kurtvonstein wrote:
yeah i would not wantth to change airbase. maybe the one they start from is protected by tanks and air defense to prevent attacks during refuel.
Update - Patch Notes 2211.02
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Thanks @KFG for your always-rational feedback. And of course, @Walter, it's a matter of getting used to something different than what we're used to, which will obviously need better planning.
Mechanics also change though. In my case, i'm a BIG fan of stealth drones. And what you used to be able to do, like making a pack of drones, sending them over 5-10 key enemy locations on the other side of the ocean, go to sleep, get up and find out everything you need to know about the enemy, will no longer be possible.
i think out of this change drones are the ones taking the biggest hit - there was a post before about the impact on NPPs and AWACS, which of course is equally felt.
Of course, we'll review, and adapt to the change. But some units took a big hit in the interest of realism, while as we said above - realism it is not, because in reality you could manage the airport factor, or you could refill in the air, or you could have drones flying for weeks. And you can't - so why pursue 'partial realism'?
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I agree, that whole concept is so un-realistic.
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I more like the first versio of this in beta test where aircraft have absolutely low ass fuel.
currently fuel time don’t really impact anything as people claiming. unless it’s 4x game lmao.This post was made by Leader of the Church of ROAD -
playbabe wrote:
I more like the first versio of this in beta test where aircraft have absolutely low ass fuel.
currently fuel time don’t really impact anything as people claiming. unless it’s 4x game lmao.
This should have never been changed without FIRST adding the ability to place attack and return waypoints.*** The Creator of Zombie Farming ***
The KING of CoN News!!!
The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD -
I just wish they get rid of this at some point, it's screwing up my awacs."YES WE CAN!" - Barack Obama
Mr. Gorbechev, tear down this wall! - Ronald Reagan
We choose to go to the moon in this decade and do other things. John F. Kennedy
The only thing we need to fear is fear itself. - Franklin D. Roosevelt
Do not let anyone tell you who you are. - Kamala Harris
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The Destroyer 4 wrote:
I just wish they get rid of this at some point, it's screwing up my awacs.
The Destroyer 4 wrote:
I just wish they get rid of this at some point, it's screwing up my awacs.
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Dealer of Death wrote:
This should have never been changed without FIRST adding the ability to place attack and return waypoints.
Because, on it's own, this refuelling change only seems to add a layer of annoying micro-management on top of what we've got. And I don't really get what it's for, yet. Can't see how it makes the game better, on the face of it.
I mean, if aircraft are now time-limited by their fuel, why are they still distance limited? Why can't they just fly as far from their base as you want them to, as long they have enough fuel (time) to get back before running out? I used to believe that the combat radius of aircraft was an abstracted simulation of their fuel capacity - but that doesn't make sense any more.The post was edited 1 time, last by WalterChang ().
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@WalterChang very good point I support this. it basically means that as soon as you have reached the limit if your airplane action radius it returns home because of fuel.
nice feature would also be to enforce attack if you sont intend to return(kamikaze)@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure. -
At lest make scout target stay some time like what you do if you use spy
the units in that city's stay showing for 1 day that will balance the land area at least -
kurtvonstein wrote:
well they definitly did 2 months ago. dont know if they still do. but its a pro tip. and a big advantage of aircraft carriers. especially if next goodhospital if fat away.
@devs Me still waiting for Helicopter Carrier
I search all 9x units, and it's not easy task find these 9x ships. Result: I found all 9x ships.
If asking about naval mines? Answer it's: YES. I search all units whom can laying sea mines into sea areas, and i found it these units, it's: NPA unit and Minesweepers (all 9x units), this ships can laying sea mines, and remove sea mines off it from on sea area.Guns are always loaded. -
575-Kranzegrad wrote:
Helicopter Carrier (permament unit) coming after Elite Season 9 . Info coming from Yak.
@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure. -
I feel like recent trends I think it's gonna come out in:
Jan, 2023."YES WE CAN!" - Barack Obama
Mr. Gorbechev, tear down this wall! - Ronald Reagan
We choose to go to the moon in this decade and do other things. John F. Kennedy
The only thing we need to fear is fear itself. - Franklin D. Roosevelt
Do not let anyone tell you who you are. - Kamala Harris
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The Destroyer 4 wrote:
I feel like recent trends I think it's gonna come out in:
Jan, 2023.
Guns are always loaded. -
At least Feb I thinkTANKERS
#StandWithUkraine
"A true soldier fights not because he hates what is in front of him, but because he loves what is behind him." G.K. Chesteron -
Probably not February, Elite Season Unit 9 coming around December (i think so).Guns are always loaded.
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