KFGauss wrote:
Why does the morale do that? I don't know.
Commander Zozo001
humble player
humble player
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KFGauss wrote:
Why does the morale do that? I don't know.
Zozo001 wrote:
Like I said before, this can be explained by rounding.KFGauss wrote:
Why does the morale do that? I don't know.
The post was edited 2 times, last by KFGauss ().
The post was edited 3 times, last by KFGauss ().
KFGauss wrote:
This link takes you to a GoogleSheets spreadsheet containing 70 Days of (Flashpoint) Iran doing noting except constructing a few buildings, plus a brief at-war period declared by the Game "AI" and perhaps some AI thefts-of-cash.
docs.google.com/spreadsheets/d…0a2F87kg/edit?usp=sharing
The records contain 70 days of morale, population, and resource-production values copied from the Browser GUI.
In the early days I recorded values frequently. In the later days, less often.
The cities' morale behavior is odd. Instead of stabilizing at some target value it goes up, then down, then up, . . . by one count daily in the later days.
The resource production figures are also odd. The figures at the top of the browser page often (usually) don't match the figures at the bottom.
In the early days I overlooked that I could get daily Resource production values from the summary area at the top of the screen. During Day 9 I started recording those.
Unusual events are recorded in the text notes in the first few rows of the sheet in the column corresponding (roughly) to when they occurred.
Questions are welcome. The game ended several weeks ago - Let's hope I can remember answers.
KFGauss wrote:
The cities' morale behavior is odd. Instead of stabilizing at some target value it goes up, then down, then up, . . . by one count daily in the later days.
The post was edited 1 time, last by Zozo001 ().
KFGauss wrote:
I noticed that whatever is causing the oscillations caused some cities to follow an up-down-up-down-... pattern while others did the opposite (down-up-down-...).
Zozo001 wrote:
An obvious possibility is a small RNG componentKFGauss wrote:
I noticed that whatever is causing the oscillations caused some cities to follow an up-down-up-down-... pattern while others did the opposite (down-up-down-...).
KFGauss wrote:
The pattern's consistency across long periods and multiple cities (with some cities perfectly out of phase with the others) went on long enough to make me think that randomness is a very unlikely suspect.
The post was edited 4 times, last by Zozo001 ().
KFGauss wrote:
I did develop a hunch that a city/province is directly influenced by both the location's immediate neighboring provinces and the neighbors of those provinces.
KFGauss wrote:
I'm totally making a wild guess here: Some apparent inconsistencies in neghboring-province morale effects might come from running through a list of provinces only once to do the calculations.
First provinces in the list would see different neighboring morales than last provinces in the list would see, because the latter ones would be updated after the first ones had already been updated.
KFGauss wrote:
At various times you've empahsized the difference among floating point and integer stored values, displayed precisions, and truncated or rounded values used in internal calculations.
I...
Keeping all of that in mind, I've still been unable to think of a simple way those effects would create what occured (yet)
I don't doubt those effects are present in some parts of the software, but . . . They alone don't cause an oscillating result.
...
Hakville wrote:
. . .
For example distance from capital is supposed to have an effect (and I'm confident it does) but it's not listed.
. . .
KFGauss wrote:
Yeah - If you're referring to distance-from-the-capital not appearing in my Iran morale bonus/penalty data, it's absent because it's effect was universally zero.Hakville wrote:
. . .
For example distance from capital is supposed to have an effect (and I'm confident it does) but it's not listed.
. . .
I'm referring to the (I)nfo screen in mobile app, which shows some modifiers... and an indication of overall trend.
All of Iran' original cities are close to Iran's capital;
Well, if they aren't 100%...
and to minimize perturbing the systems I was trying to study, I didn't do anything with the Iran military, such as intentionally going to war with another country or capturing a far-away city of province.
I wouldn't expect other effects except for the distance from capital, like think upgraded Helicopter distance ~500 vs SF ~1k vs Bomber...
Hakville wrote:
KFGauss wrote:
Yeah - If you're referring to distance-from-the-capital not appearing in my Iran morale bonus/penalty data, it's absent because it's effect was universally zero.I'm referring to the (I)nfo screen in mobile app, which shows some modifiers... and an indication of overall trend.Hakville wrote:
. . .
For example distance from capital is supposed to have an effect (and I'm confident it does) but it's not listed.
. . .
All of Iran' original cities are close to Iran's capital;
Well, if they aren't 100%...