I'm kicking off a thread to collect feedback for the Resource Output, Building Construction, and Unit Mobilization simulator I'm taking a run at writing.
So far I'm
The goal is being able to put in a description of a hypothetical game's progress, and being able to determine what/when buildings and units can be produced, and what/when research projects that can be finished.
Along with specifying when to start mobilizations, constructions, and research projects, user-inputs will include specifying expected market purchases/sales, daily morale penalties, and expected city conquests/annexations.
The current simulation results:
On Day 1, Home City TestCity with 6.00 Population, 70.0 Morale, and 0.0 Distance, produces 1,786.1 Supp per Day = 74.4 Supp per Hour
On Day 2, Home City TestCity with 6.00 Population, 72.0 Morale, and 0.0 Distance, produces 1,821.8 Supp per Day = 75.9 Supp per Hour
On Day 3, Home City TestCity with 6.00 Population, 73.0 Morale, and 0.0 Distance, produces 1,839.6 Supp per Day = 76.7 Supp per Hour
On Day 4, Home City TestCity with 6.00 Population, 74.0 Morale, and 0.0 Distance, produces 1,857.5 Supp per Day = 77.4 Supp per Hour
On Day 5, Home City TestCity with 6.00 Population, 75.0 Morale, and 0.0 Distance, produces 1,875.4 Supp per Day = 78.1 Supp per Hour
On Day 6, Home City TestCity with 6.00 Population, 76.0 Morale, and 0.0 Distance, produces 1,893.2 Supp per Day = 78.9 Supp per Hour
On Day 7, Home City TestCity with 6.00 Population, 77.0 Morale, and 0.0 Distance, produces 1,911.1 Supp per Day = 79.6 Supp per Hour
On Day 8, Home City TestCity with 6.00 Population, 78.0 Morale, and 0.0 Distance, produces 1,928.9 Supp per Day = 80.4 Supp per Hour
On Day 9, Home City TestCity with 6.00 Population, 78.0 Morale, and 0.0 Distance, produces 1,928.9 Supp per Day = 80.4 Supp per Hour
On Day 10, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 11, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 12, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 13, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 14, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 15, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 16, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 17, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 18, Home City TestCity with 6.00 Population, 76.0 Morale, and 0.0 Distance, produces 1,893.2 Supp per Day = 78.9 Supp per Hour
On Day 19, Home City TestCity with 6.00 Population, 75.0 Morale, and 0.0 Distance, produces 1,875.4 Supp per Day = 78.1 Supp per Hour
On Day 20, Home City TestCity with 6.00 Population, 75.0 Morale, and 0.0 Distance, produces 1,875.4 Supp per Day = 78.1 Supp per Hour
So far I'm
- Approximating Morale evolution from Day to Day (Thanks @Zozo001)
- The Morale calculation is a little pessimistic (it tops out about 1 percentage-point below the max I saw in some real-game data I have)
- The Morale calculation is a little pessimistic (it tops out about 1 percentage-point below the max I saw in some real-game data I have)
- Using the changing Morale and a constant population to compute cities' daily Resource output for cities (Supp/Comp/Fuel/Rare/Elec) (Thanks @playbabe)
The goal is being able to put in a description of a hypothetical game's progress, and being able to determine what/when buildings and units can be produced, and what/when research projects that can be finished.
Along with specifying when to start mobilizations, constructions, and research projects, user-inputs will include specifying expected market purchases/sales, daily morale penalties, and expected city conquests/annexations.
The current simulation results:
On Day 1, Home City TestCity with 6.00 Population, 70.0 Morale, and 0.0 Distance, produces 1,786.1 Supp per Day = 74.4 Supp per Hour
On Day 2, Home City TestCity with 6.00 Population, 72.0 Morale, and 0.0 Distance, produces 1,821.8 Supp per Day = 75.9 Supp per Hour
On Day 3, Home City TestCity with 6.00 Population, 73.0 Morale, and 0.0 Distance, produces 1,839.6 Supp per Day = 76.7 Supp per Hour
On Day 4, Home City TestCity with 6.00 Population, 74.0 Morale, and 0.0 Distance, produces 1,857.5 Supp per Day = 77.4 Supp per Hour
On Day 5, Home City TestCity with 6.00 Population, 75.0 Morale, and 0.0 Distance, produces 1,875.4 Supp per Day = 78.1 Supp per Hour
On Day 6, Home City TestCity with 6.00 Population, 76.0 Morale, and 0.0 Distance, produces 1,893.2 Supp per Day = 78.9 Supp per Hour
On Day 7, Home City TestCity with 6.00 Population, 77.0 Morale, and 0.0 Distance, produces 1,911.1 Supp per Day = 79.6 Supp per Hour
On Day 8, Home City TestCity with 6.00 Population, 78.0 Morale, and 0.0 Distance, produces 1,928.9 Supp per Day = 80.4 Supp per Hour
On Day 9, Home City TestCity with 6.00 Population, 78.0 Morale, and 0.0 Distance, produces 1,928.9 Supp per Day = 80.4 Supp per Hour
On Day 10, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 11, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 12, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 13, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 14, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 15, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 16, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 17, Home City TestCity with 6.00 Population, 79.0 Morale, and 0.0 Distance, produces 1,946.8 Supp per Day = 81.1 Supp per Hour
On Day 18, Home City TestCity with 6.00 Population, 76.0 Morale, and 0.0 Distance, produces 1,893.2 Supp per Day = 78.9 Supp per Hour
On Day 19, Home City TestCity with 6.00 Population, 75.0 Morale, and 0.0 Distance, produces 1,875.4 Supp per Day = 78.1 Supp per Hour
On Day 20, Home City TestCity with 6.00 Population, 75.0 Morale, and 0.0 Distance, produces 1,875.4 Supp per Day = 78.1 Supp per Hour
The post was edited 1 time, last by KFGauss ().