Basically, because some of my suggestions were too “complicated”, I am gonna dumb down on my existing suggestions.
Ideologies are the system a nation. Different countries will have different ideaologies at the start depending on their country. It takes 7-14 days in game to change ideologies. Perks are unlockable, debuffs are forever (until changes). Only 3 perks are to be active at a time.
Perks will need money and manpower and time to unlock. Buffs will increase by the 1% every 2 game days if it can.
Unselecting and selecting a perk will refresh the perks (like from 25% to 10% of resource production in “free word” when u unselect then select). And perk progress will disappear when u unselect and select different ideologies.
Examples:
Democracy
“Democratic System” +25-50% boost of morale (Unlocked and applied when it’s the ideology)
“People’s Support” -10 to -25% Civilian casualties committed debuff will be significantly decreased.
“Foreign trades” +10-30% increase of money production in cities and -10-30% decrease of resource production in cities.
“Free Word” +10-25% added time to mobilization and +10-25% increase of resource production
“Homeland Soil” +10-25% increase in defense and attack when fighting in homeland
Fascism
“One Leader” +10-25% increase in resource production in cities
“Man The Guns“ +10-25% increase in attack and 10-25% decrease in resource production
“By Blood Alone” +10-25% increase in march speed and 10-25% decrease in money production
“Need For Expansion” +5% attack -10% resource production
Communism
“Our Struggles” +25-50% resource production and 10-25% decrease in morale
“Heavy Industry” +25% resource production +25% more likely insurgents will spawn in cities under 35% morale
“Puppeteer” 25-50% decrease in time and cost of annexing cities
“Scorch The Land” Reduces enemy army attack and defense capability by 10% when they in our
homeland
Neutral
“In The Depths Of The Ocean” +5% increase in naval/sub attack and defense
“In The Air” +5% increase in air attack and defense
“On The Ground” +5% increase in ground troops atttack and defense
“All Hands On Deck” +5% increase in money and resource production
So that’s it, the devs can change the bonuses and stuff accordingly to their likes. This stuff is not complicated nor complicated the game, feel free to argue with me. This mechanic will make the game feel slightly more realistic.
Ideologies are the system a nation. Different countries will have different ideaologies at the start depending on their country. It takes 7-14 days in game to change ideologies. Perks are unlockable, debuffs are forever (until changes). Only 3 perks are to be active at a time.
Perks will need money and manpower and time to unlock. Buffs will increase by the 1% every 2 game days if it can.
Unselecting and selecting a perk will refresh the perks (like from 25% to 10% of resource production in “free word” when u unselect then select). And perk progress will disappear when u unselect and select different ideologies.
Examples:
Democracy
“Democratic System” +25-50% boost of morale (Unlocked and applied when it’s the ideology)
“People’s Support” -10 to -25% Civilian casualties committed debuff will be significantly decreased.
“Foreign trades” +10-30% increase of money production in cities and -10-30% decrease of resource production in cities.
“Free Word” +10-25% added time to mobilization and +10-25% increase of resource production
“Homeland Soil” +10-25% increase in defense and attack when fighting in homeland
Fascism
“One Leader” +10-25% increase in resource production in cities
“Man The Guns“ +10-25% increase in attack and 10-25% decrease in resource production
“By Blood Alone” +10-25% increase in march speed and 10-25% decrease in money production
“Need For Expansion” +5% attack -10% resource production
Communism
“Our Struggles” +25-50% resource production and 10-25% decrease in morale
“Heavy Industry” +25% resource production +25% more likely insurgents will spawn in cities under 35% morale
“Puppeteer” 25-50% decrease in time and cost of annexing cities
“Scorch The Land” Reduces enemy army attack and defense capability by 10% when they in our
homeland
Neutral
“In The Depths Of The Ocean” +5% increase in naval/sub attack and defense
“In The Air” +5% increase in air attack and defense
“On The Ground” +5% increase in ground troops atttack and defense
“All Hands On Deck” +5% increase in money and resource production
So that’s it, the devs can change the bonuses and stuff accordingly to their likes. This stuff is not complicated nor complicated the game, feel free to argue with me. This mechanic will make the game feel slightly more realistic.