As I look through the officers, there's one that catches my eye: the Submarine Commander.
Most of the other officers are attributed to several unit types. For example, the Seasoned Veteran can be attributed to Mech. Infantry, Mot. Infantry, Marines, Spec. Forces, Nat. Guard, etc. But for the Sub Commander, they have only 2 (regular) units to be attributed to. So, as a player who doesn't overuse submarines (I will produce a couple, but almost never more than 5), I'm not sure if I should spend my resources on this research/production.
If there's anyone who has experience with this officer, does it really do much benefit to your sub stack? And do you think it's worth producing? I'm at a point in my game where I have the resources and availability to do this research, so I'm just wondering if it has merit.
Thanks!
P.S. I might make him just cuz of the graphics
Most of the other officers are attributed to several unit types. For example, the Seasoned Veteran can be attributed to Mech. Infantry, Mot. Infantry, Marines, Spec. Forces, Nat. Guard, etc. But for the Sub Commander, they have only 2 (regular) units to be attributed to. So, as a player who doesn't overuse submarines (I will produce a couple, but almost never more than 5), I'm not sure if I should spend my resources on this research/production.
If there's anyone who has experience with this officer, does it really do much benefit to your sub stack? And do you think it's worth producing? I'm at a point in my game where I have the resources and availability to do this research, so I'm just wondering if it has merit.
Thanks!
P.S. I might make him just cuz of the graphics
"CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo