In all of the public games I've played, the Market is always empty, which is a shame and a part of the game that is often underutilized like Espionage. So I crafted a system that may address this issue.
Excess Resources
Every Nation sets aside 50% of their Daily Resource Income into the Marketplace (Note: This is excess resource generated by Cities/Arms Industry/Local Industry, you still get 100% of your Homeland resources)
For Example:
At the start of Day 2: Your Nation produces 1,200 units of Supplies Daily which goes to your treasury. 600 units of excess Supplies would go straight to the Marketplace and can be seen on your “My Trade” tab, selling at the lowest price (Which is 3 units of Money for 1 unit of Supplies as far as I’ve seen, I’m thinking of having it set to “Average Price” which would need some consideration but it's going to make it very expensive, maybe for balancing)
Nations post their Excess Resources to the Market daily. This would no doubt flood the Market with Cheap Goods but by placing a Trade Limit or setting it at the aforementioned Average Market Price, should prevent it from being abused by simply bankrupting the Nation.
International Market
The idea behind this is to foster a more dynamic and engaging Marketplace, where Goods is always available for purchase and as long as you have Money, you can buy the resources you need.
It would change how players would expand and make them consider diplomacy and engage with AI Nations. Should you invade a Minor Nation to loot but only generate resources at 25% afterwards? or let them stick around and buy 50% of their resources everyday for a bit of money? If you start adding the cost of Annexing the city, building Arms industry and waiting for Morale to go up just to increase resource production, keeping Minor Nations intact is much more economically beneficial overall. And the more Nations that are present on the Map and the bigger their economies are, the more resources that would be flowing into the Marketplace. Be sure not to spend your money in one place.
Spies would also benefit by making Economic Sabotage more viable. The more resources a Nation lose from corruption, the more they spend on buying resources from the market to recoup the loss, resulting to a net loss in the long run (Theoretically)
It's not a perfect system, numbers can be moved around to make it at least worth considering, I just feel sad when the Market is empty, lol.
Excess Resources
Every Nation sets aside 50% of their Daily Resource Income into the Marketplace (Note: This is excess resource generated by Cities/Arms Industry/Local Industry, you still get 100% of your Homeland resources)
For Example:
At the start of Day 2: Your Nation produces 1,200 units of Supplies Daily which goes to your treasury. 600 units of excess Supplies would go straight to the Marketplace and can be seen on your “My Trade” tab, selling at the lowest price (Which is 3 units of Money for 1 unit of Supplies as far as I’ve seen, I’m thinking of having it set to “Average Price” which would need some consideration but it's going to make it very expensive, maybe for balancing)
Nations post their Excess Resources to the Market daily. This would no doubt flood the Market with Cheap Goods but by placing a Trade Limit or setting it at the aforementioned Average Market Price, should prevent it from being abused by simply bankrupting the Nation.
International Market
The idea behind this is to foster a more dynamic and engaging Marketplace, where Goods is always available for purchase and as long as you have Money, you can buy the resources you need.
It would change how players would expand and make them consider diplomacy and engage with AI Nations. Should you invade a Minor Nation to loot but only generate resources at 25% afterwards? or let them stick around and buy 50% of their resources everyday for a bit of money? If you start adding the cost of Annexing the city, building Arms industry and waiting for Morale to go up just to increase resource production, keeping Minor Nations intact is much more economically beneficial overall. And the more Nations that are present on the Map and the bigger their economies are, the more resources that would be flowing into the Marketplace. Be sure not to spend your money in one place.
Spies would also benefit by making Economic Sabotage more viable. The more resources a Nation lose from corruption, the more they spend on buying resources from the market to recoup the loss, resulting to a net loss in the long run (Theoretically)
It's not a perfect system, numbers can be moved around to make it at least worth considering, I just feel sad when the Market is empty, lol.