KFGauss wrote:
If you're referring to distance-from-the-capital not appearing in my Iran morale bonus/penalty data, it's absent because it's effect was universally zero.
Commander Zozo001
humble player
humble player
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KFGauss wrote:
If you're referring to distance-from-the-capital not appearing in my Iran morale bonus/penalty data, it's absent because it's effect was universally zero.
KFGauss wrote:
If you're referring to distance-from-the-capital not appearing in my Iran morale bonus/penalty data, it's absent because it's effect was universally zero.
KFGauss wrote:
If a (short-distance) floating-point penalty was being applied to the Iranian cities I monitored, and if (separately) the penalties were only displayed as integers, I'd expect to see some instances of 0 penalties displayed (when an actual penalty of something like 0.2 was getting displayed as 0).
Zozo001 wrote:
Or, equally likely IMHO, they just may not display them when rounded to 0.Similarly, the Civilian Casualties (which do not apply to your example, but are relevant for the display to be considered evidence) may be floating-point yet not shown when less than 0.5.KFGauss wrote:
If a (short-distance) floating-point penalty was being applied to the Iranian cities I monitored, and if (separately) the penalties were only displayed as integers, I'd expect to see some instances of 0 penalties displayed (when an actual penalty of something like 0.2 was getting displayed as 0).
Zozo001 wrote:
Or, equally likely IMHO, they just may not display them when rounded to 0.Similarly, the Civilian Casualties (which do not apply to your example, but are relevant for the display to be considered evidence) may be floating-point yet not shown when less than 0.5.KFGauss wrote:
If a (short-distance) floating-point penalty was being applied to the Iranian cities I monitored, and if (separately) the penalties were only displayed as integers, I'd expect to see some instances of 0 penalties displayed (when an actual penalty of something like 0.2 was getting displayed as 0).
Hakville wrote:
ok the most annoying example I've noticed is the resources, they actually round up to the nearest 1k so you think you have enough to build something when you don't... so you go into the market and scrounge around a bit then go try to build it again and you're missing like 3 omgoodness so frustrating. Mobile version idk about PC interface, you're always clicking on the resources bar to see exactly how many you have.Zozo001 wrote:
Or, equally likely IMHO, they just may not display them when rounded to 0.Similarly, the Civilian Casualties (which do not apply to your example, but are relevant for the display to be considered evidence) may be floating-point yet not shown when less than 0.5.KFGauss wrote:
If a (short-distance) floating-point penalty was being applied to the Iranian cities I monitored, and if (separately) the penalties were only displayed as integers, I'd expect to see some instances of 0 penalties displayed (when an actual penalty of something like 0.2 was getting displayed as 0).
Hakville wrote:
Mobile version idk about PC interface
Zozo001 wrote:
For serious play I consider PC necessary.Hakville wrote:
Mobile version idk about PC interface
There you see the exact resources amount (among many other advantages).
The post was edited 1 time, last by KFGauss ().