Yet it cannot defeat National gaurds? Come on. I know motorized are just normal conscript army but those AMs are actual good, powerful veterans of war and can’t do anything to them.
Buff for airborne and Eastern GH
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..They are not THAT useful in my opinion.
I don't even use them, national guards can catch them right in the ass when they are in cities.
Opinions in airborne is more like a personal thing for each other, plus trying to capture a city with them can result in a major loss to you, many units are stronger than airborne ones.
I would score their score efficiency 0.72, they are good at distraction but, what if the enemy doesn't care and attacks your main land?
it's a question of luck using airbornes.National Guards Should Not Be UnderestimatedThe post was edited 2 times, last by KoopKoopyGuy ().
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The thing that they allow you to do is quickly capture empty territory around the flanks of your enemy's main forces. That in turn allows you to move your forces (air or ground) in those areas without the enemy seeing them. This can be quite useful.
They are not good at fighting, though.
But if you pair one airborne inf with 4 other air-assault units (Spec Ops or TDs), then they can be good for capturing territory that is garrisoned by small numbers of enemy units. They work best with a wider air-assault build, so you've got SAMs, MAA, TDs and TAs (and CRVs if you want?) all air assaulting into the same area together. That's quite an expensive build, and you also need air superiority with it as well. But it's pretty effective when you get it working, because you can strike - or defend - over quite a wide area in a concentrated force, which makes you more unpredictable. Once they implement air-assault from aircraft carriers, it's probably going to amplify this effect.
I think Airborne Inf could do with a bit of a combat buff, though. Just a small amount of extra attack damage, maybe? I don't see why they shouldn't match Marines level-for-level in terms of combat values. -
TheShinwacker wrote:
KoopKoopyGuy wrote:
Definetly, probably the worst unit in-game.
I may or may not exist -
"El experto en todos fue una vez un bêginara"
"You didn't see me sneak under the door" -
"El experto en todos fue una vez un bêginara"
"You didn't see me sneak under the door" -
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"El experto en todos fue una vez un bêginara"
"You didn't see me sneak under the door" -
A_Talking_Crab wrote:
but its very good then
"El experto en todos fue una vez un bêginara"
"You didn't see me sneak under the door" -
No you did not, stop spamming and I’m making this thread about how Helis in Eastern doctrine should be buffed and So does AM of every doctrine. Besides fun fact— helis already got buffed like this season or somewhere in between from 15–>18hp.
Trying to make something more balanced isn’t the same as me trying to make sure that the actual Units get the right buffs for different doctrines. We’re focusing on different aspects of the Helicopters. Im focusing on doctrine buffs and You are focusing on how to make them more appealing.
So you do you and I do me -
So all in all….here’s what I have come up with.
Eastern GH to have a +20%HP
Airborne of EU and Eastern to have:
Increased damage and HP. However it is a must to note that increasing the damage they can do will seem as nerfing SPFs. -
japan samurai wrote:
So all in all….here’s what I have come up with.
Eastern GH to have a +20%HP
Airborne of EU and Eastern to have:
Increased damage and HP. However it is a must to note that increasing the damage they can do will seem as nerfing SPFs.
National Guards Should Not Be Underestimated -
KoopKoopyGuy wrote:
japan samurai wrote:
So all in all….here’s what I have come up with.
Eastern GH to have a +20%HP
Airborne of EU and Eastern to have:
Increased damage and HP. However it is a must to note that increasing the damage they can do will seem as nerfing SPFs.
So Gunship... It's only unit who cannot damage to Military Buildings, but who infantry unit can captured cities without damage to any buildings? It's NG unit, when i play IRON ORDER 1919 game, there has NG unit, but this stats has ATK vs to building is 0.0 ! This mean it, CoN NG unit stats should been fix it.Guns are always loaded. -
Whats your point? We’re here to talk about buffing GHs and NGs, with GH you can keep conquered airbases, NGs have 0.1 damage to buildings but the RNG means you always capture enemy buildings with 3-8/ HP espeically for lvl 1 Airbases
What kind of infrantry won’t do damage to the surroundings? Like your destined to throw and lob grenades here and there and use Grenade launchers to destroy enemy cover -
I think the gunship should have its cost lowered.Maybe reduce the electronics it need to be mobilized.
Also the mobilization time can be reduced.This would make them more spammable which would make sense as the advantage of more dmg they provide currently is far exceeded by the drawbacks that come with them namely the speed,dmg received by infantry and vulnerability against planes. -
Roomi Royale wrote:
This would make them more spammable which would make sense
No, never.
National Guards Should Not Be Underestimated -
Roomi Royale wrote:
I think the gunship should have its cost lowered.Maybe reduce the electronics it need to be mobilized.
Also the mobilization time can be reduced.This would make them more spammable which would make sense as the advantage of more dmg they provide currently is far exceeded by the drawbacks that come with them namely the speed,dmg received by infantry and vulnerability against planes.
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japan samurai wrote:
Whats your point? We’re here to talk about buffing GHs and NGs, with GH you can keep conquered airbases, NGs have 0.1 damage to buildings but the RNG means you always capture enemy buildings with 3-8/ HP espeically for lvl 1 Airbases
What kind of infrantry won’t do damage to the surroundings? Like your destined to throw and lob grenades here and there and use Grenade launchers to destroy enemy cover
I checked ups about NG, and i was little memory error, sorry that.
IRON ORDER It's has Militia unit, not NG unit. These two units has different weapons, Militia unit has very lighty weapons, but NG has little stronger weapons than Militia unit weapons.Guns are always loaded. -
Honestly I prefer Eastern to get HP buff compared to Atk buff since eu doctrine gets HP buff for SFs, CAS and CAP units do better with HP buff as for every HP lost, they lose lets of their Offensive value.
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