(I wont be able to finish this today. Will post it anyways. Will be a work in progress)
Hello all,
like the title says, i want to share what my take on the game is. This is meant for beginners and advanced players. Feel free to answer in this thread if you want to add things i forgot after i finished. Ill cite it with credits to you
One last thing before i start, dont be to harsh on my English. I am a german and didnt write in anything but german for around 10 years now. Doing my best
I will adress my take on economics, military tactics and units. Additionally i'll adress the techtree in a superficial manner.
I will NOT talk about timeframes. Mainly because i dont have one myself after the first 10 days or so. Totally dependent on map, country played and the enemies...
I am not using money, so i dont know a thing about elite units. Obviously, i wont talk about them then. This guide is assuming you do not use gold.
This is meant for open maps without a lvl cap. As i am writing more, i am increasingly convinced this guide is pretty good for open games. I am also increasingly convinced it would not work nearly as well on maps with denser concentrations of decent players.
Please note again: This is my personal opinion, it is not the one and only way to play the game. There are other setups that will work just fine, or way better than this one.
Lets start with some general things. You will never win if you dont respect this:
1. This game is about Ressources. You will NEVER have enough. Arms industry in your homecountry cities is the fastest way to ramp up production. Max them out fast.
2. Its also about troops, they are expensive and production takes FOREVER. Do your best to conserve them.
3. Mainly using ground Melee troops is a BIG no in my opinion. They always take damage, you cannot conserve them. And you will find out how fast planes and copters are in comparison in a painful way.
4. There is no real way around a fleet. Especially if you are adjacent to the ocean. If you are not, you have some things to compensate for mid and late game.
5. If you did not earn a winning percentage of at least 50 %, dont try to win anything but flashpoint alone. Join a coalition. If you join one, look up the members' players information before.There are some stats there indicating decent players you'd want to join.
- K/D (Kill/Death) ratio against live players (credits to "The Pale Rider".), provinces conquered per game (credits to "kurtvonstein"), ratio provinces conquered vs. provinces lost and winning percentage. If you look at those as a whole, you should be able to get a good idea about anybody.
6. When you start a new map, choose a country with enough cities to produce every ressource. You are destined to lose otherwise. Period. The developer team really did not do us players a favor with that last update..
7. Read. The. Newspaper. I cannot express just how important this one is. If i could, i would let this point shine like a neon sign. The newspaper tells you who fights whom, what units they use, who is developing chemical or nuclear warheads. You can read about literally EVERYTHING that happens on the whole map there. For example: Search the strongest player (if thats not you ) and inform yourself (for free! On a silver platter!): What units does he use? Focus on rockets, navy, air force? How many? Where? I am regularly granting myself weeks of preparation time, resulting in many opportunities to hardcounter my enemies' units.
Economics:
"Base of your military strength"
Like i said, max out every arms industry in your homecountry. You NEED ressources. There will always be kinds of ressources you are especially short of. In my case electronics..all the time. Max out in the cities producing those first. I would also recommend to build an airport there. It provides another little bonus. Everything counts
You may also want to annex a city or two midgame to ramp up ressource production where you need it. Mechanics behind it: A conquered cities ress production falls to 25% compared to "normal". Annexing a city gives you another 25 %. Building arms industry there after annexing will yield even more. You can also produce troops there after annexing. Its expensive, so choose a city unreachable by ships. Safer for the big investment you make.
Build local industries, but only in provinces where ressources are produced. Its only boosting ressource production, not manpower or money production. You can see where ressources are produced by looking at the map and clicking on the provinces with ressource pictures in them.
Use the market to buy ress, especially in early game its better to develop faster. I am regularly sweeping the market clean. Never sell your own ress in the first 15 days though, it hampers your development. Selling ress early is like taking an arrow to the knee...fus ro dah! its pretty dumb to give up ress if you have enough money. Thankfully, there are always people who do it anyways. Buy ress, but dont go bankrupt either. Money is needed for everything you build or produce, you have to find a balance. Im doing well with always having around 20 - 25k in stock.
Recruiting offices are needed because they generate more manpower and are a condition to produce officers. Also the only building you need to produce National Guard. By the way, they also cut those insane production times down. I recommend to build at least one in a coastal city and one in a city with an airport. Thats if you dont build them everywhere anyways.
This should outline my basic rules for Economy. Ill continue with my opinion on units.
Hello all,
like the title says, i want to share what my take on the game is. This is meant for beginners and advanced players. Feel free to answer in this thread if you want to add things i forgot after i finished. Ill cite it with credits to you
One last thing before i start, dont be to harsh on my English. I am a german and didnt write in anything but german for around 10 years now. Doing my best
I will adress my take on economics, military tactics and units. Additionally i'll adress the techtree in a superficial manner.
I will NOT talk about timeframes. Mainly because i dont have one myself after the first 10 days or so. Totally dependent on map, country played and the enemies...
I am not using money, so i dont know a thing about elite units. Obviously, i wont talk about them then. This guide is assuming you do not use gold.
This is meant for open maps without a lvl cap. As i am writing more, i am increasingly convinced this guide is pretty good for open games. I am also increasingly convinced it would not work nearly as well on maps with denser concentrations of decent players.
Please note again: This is my personal opinion, it is not the one and only way to play the game. There are other setups that will work just fine, or way better than this one.
Lets start with some general things. You will never win if you dont respect this:
1. This game is about Ressources. You will NEVER have enough. Arms industry in your homecountry cities is the fastest way to ramp up production. Max them out fast.
2. Its also about troops, they are expensive and production takes FOREVER. Do your best to conserve them.
3. Mainly using ground Melee troops is a BIG no in my opinion. They always take damage, you cannot conserve them. And you will find out how fast planes and copters are in comparison in a painful way.
4. There is no real way around a fleet. Especially if you are adjacent to the ocean. If you are not, you have some things to compensate for mid and late game.
5. If you did not earn a winning percentage of at least 50 %, dont try to win anything but flashpoint alone. Join a coalition. If you join one, look up the members' players information before.There are some stats there indicating decent players you'd want to join.
- K/D (Kill/Death) ratio against live players (credits to "The Pale Rider".), provinces conquered per game (credits to "kurtvonstein"), ratio provinces conquered vs. provinces lost and winning percentage. If you look at those as a whole, you should be able to get a good idea about anybody.
6. When you start a new map, choose a country with enough cities to produce every ressource. You are destined to lose otherwise. Period. The developer team really did not do us players a favor with that last update..
7. Read. The. Newspaper. I cannot express just how important this one is. If i could, i would let this point shine like a neon sign. The newspaper tells you who fights whom, what units they use, who is developing chemical or nuclear warheads. You can read about literally EVERYTHING that happens on the whole map there. For example: Search the strongest player (if thats not you ) and inform yourself (for free! On a silver platter!): What units does he use? Focus on rockets, navy, air force? How many? Where? I am regularly granting myself weeks of preparation time, resulting in many opportunities to hardcounter my enemies' units.
Economics:
"Base of your military strength"
Like i said, max out every arms industry in your homecountry. You NEED ressources. There will always be kinds of ressources you are especially short of. In my case electronics..all the time. Max out in the cities producing those first. I would also recommend to build an airport there. It provides another little bonus. Everything counts
You may also want to annex a city or two midgame to ramp up ressource production where you need it. Mechanics behind it: A conquered cities ress production falls to 25% compared to "normal". Annexing a city gives you another 25 %. Building arms industry there after annexing will yield even more. You can also produce troops there after annexing. Its expensive, so choose a city unreachable by ships. Safer for the big investment you make.
Build local industries, but only in provinces where ressources are produced. Its only boosting ressource production, not manpower or money production. You can see where ressources are produced by looking at the map and clicking on the provinces with ressource pictures in them.
Use the market to buy ress, especially in early game its better to develop faster. I am regularly sweeping the market clean. Never sell your own ress in the first 15 days though, it hampers your development. Selling ress early is like taking an arrow to the knee...
Recruiting offices are needed because they generate more manpower and are a condition to produce officers. Also the only building you need to produce National Guard. By the way, they also cut those insane production times down. I recommend to build at least one in a coastal city and one in a city with an airport. Thats if you dont build them everywhere anyways.
This should outline my basic rules for Economy. Ill continue with my opinion on units.
The post was edited 11 times, last by Aican ().