Announcement Season 9 is Live!

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    • Season 9 is Live!

      Season9_Desktop.jpg

      +++++ SEASON 9 IS LIVE ++++

      Featuring: Elite Frigate

      The Time has come,
      The long-awaited
      The one and only,
      Is it a jet-ski, is it a whale?
      It’s the Elite Frigate!

      We have been teasing and discussing the Elite Frigate for some time now! We have noted the challenges involved in making this new unit a reality, but now the time has come and we are ready to go with Season 9!

      The Elite Frigate is a support surface vassal capable of servicing helicopters to further improve your Navy's combat operations. As a ship - whilst it can take a beating, it is not designed for direct combat and should ideally be kept out of harm’s way, and not used to directly engage hostile ships.

      The unit starts off as a capable Anti-Sub deterrent, and provides the fleet with an early warning detection against hostile helicopters. The unit can carry two Helicopters from the get-go, allowing you to further enhance its combat ability against Submarines, provide it with better reconnaissance capabilities, or give it the ability to provide helicopter air-support to ground operations.

      Once you begin to upgrade the unit, it really starts to shine.

      Tier 2
      At tier two, it can carry an additional Helicopter, bringing it up to 3. The unit gains the ability to launch Cruise Missiles, giving it further ability to neutralize distant targets, be they sea or land. The ship gains the ability to launch Loitering Munitions, allowing you to either cover a retreat, or cover an area to intercept hostile units.

      Tier 3
      At Tier 3 - The ship gains more cruise missile capabilities. Giving it a strong ability to serve as a primary cruise missile launch platform. On-top of that, the ship gains strong anti-missile defence capabilities, improving your fleet's survivability. At this tier - the unit has a low-signature, allowing it to sneak past most radar systems available - save for the very best and finely tuned radar systems.

      Note: The new unit will only be available in NEW games which are spawned after release.


      As many players who have been with us in previous Seasons are aware, we also offer a previous Seasonal Unit to give players a chance to experience those units again. This time around, we have 2 previous seasonal units on offer.

      Elite Loitering Munitions and the Main Battle Tank are both making a comeback only for a Limited time!

      Those of you who haven’t had a chance to permanently unlock these units before can now have another shot at it during Season 9! Security Council members need 500 Points in this Season for permanent unlock of the Loitering Munitions, and 2,500 points for the Main Battle Tank..

      In case this is your first Season, here’s a rundown how Seasons work:
      • Earn Season Points by killing units in any of your games - they all count!
      • Try out the unique Seasonal Units, available to everyone! (NOTE: Only available for new games starting now)
      • The Season Units can be researched from a new tab in the Research Panel. Any Elite units you have already unlocked from previous seasons are fully able to be mobilized in any game of your choice!


      In order to permanently unlock the Seasonal Unit and use it after the Season ends you must earn at least 1,500 Seasonal Points for the Elite Frigate, and also have a valid Security Council Pass.

      You will find all the details here.
    • Dorado? ... How you know this was on my christmas list?...

      I'm so excited!
      "YES WE CAN!" - Barack Obama
      Mr. Gorbechev, tear down this wall! - Ronald Reagan
      We choose to go to the moon in this decade and do other things. John F. Kennedy
      The only thing we need to fear is fear itself. - Franklin D. Roosevelt

      Do not let anyone tell you who you are. - Kamala Harris
    • Maxim | CM wrote:



      +++++ SEASON 9 IS LIVE ++++

      Featuring: Elite Frigate

      The Time has come,
      The long-awaited
      The one and only,
      Is it a jet-ski, is it a whale?
      It’s the Elite Frigate!

      We have been teasing and discussing the Elite Frigate for some time now! We have noted the challenges involved in making this new unit a reality, but now the time has come and we are ready to go with Season 9!

      The Elite Frigate is a support surface vassal capable of servicing helicopters to further improve your Navy's combat operations. As a ship - whilst it can take a beating, it is not designed for direct combat and should ideally be kept out of harm’s way, and not used to directly engage hostile ships.

      The unit starts off as a capable Anti-Sub deterrent, and provides the fleet with an early warning detection against hostile helicopters. The unit can carry two Helicopters from the get-go, allowing you to further enhance its combat ability against Submarines, provide it with better reconnaissance capabilities, or give it the ability to provide helicopter air-support to ground operations.

      Once you begin to upgrade the unit, it really starts to shine.

      Tier 2
      At tier two, it can carry an additional Helicopter, bringing it up to 3. The unit gains the ability to launch Cruise Missiles, giving it further ability to neutralize distant targets, be they sea or land. The ship gains the ability to launch Loitering Munitions, allowing you to either cover a retreat, or cover an area to intercept hostile units.

      Tier 3
      At Tier 3 - The ship gains more cruise missile capabilities. Giving it a strong ability to serve as a primary cruise missile launch platform. On-top of that, the ship gains strong anti-missile defence capabilities, improving your fleet's survivability. At this tier - the unit has a low-signature, allowing it to sneak past most radar systems available - save for the very best and finely tuned radar systems.

      Note: The new unit will only be available in NEW games which are spawned after release.


      As many players who have been with us in previous Seasons are aware, we also offer a previous Seasonal Unit to give players a chance to experience those units again. This time around, we have 2 previous seasonal units on offer.

      Elite Loitering Munitions and the Main Battle Tank are both making a comeback only for a Limited time!

      Those of you who haven’t had a chance to permanently unlock these units before can now have another shot at it during Season 9! Security Council members need 500 Points in this Season for permanent unlock of the Loitering Munitions, and 2,500 points for the Main Battle Tank..

      In case this is your first Season, here’s a rundown how Seasons work:
      • Earn Season Points by killing units in any of your games - they all count!
      • Try out the unique Seasonal Units, available to everyone! (NOTE: Only available for new games starting now)
      • The Season Units can be researched from a new tab in the Research Panel. Any Elite units you have already unlocked from previous seasons are fully able to be mobilized in any game of your choice!


      In order to permanently unlock the Seasonal Unit and use it after the Season ends you must earn at least 1,500 Seasonal Points for the Elite Frigate, and also have a valid Security Council Pass.

      You will find all the details here.
      This is so sick! I was just looking at the CON news and my jaw dropped! :D :thumbsup: :thumbup:
      "America without her soldiers is like God without his angels."
      "A true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
      "In peace, sons bury their fathers. In war, fathers bury their sons."

    • I'm in an alliance game so I ain't getting points for it. lol

      At least we got 117 days lol.
      "YES WE CAN!" - Barack Obama
      Mr. Gorbechev, tear down this wall! - Ronald Reagan
      We choose to go to the moon in this decade and do other things. John F. Kennedy
      The only thing we need to fear is fear itself. - Franklin D. Roosevelt

      Do not let anyone tell you who you are. - Kamala Harris
    • why did carrier capacity did not increase from tier 2 to tier 3?

      5 spots would have been nice to accommodate a full stack.

      Nonetheless I like that the devs did not launch a new auperweapon with 20 damage to airplanes and helicopters.but a nice support act that completes a naval stack.

      this is the end of cruise missles naval domination.
      @Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.

      The post was edited 1 time, last by kurtvonstein ().

    • kurtvonstein wrote:

      you also hVe the dependency for cruisers. this bothers me more.
      or why corvette research is not enough for an admiral research
      yes, but for Cruisers you have to research a single unit you might never build, the destroyer.

      for elite frigates, you need to research the Corvette AND the Frigate.

      having to research 2x thingies you might never build is a unique setup for what i know. even missiles, you research the 1st layer so that you can produce the warheads, and then you continue the research for the missiles themselves - so one might not like it, but it makes sense.

      but this?