Ideas for Upcoming Elite Units Pt. 2

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    • Ideas for Upcoming Elite Units Pt. 2

      Hello everybody!! [b]This is the part 2 of my previous post...[/b]

      Elite Destroyer:

      Skins: Maya Class (Western), Type 26/City Class (European), Type 052D Class (Eastern)

      — T1 Stats

      Requires: Naval Base lvl 4, Arms Indusrty lvl 1, Secret Lab lvl 1

      STATSATKDEFATK RANGERADAR RANGE
      SOFT37575
      HARD27575
      FIXED3
      ROTARY2
      MISSILES2
      SHIPS777575
      SUBMARINES77100100
      BUILDINGS1.575
      POPULATION2.575



      RADAR SIG: HIGH
      HP: 35
      SPEED: 4 (HIGH SEAS), 2 (COASTAL WATERS)
      CAPACITY: 1 (HELICOPTER), 1 (CRUISE MISSILE), 1 (LOITERING MUNITION)
      COST: 2750(COMPONENTS), 950(MANPOWER), 200(RARE MATERIALS), 1100 (ELECTRONICS), 2300(MONEY)

      — T2 Stats

      Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 2

      STATSATKDEFATK RANGERADAR RANGE
      SOFT3.5100100
      HARD2.5100100
      FIXED3.5
      ROTARY2.5
      MISSILES3
      SHIPS1010100100
      SUBMARINES1414100125
      BUILDINGS2100
      POPULATION3100



      RADAR SIG: HIGH
      HP: 45
      SPEED: 4.5 (HIGH SEAS), 2.25 (COASTAL WATERS)
      CAPACITY: 2 (HELICOPTER), 2 (CRUISE MISSILE), 2 (LOITERING MUNITION)
      COST: 3300(COMPONENTS), 1250(MANPOWER), 400(RARE MATERIALS), 1400(ELECTRONICS), 2750(MONEY)

      — T3 Stats

      Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 3

      STATSATKDEFATK RANGERADAR RANGE
      SOFT4.5100100
      HARD3.5100100
      FIXED4
      ROTARY3
      MISSILES4
      SHIPS1313100100
      SUBMARINES1919125125
      BUILDINGS2.5100
      POPULATION3.5100



      RADAR SIG: LOW
      HP: 55
      SPEED: 4.5 (HIGH SEAS), 2.25 (COASTAL WATERS)
      CAPACITY: 3 (HELICOPTER), 3 (CRUISE MISSILE), 3 (LOITERING MUNITION)
      COST: 3950(COMPONENTS), 1750(MANPOWER), 600(RARE MATERIALS), 1750(ELECTRONICS), 3750(MONEY)

      *

      Elite Strike Cruiser:

      Skins: CSGN Mk2 Class (Western), Vittorio Veneto Mk2 Class (European), Kirov Class (Eastern)

      — T1 Stats

      Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 3

      STATSATKDEFATK RANGERADAR RANGE
      SOFT58585
      HARD38585
      FIXED3
      ROTARY1
      MISSILES112585
      SHIPS16168585
      SUBMARINES1185
      BUILDINGS385
      POPULATION585



      RADAR SIG: HIGH
      ANTI AIR: 25(MISSILES)
      HP: 65
      SPEED: 3.5 (HIGH SEAS), 1.75 (COASTAL WATERS)
      CAPACITY: 1 (HELICOPTER), 1 (CRUISE MISSILE), 1 (BALLISTIC MISSILE), 1(LOITERING MUNITION)
      COST: 4000(COMPONENTS), 1450(MANPOWER), 400(RARE MATERIALS), 1300 (ELECTRONICS), 3900(MONEY)

      — T2 Stats

      Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 4

      STATSATKDEFATK RANGERADAR RANGE
      SOFT6100100
      HARD5100100
      FIXED3
      ROTARY1
      MISSILES3330100
      SHIPS2222100100
      SUBMARINES1.51.5100
      BUILDINGS4100
      POPULATION7100



      RADAR SIG: HIGH
      ANTI AIR: 30(MISSILES)
      HP: 78
      SPEED: 3.5 (HIGH SEAS), 1.75 (COASTAL WATERS)
      CAPACITY: 2 (HELICOPTER), 2 (CRUISE MISSILE), 2 (BALLISTIC MISSILE), 2(LOITERING MUNITION)
      COST: 4750(COMPONENTS), 1850(MANPOWER), 750(RARE MATERIALS), 1500 (ELECTRONICS), 4300(MONEY)

      — T3 Stats

      Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 5

      STATSATKDEFATK RANGERADAR RANGE
      SOFT7.5125125
      HARD75125125
      FIXED3
      ROTARY1
      MISSILES6635125
      SHIPS2828125125
      SUBMARINES22125
      BUILDINGS5125
      POPULATION8125



      RADAR SIG: HIGH
      ANTI AIR: 35(MISSILES)
      HP: 90
      SPEED: 4 (HIGH SEAS), 2 (COASTAL WATERS)
      CAPACITY: 3 (HELICOPTER), 3 (CRUISE MISSILE), 3 (BALLISTIC MISSILE), 3(LOITERING MUNITION)
      COST: 5125(COMPONENTS), 2350(MANPOWER), 1000(RARE MATERIALS), 1750 (ELECTRONICS), 5125(MONEY)
    • TheGENOC1D3R wrote:

      japan samurai wrote:

      Anti air 30 missiles?


      Erm what?

      theres no such thing as anti air missile limits. Its infinite.
      Its referring to the anti air range/radious. A capability that just apply for missiles and no other flying unit
      Well theres no such thing as two anti air ranges, only one.
      And anti air range of 26, goes up to 50, i don’t think there is an in between value.

      Besides we have already a Elite Frigate, thus i doubt they would be posting another elite ship anytime soon. Could be wrong