : x 1000
- Electronics : x 2000
- Money : x 8000
/// R&D Department level 4 ///
Requirements :
- Requires arms industries level 4
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 400 rare materials
- Decrease research time by 30%
Building cost :
- Supplies : x 2150
- Components : x 1600
- Fuel : x 1250
- Electronics : x 2400
- Money : x 11.500
/// R&D Department level 5 ///
Requirements :
- Requires arms industries level 5
- Requires recruitment office level 1
- Requires secret weapons lab level 1
Bonuses :
- Flat resource bonus of 500 rare materials
- Decrease research time by 30%
- Adds 1 research slot
Building cost :
- Supplies : x 3000
- Components : x 2000
- Fuel : x 1500
- Electronics : x 3000
- rare materials : x 2000
- Money : x 15.000
--------------------------------------------------------------------------
like anythig, this idea isn't perfect but i think the concept is worth looking into, so i'd love to hear your thoughts on the issue and if anyone think they have a better idea regarding the issue please share it with us
The post was edited 2 times, last by Silent Threat ().