Zozo001 wrote:
. . . most of that time would be spent by the attacker sailing to the area where it is worth deploying.
I try to keep an eye on cities all over the map, but my crystal ball is still fairly cloudy.
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Zozo001 wrote:
. . . most of that time would be spent by the attacker sailing to the area where it is worth deploying.
KFGauss wrote:
you can hope that you see the attacking units
Zozo001 wrote:
BUT I do not need to see them. I'd get the news that he mobilized both a Naval and a Submarine officer, which is plenty enough warning.KFGauss wrote:
you can hope that you see the attacking units
KFGauss wrote:
But - I'll still want to test your psychic powers...
Zozo001 wrote:
I do not need those, I simply prepare a defense whenever there is a credible threat against something important(like homeland coastline, for sure). Whether or not an actual attack is coming is irrelevant in this respect, as I am not trying to guess that.KFGauss wrote:
But - I'll still want to test your psychic powers...
Which is why I prefer multi-purpose units, like the helis, which can be utilized for other objectives while being readied for the defense task.
japan samurai wrote:
I mean Helis are pretty specific in action but SFs are more multi purpose
japan samurai wrote:
SF are multi purpose because they do similar damage to Ground units, can somewhat act as Air supperiority
japan samurai wrote:
SF are multi purpose because they do similar damage to Ground units, can somewhat act as Air supperiority
japan samurai wrote:
Why else do you think [some] people love SF more than Helis?
Zozo001 wrote:
Because they cannot imagine opponents having AA.japan samurai wrote:
Why else do you think [some] people love SF more than Helis?
KFGauss wrote:
Generally, not expecting to encounter what generally isn't there is perfectly sensible.
Zozo001 wrote:
I concede that this may be true.Then again, calling SF "more flexible" when it only fits the non-AA scenario (however prevalent it is in a low-skill environment) is not sensible to my thinking.KFGauss wrote:
Generally, not expecting to encounter what generally isn't there is perfectly sensible.
The post was edited 1 time, last by KoopKoopyGuy ().