EU: Bromo-Class, Western: Constellation-Class, Eastern: Admiral-Gorshkov-Class
Anyone with us for a long time will have heard the stories about how we never could offer variations on carriers or units such as Amphibious Assault Ships or the like. This is now changing: due to the ongoing refactoring of the relevant code and the time we are needing finalizing the programming, we are currently working on also finalizing the design side of the new unit.
For the first time we are actually touching the “Carrier Code” of the game, allowing a unit besides the aircraft carrier to serve as a mobile launching platform for air units - in this case: helicopters.
Our unit of choice at the time of writing, for the upcoming Season is an ELITE FRIGATE with the following design principles which need to be adhered to:
1. The unit will come in three visual models as per the artworks
2. All three units will be interchangeable in stats, so no dedicated faction/doctrine
3. The tech tree must differentiate three research levels per Elite Frigate
With regards to the features it will have, it will offer the ability to host helicopter(s) onboard, at one stage of the research tree. A list of features that will also be included, derived from other ships are:
Research Cost/Time,
Mobilization Cost/Time,
Day Available,
Hit Points,
Speed,
Attack/Defence vs XYZ,
Sight/Radar/Sonar Ranges,
Helicopter Slots,
Cruise Missile Slots,
Ability to deploy Loitering Munitions,
Stealth/Stealth Detection,
AA Range/Envelope, … to name the most obvious.
While we do not envisage any issues going forward, the unit is obviously subject to change. Nevertheless, we are midway through development. We look forward to receiving any feedback you might like to pass on to us as we now enter the final stages of the run up to Season 9!
And now fair winds and following seas while designing this new vessel.