Folks,
Has this (below) been discussed in the past? I did a little searching (but I really couldn't think of good search terms) and didn't find anything.
The game symptom I was thinking about was that when I fight a public-game CoN opponent (usually using by attacking them with my Planes) the war is usually over before they even respond by giving orders to their units.
While that's good for my win/loss record, it's definitely isn't what I would expect during a real WW3 war, or what I think I want in a game.
Also, melee battles don't really occur across a shifting front, instead they seem more likely to involve a clash of a few stacks followed soon after by the total collapse of one side or the other.
So, I wondered if slowing down the pace of combat (maybe by reducing each unit's Atk/Def by 75%, while leaving their HPs unchanged) in order to give defenders more time to shift units around and otherwise organize defenses and counter-attacks would change the nature of melee battles in a good way.
Would land combat start occurring across broad multi-province fronts and would planes/helos become less able to simply erase most ground units before the defender can respond (with a result that amplifies what I described in the previous sentence)?
My hope would be that an adjustment of this type (plus whatever else is needed to keep things from going off the rails) might keep players active more/longer because they would be less likely to give up (because they become less likely to be automatically doomed) if someone attacks them while they are AFK for a few hours.
Would slowing down the pace of combat, without slowing the pace of movement and production lead to more interesting (strategic), broad-front wars; and to fewer games that are essentially a fait accompli by Day 30?
Has this (below) been discussed in the past? I did a little searching (but I really couldn't think of good search terms) and didn't find anything.
The game symptom I was thinking about was that when I fight a public-game CoN opponent (usually using by attacking them with my Planes) the war is usually over before they even respond by giving orders to their units.
While that's good for my win/loss record, it's definitely isn't what I would expect during a real WW3 war, or what I think I want in a game.
Also, melee battles don't really occur across a shifting front, instead they seem more likely to involve a clash of a few stacks followed soon after by the total collapse of one side or the other.
So, I wondered if slowing down the pace of combat (maybe by reducing each unit's Atk/Def by 75%, while leaving their HPs unchanged) in order to give defenders more time to shift units around and otherwise organize defenses and counter-attacks would change the nature of melee battles in a good way.
Would land combat start occurring across broad multi-province fronts and would planes/helos become less able to simply erase most ground units before the defender can respond (with a result that amplifies what I described in the previous sentence)?
My hope would be that an adjustment of this type (plus whatever else is needed to keep things from going off the rails) might keep players active more/longer because they would be less likely to give up (because they become less likely to be automatically doomed) if someone attacks them while they are AFK for a few hours.
Would slowing down the pace of combat, without slowing the pace of movement and production lead to more interesting (strategic), broad-front wars; and to fewer games that are essentially a fait accompli by Day 30?