I’m in a flashpoint game, and a city I conquered 4 days ago is only at 42% morale. However, it has not been bombarded (attacked) and its target morale is 93. It is surrounded by provinces of similar morale. Why is it taking so long to rise?
Morale takes FOREVER to rise
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Probably because the target morale is not 93%
Occupied cities have significantly lower target morale than homeland. idk the exact value thoI am The Baseline for opinions -
goth y boi wrote:
I’m in a flashpoint game, and a city I conquered 4 days ago is only at 42% morale. However, it has not been bombarded (attacked) and its target morale is 93. It is surrounded by provinces of similar morale. Why is it taking so long to rise?
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goth y boi wrote:
I’m in a flashpoint game, and a city I conquered 4 days ago is only at 42% morale. However, it has not been bombarded (attacked) and its target morale is 93. It is surrounded by provinces of similar morale. Why is it taking so long to rise?
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Hakaishin wrote:
goth y boi wrote:
I’m in a flashpoint game, and a city I conquered 4 days ago is only at 42% morale. However, it has not been bombarded (attacked) and its target morale is 93. It is surrounded by provinces of similar morale. Why is it taking so long to rise?
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KFGauss wrote:
Hakaishin wrote:
goth y boi wrote:
I’m in a flashpoint game, and a city I conquered 4 days ago is only at 42% morale. However, it has not been bombarded (attacked) and its target morale is 93. It is surrounded by provinces of similar morale. Why is it taking so long to rise?
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Hakaishin wrote:
KFGauss wrote:
Hakaishin wrote:
goth y boi wrote:
I’m in a flashpoint game, and a city I conquered 4 days ago is only at 42% morale. However, it has not been bombarded (attacked) and its target morale is 93. It is surrounded by provinces of similar morale. Why is it taking so long to rise?
I have no doubt that many small contributions can add up to a non-trivial effect, but unless you're willing to wait a long time for the effects to propagate from the home cities to the others I don't recommend using home-city morale-boosting buildings to try to create a large change in captured cities' morale.
I am playing around with tracking Population growth, Morale changes, and City Resource-production.
Simulating City Morale
Simulating Resource Output, Building Construction, and Unit Mobilizations -
Teburu wrote:
Occupied cities have significantly lower target morale than homeland. idk the exact value tho
Commander Zozo001
humble player -
goth y boi wrote:
its target morale is 93. It is surrounded by provinces of similar morale.
In any event, what you described is pretty normal morale growth.Commander Zozo001
humble player
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