This is an issue that is going on for months now, ever since the season 8 update.
Its really a big deal in the first ~5 days of game because that's when most players are still using mot. inf and basic attack helo.
Currently heli gunship at lvl 1 deals 7 atk damage on unarmored targets with a 50% hp buffer while in air.
Mot inf at lvl 1 has only 0.3 def on air and 0.6 def on heli.
\Even mobile aa has to be at least lvl 4 to offer significant resistance to air/heli units, which isnt unlockable until day 11.
Heli gunship stats against inf/armor improve significantly in first 3-4 levels, mot inf aa stats hardly improve at all until modern inf is unlocked (day 18 or later)
lvl 1 heli gunship stats:
Screenshot 2022-09-13 09.42.15.png
lvl 1 mot inf stats:
Screenshot 2022-09-13 09.49.53.png
(Note hp level is constant across all terrain)
The main concern here is that in the early game you wont have much aa defence against heli or even strikers.
(Strikers arent worth it until lvl 4 either, only 4 atk damage to inf/armor and hardly any collateral damage
My suggestions:
Something else that wouldnt hurt would be to tweak early level mobile aa damage to target heli units, as they are more common early game.
(but still keeping later lvl buffs on reg air units)
While we're at it there should be a rework on striker damage to buildings in attacked province. Currently only 1 atk distributed on buildings for first lvl. It only makes sense that when a striker is attacking unit(s) in a city, the buildings in the city suffer more damage as well.
I know strikers/heli gunships are designed for attack inf, I get that, but there should be at least SOME resistance from the mot inf units?
also the early lvl mobile aa should be better than it currently is. basically the def damage against heli/reg air is 4/4, so if a lvl 1 heli gunship attacks a lvl 1 mobile aa the aa would be destroy and the gunship would have ~40% of its hp left.
To me this doesn't sound like anti air but rather revamped inf.
Major rework to atk/def damage values and hp buffs for early lvl heli gunships/mot inf, along with mobile aa, is needed.
so what do yall think?
Its really a big deal in the first ~5 days of game because that's when most players are still using mot. inf and basic attack helo.
Currently heli gunship at lvl 1 deals 7 atk damage on unarmored targets with a 50% hp buffer while in air.
Mot inf at lvl 1 has only 0.3 def on air and 0.6 def on heli.
\Even mobile aa has to be at least lvl 4 to offer significant resistance to air/heli units, which isnt unlockable until day 11.
Heli gunship stats against inf/armor improve significantly in first 3-4 levels, mot inf aa stats hardly improve at all until modern inf is unlocked (day 18 or later)
lvl 1 heli gunship stats:
Screenshot 2022-09-13 09.42.15.png
lvl 1 mot inf stats:
Screenshot 2022-09-13 09.49.53.png
(Note hp level is constant across all terrain)
The main concern here is that in the early game you wont have much aa defence against heli or even strikers.
(Strikers arent worth it until lvl 4 either, only 4 atk damage to inf/armor and hardly any collateral damage
My suggestions:
- nerf early lvl heli gunship stats to ~5.0 atk against inf/ ~2.0 against armor, also decrease airborne hp buff for first few levels
- tweak mot inf aa defence stats to atl 1.0 against reg air, 1.5 against helis. this is a little more complicated: it should be made so that if a stack of 2 mot inf is attacked by a heli gunship, when the inf units are destroyed the gunship would have about ~one third of hp left.
Something else that wouldnt hurt would be to tweak early level mobile aa damage to target heli units, as they are more common early game.
(but still keeping later lvl buffs on reg air units)
While we're at it there should be a rework on striker damage to buildings in attacked province. Currently only 1 atk distributed on buildings for first lvl. It only makes sense that when a striker is attacking unit(s) in a city, the buildings in the city suffer more damage as well.
I know strikers/heli gunships are designed for attack inf, I get that, but there should be at least SOME resistance from the mot inf units?
also the early lvl mobile aa should be better than it currently is. basically the def damage against heli/reg air is 4/4, so if a lvl 1 heli gunship attacks a lvl 1 mobile aa the aa would be destroy and the gunship would have ~40% of its hp left.
To me this doesn't sound like anti air but rather revamped inf.
Major rework to atk/def damage values and hp buffs for early lvl heli gunships/mot inf, along with mobile aa, is needed.
so what do yall think?
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The post was edited 1 time, last by Flat Stanley ().