AA off on Frigs.

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    • AA off on Frigs.

      Only picks up missils and planes in site range (25 miles) vs 100 miles. no green dot just a plane or missiles. 1 hit vs 2 or 3

      Trust me I've been in plane/ frig battles
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • WalterChang wrote:

      What sort of plane was it?
      ASF and Strike fighters (non stealth) and CMS. They would would just show up 1 min before attack; nothing on radar or trigger AA coming in.

      Every time they release; they break something. Frigs still dont target ground units/ cities right, you have to move mouse usualy north of city to hit it. if click on city it fires on the dock.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • The Pale Rider wrote:

      ASF and Strike fighters (non stealth) and CMS. They would would just show up 1 min before attack; nothing on radar or trigger AA coming in.
      Not Level 6 or 7? Because they have Low Radar Sig and could get through ship radar without being seen, then launch the CMs from just outside your view range.

      (Hate to point this out, because I'm pretty sure you must know this already! But just in case.)
    • WalterChang wrote:

      The Pale Rider wrote:

      ASF and Strike fighters (non stealth) and CMS. They would would just show up 1 min before attack; nothing on radar or trigger AA coming in.
      Not Level 6 or 7? Because they have Low Radar Sig and could get through ship radar without being seen, then launch the CMs from just outside your view range.
      (Hate to point this out, because I'm pretty sure you must know this already! But just in case.)
      Thanks but level 4 and its the planes that attack and missiles not showing up (doesnt matter where fired from)
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Perhaps this suggestion finally got implemented without any announcement:

      Colonel Waffles wrote:

      Electronic-Warfare Aircraft
      Specialized Electronic-Warfare Aircraft capable of jamming enemy communications and equipment within a small radius.

      The following attributes refer to the unit at a average level (Tier 2 out of 3)
      Class: Heavy
      Ferry range: 10000
      Radar Signature: HIGH
      Combat Radius: 750 (From 500-1000)
      Carrier-Based Aircraft
      Jammer:
      Unit can jam enemy equipment within range (From 75-125, with 100 at T2)
      —Stats go as follows—
      HP: 6 (From 4-10)
      Damage vs Fixed Wing: 0 (4 at T3)
      Damage vs Rotary: 0 (4 at T3)
      Other damages N/A
      Speed: 10
      Sight Range: 25

      New feature: Jamming
      Jamming occurs within a radius, similar to radar and sonar. All friendly units in the radius will have their radar signatures hidden from enemy units (Radar jamming), and will not be revealed by moving onto enemy territory. This is a very powerful effect, but it comes with a catch. Because the EWA cannot jam it’s own signal, it will have a unique Jammer signal. This signal is similar to radar signals, showing a blip where the EWA is. If an enemy unit equipped with a radar is jammed by your EWA, the jamming signal will be visible to the enemy. The jamming signal will also be visible if your EWA is flying over enemy territory. The signal is only displaying the source of the interference and is not specific enough for anti-air units to target, but can be attacked directly with aircraft.
      There is also another ability: Direct jamming
      Direct jamming occurs within sight range (25). Enemy units (not including aircraft) affected by direct jamming lose sight range (radio jamming) and their radar (radar jamming)

      Applications:
      -Employ EWA across the battlefield to cause chaos for the enemy and attack while they are blinded during a war
      -Employ EWA on enemy border just before a surprise attack to protect your troops as they cross or disembark. Garrison in coastal cities can be directly jammed and lose sight range, making them unable to report disembarking enemies
      -Employ EWA during a naval operation to hide the radar signatures of your ships, using aircraft carriers to keep the EWA close and safe
      -Employ EWA to- muaha- to- hehehehe- *ahem* conceal your units from a MRL by hiding their radar signatures from attached Mobile radars. Direct jamming is risky, but can completely eliminate artillery sight
      -Employ EWA and directly jam an enemy AA defense to allow your units to fly though the envelope. This can be especially useful (and realistic) when used with Spec Ops
      -Employ EWA in conjunction with NPA to surprise attack enemy fleets

      Counters:
      -Radar units like Mobile radar, ASF, Infantry officer and AWACS will immediately expose EWA when affected
      -Low health means EWA will struggle to survive enemy attack, even when guarded by ASF
      -Long range AA like TDS will be able to engage EWA long before they will be jammed
      -Mobile Radar and AWACS will be especially effective in dealing with EWA. These two units will be immune to direct jamming. While they still wouldn’t be able to detect hidden radar signals, they can be paired with other units to combat EWA. For example, if you combine mobile radar with SAMs, the enemy EWA will be destroyed when attempting to perform direct jamming. There is also a new upgrade to mobile radar and AWACS; at the end of their research lines, these 2 units will unlock a Anti-Electronic-Warfare Package that makes their radars function normally even within range of EWA. Other radar units like ASF will still be jammed, but can work together with dedicated radar units to continue their mission
      -Units with Scout ability (Such as UAV and CRV) will not lose sight range even when affected by direct jam
      -EWA will always be visible over enemy territory
      -Jamming only occurs when actually patrolling. When moving between airfields, or to a patrol location the jammer will not be active. Only when the patrol actually begins will the jammer activate.
      This means that a lone EWA flying straight to an enemy SAM will likely be shot down before reaching it. The SAM will have to be triggered by a missile or aircraft before the EWA can move onto it and jam it

      —Respective Doctrine Models—
      |Western|
      Tier 1: EF-10B SkyKnight
      Tier 2: EA-6B Prowler
      Tier 3: EA-18G Growler

      |European|
      Tier 1: F-4G
      Tier 2: Tornado ECR
      Tier 3: EA-18G Growler (European)

      |Eastern|
      Tier 1: Mi-8SMV
      Tier 2: Il-22PP Porubshchik
      Tier 3: J-16D

      Thoughts?
    • WalterChang wrote:

      Perhaps this suggestion finally got implemented without any announcement:

      Or more likely; they didnt test plane mechanics when implemented the new return to base code.


      every new "feature" usually brings 5 new bugs with it.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp