That is exactly why i don't spend resources in 2 Helis, at least 1 though.
National Guards Should Not Be Underestimated
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KoopKoopyGuy wrote:
That is exactly why i don't spend resources in 2 Helis, at least 1 though.
japan samurai wrote:
Ok folks. heres this.
You actually don’t have to make the atk chopper and the Gunship heli, you can make one. But anyways, if you do both, usually get atk choppers at day 7-10.
So heres the thing…litterally nothing counters helis other than MaA that be annoying and ASf. But almost everything counters SF from ASF , to Frigates to MAA (early game) and SAMs. And basically As helicopters, they are supposed to be CAS not CAP while fighters are supposed to be CAP not CAS
CAP : combat air patrol
CAS : close air support
So with a ASF and GH stack early fame, you are pretty much going to defeat the enemy SF ASF stack by sheer numbers and better HP altogether, where the GH protect the ASF from plane to plane damage so it can fight longer , and the ASF protects the GHs from ground damage (reduce damage received)
SF is more beginner friendly and is all in all easier to use. More flexible and well, its a dual purpose aircraft with deep strike capabilities.
Heli strat is more advanced and needs good strategy and thinking ahead to counter enemies. This strategy works really well in the hands of a good player.
playbabe wrote:
IMO there is only two major issue with Heli
first is damage distribution of ground int
and second is range.. which kinda intentioned weak point so we will skip this
Any kind of focus damage unit suffer a lot from distribution.
Armor unit will soak up Gunship heli's damage
Infantry unit will soak up Attack heli's damage
so in the end you'll need to mixed heli which turn out to deal damage almost same as stack of SF
So in my another thread i do suggested ability to focus damage on appropriated unit type for those unit with focus damage
You can read more here inf interested
[Underdog Update - Patch Notes 2XXX.XX (mocked update)] [link]
Flat Stanley wrote:
tip: ALWAYS use ASF!!!
Flat Stanley wrote:
I usually don't really use choppers past day 8-ish, by that time my strikers are at least lvl 2 and can do the job more efficiently.japan samurai wrote:
Ok folks. heres this.
You actually don’t have to make the atk chopper and the Gunship heli, you can make one. But anyways, if you do both, usually get atk choppers at day 7-10.
So heres the thing…litterally nothing counters helis other than MaA that be annoying and ASf. But almost everything counters SF from ASF , to Frigates to MAA (early game) and SAMs. And basically As helicopters, they are supposed to be CAS not CAP while fighters are supposed to be CAP not CAS
CAP : combat air patrol
CAS : close air support
So with a ASF and GH stack early fame, you are pretty much going to defeat the enemy SF ASF stack by sheer numbers and better HP altogether, where the GH protect the ASF from plane to plane damage so it can fight longer , and the ASF protects the GHs from ground damage (reduce damage received)
SF is more beginner friendly and is all in all easier to use. More flexible and well, its a dual purpose aircraft with deep strike capabilities.
Heli strat is more advanced and needs good strategy and thinking ahead to counter enemies. This strategy works really well in the hands of a good player.