Give ranged attack to all inf branch

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    • aplicar wax wrote:

      Infantry not having mortar range is ridiculous. Motorized infantry get ranged attacks on level 6.
      If they didn’t, they would be like a goldfish, not able to get out of their tank. (Nothing to do with tanks btw)
      Besides, it makes the game more realistic.
      i'm confused by what you wrote.

      When you write "mortar range" are you referring to their 20 range attack they get at level 6? IRL small portable mortars don't shoot that far (not even close). A CoN 20 isn't a real life small mortar's range.

      Or are you saying the Mot Inf should get a new short-range indirect fire capability? If you do mean that, I think they already have it. It's already there as part of their existing melee (aka short range) fighting ability.

      Or were you saying the existing game rules are fine and shouldn't change?

      The post was edited 1 time, last by KFGauss ().

    • Serious question!

      Is the range of the Mortar on the lvl 6 Inf based on:

      Km

      Meters

      Miles

      Feet
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    • kurtvonstein wrote:

      its pixels. the distance in the game
      I did some math to what I stated before:

      25 pixels to Km = 0.00000661458375
      "YES WE CAN!" - Barack Obama
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      We choose to go to the moon in this decade and do other things. John F. Kennedy
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    • The Destroyer 4 wrote:

      kurtvonstein wrote:

      its pixels. the distance in the game
      I did some math to what I stated before:
      25 pixels to Km = 0.00000661458375
      No.

      Ask a geography teacher about the non-uniformities in map projections
      Ask a physics teacher about the importance of associating units with all numbers (except for dimensionless quantities).
      In any units I would speculate to use, and in any equation I would guess at using, that number looks ridiculously small.
    • Sorry but there's no infantry that can outrange tank.
      And no there are no attached arty because if you imagine that than you can attach arty to the tank unit as well or use drones.
      Arty already exists as single unit.

      The thing is do we want range on regular melee units?
      If yes then give it to all melee.

      Btw it's km not a feet or finger or any part of the body. In cpu science and programming it's always metric system.
      It can't be pixels because by changing resolution you change number of pixels.
      They don't specify it because they don't want to hurt your non-metric feelings.
      So everybody's happy.
    • Zemunelo wrote:

      Btw it's km not a feet or finger or any part of the body. In cpu science and programming it's always metric system.
      If that's true I found another conversion.

      25 Km to Pixels = 94488200.880403

      Or 945.88
      "YES WE CAN!" - Barack Obama
      Mr. Gorbechev, tear down this wall! - Ronald Reagan
      We choose to go to the moon in this decade and do other things. John F. Kennedy
      The only thing we need to fear is fear itself. - Franklin D. Roosevelt

      Do not let anyone tell you who you are. - Kamala Harris
    • Zemunelo wrote:

      . . .
      And no there are no attached arty because if you imagine that than you can attach arty to the tank unit as well or use drones.
      . . .
      Again - You need to get out more.

      I don't know what the game designers were thinking when they gave a "Mortar" ability to CoN high-tech Infantry, but . . .

      IRL formations that are primarily Infantry formations incorporate Artillery all-the-time.

      And - Sorry, but those those infantry formations can shoot (indirect fire) farther than "tanks" (but maybe not farther than mobile howitzers, etc.).

      That CoN has game units that are explicitly Artillery-dominated formations is largely irrelevant for this part of the game design, and is 1000% irrelevant if you want to appeal to the real world to decide if the game has become too detached from reality to make sense.

      Also if the game designers some day want to imagine that indirect fire weaponry gets attached to in-game high tech Tanks, they can do that without straying from real-world possibilities. Regardless, whether they have or haven't done that yet is also irrelevant in this thread.

      The post was edited 1 time, last by KFGauss ().

    • playbabe wrote:

      the range 5 engagement you called is still melee tho.. it just could be engaging in maximum range of 5…
      Thats what I meant, if you gave infrantry Realistic Range than they’ll probably be engaging in Melee all the time and that range becomes useless, just like how you can exploit game to get infrantry 10-15mins away from province but within range of 5 to capture it and move on, saving time and speeding up Inf since inf new position now becomes the center of province
    • kurtvonstein wrote:

      all Inwant is give infantry a purpose apart from looting and meatshield after day 30.
      Well; that's kind of a motorized infantries purpose. Looting and being spongy to shots.

      As a person who uses motorized inf all the time. I see myself and others usually using it for a quick loot, in n out.
      "YES WE CAN!" - Barack Obama
      Mr. Gorbechev, tear down this wall! - Ronald Reagan
      We choose to go to the moon in this decade and do other things. John F. Kennedy
      The only thing we need to fear is fear itself. - Franklin D. Roosevelt

      Do not let anyone tell you who you are. - Kamala Harris
    • yeah and it basically mean you only use mot inf. all other infantry branches are obsolete.
      They are unnecessary unless you wanne so some fancy specios shit(which is overpriced) or some funny airdrops.

      If you wanne appreciate the variety of all inf branches they should have some end game purpose apart from looting.

      for me being a higly efficiency driven player I dont research more then lvl 1 national guard.

      maybe some paratrooper lvl 1 when I feel funny.
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    • @kurtvonstein you know every Infantry unit has its defined purpose? Right?



      Motorized Inf - Transported by light vehicles during combat; main role is to hold provinces and cities.

      Mechanized Inf - A heavy support unit for your MBT's during combat, and has some anti air capabilities.

      Naval Inf - A inf that is able to embark and disembark from provinces without a port; able to battle in Urban areas.

      Airborne inf - Able to flown the battle field in a moments notice; by a transport helicopter. (Black Hawk)

      Special Forces Inf - Able to battle in any terrain; able to execute counter Insurgency missions. Anxious to get another kill. (Won't occupy territory)

      National Guard Inf - Called on for local homeland threats; the units points depend on the homeland country's morale.



      All of these have a specific design and a role for a reason, that we can cover all the bases in the battlefield. Even if some are useless they have a defined purpose in the battlefield. All of these units are "appreciated" in the battlefield; one way or another. I don't want my SAS to be scared sissies and mortar the insurgents for 8-15 Hours. SAS are made for hand to hand, not for Mortar, bushes, trees. And theoretically an Airborne Inf does not want to have a 4-15 pound or 5-12 inch mortar inside the helicopter,. That would take up a lot of space for the inf itself.


      kurtvonstein wrote:

      maybe some paratrooper lvl 1 when I feel funny.
      Airborne inf is literally that, but without the parachutes and the bulky plane.

      kurtvonstein wrote:

      for me being a higly efficiency driven player I dont research more then lvl 1 national guard.
      Nobody said you have too, but others do. And that's why they have a specific role and ability.

      kurtvonstein wrote:

      all other infantry branches are obsolete.
      And somehow my lvl 4 mechanized inf can take out a lvl 6 motorized inf.

      Or my lvl 5 SAS can take out a lvl 6 inf. (Any time of the week)
      "YES WE CAN!" - Barack Obama
      Mr. Gorbechev, tear down this wall! - Ronald Reagan
      We choose to go to the moon in this decade and do other things. John F. Kennedy
      The only thing we need to fear is fear itself. - Franklin D. Roosevelt

      Do not let anyone tell you who you are. - Kamala Harris

      The post was edited 1 time, last by The Destroyer 4 ().

    • The Destroyer 4 wrote:

      @kurtvonstein you know every Infantry unit has its defined purpose? Right?



      Motorized Inf - Transported by light vehicles during combat; main role is to hold provinces and cities.

      Mechanized Inf - A heavy support unit for your MBT's during combat, and has some anti air capabilities.

      Naval Inf - A inf that is able to embark and disembark from provinces without a port; able to battle in Urban areas.

      Airborne inf - Able to flown the battle field in a moments notice; by a transport helicopter. (Black Hawk)

      Special Forces Inf - Able to battle in any terrain; able to execute counter Insurgency missions. Anxious to get another kill. (Won't occupy territory)

      National Guard Inf - Called on for local homeland threats; the units points depend on the homeland country's morale.



      All of these have a specific design and a role for a reason, that we can cover all the bases in the battlefield. Even if some are useless they have a defined purpose in the battlefield. All of these units are "appreciated" in the battlefield; one way or another. I don't want my SAS to be scared sissies and mortar the insurgents for 8-15 Hours. SAS are made for hand to hand, not for Mortar, bushes, trees. And theoretically an Airborne Inf does not want to have a 4-15 pound or 5-12 inch mortar inside the helicopter,. That would take up a lot of space for the inf itself.


      kurtvonstein wrote:

      maybe some paratrooper lvl 1 when I feel funny.
      Airborne inf is literally that, but without the parachutes and the bulky plane.

      kurtvonstein wrote:

      for me being a higly efficiency driven player I dont research more then lvl 1 national guard.
      Nobody said you have too, but others do. And that's why they have a specific role and ability.

      kurtvonstein wrote:

      all other infantry branches are obsolete.
      And somehow my lvl 4 mechanized inf can take out a lvl 6 motorized inf.
      Or my lvl 5 SAS can take out a lvl 6 inf. (Any time of the week)


      Because mech inf > mot inf
    • aplicar wax wrote:

      Because mech inf > mot inf
      Depends of quality and quantity of the units.
      "YES WE CAN!" - Barack Obama
      Mr. Gorbechev, tear down this wall! - Ronald Reagan
      We choose to go to the moon in this decade and do other things. John F. Kennedy
      The only thing we need to fear is fear itself. - Franklin D. Roosevelt

      Do not let anyone tell you who you are. - Kamala Harris
    • The Destroyer 4 wrote:


      @kurtvonstein you know every Infantry unit has its defined purpose? Right?



      Motorized Inf - Transported by light vehicles during combat; main role is to hold provinces and cities.

      Mechanized Inf - A heavy support unit for your MBT's during combat, and has some anti air capabilities.

      Naval Inf - A inf that is able to embark and disembark from provinces without a port; able to battle in Urban areas.

      Airborne inf - Able to flown the battle field in a moments notice; by a transport helicopter. (Black Hawk)

      Special Forces Inf - Able to battle in any terrain; able to execute counter Insurgency missions. Anxious to get another kill. (Won't occupy territory)

      National Guard Inf - Called on for local homeland threats; the units points depend on the homeland country's morale.



      All of these have a specific design and a role for a reason, that we can cover all the bases in the battlefield. Even if some are useless they have a defined purpose in the battlefield. All of these units are "appreciated" in the battlefield; one way or another. I don't want my SAS to be scared sissies and mortar the insurgents for 8-15 Hours. SAS are made for hand to hand, not for Mortar, bushes, trees. And theoretically an Airborne Inf does not want to have a 4-15 pound or 5-12 inch mortar inside the helicopter,. That would take up a lot of space for the inf itself.


      kurtvonstein wrote:

      maybe some paratrooper lvl 1 when I feel funny.
      Airborne inf is literally that, but without the parachutes and the bulky plane.

      kurtvonstein wrote:

      for me being a higly efficiency driven player I dont research more then lvl 1 national guard.
      Nobody said you have too, but others do. And that's why they have a specific role and ability.

      kurtvonstein wrote:

      all other infantry branches are obsolete.
      And somehow my lvl 4 mechanized inf can take out a lvl 6 motorized inf.
      Or my lvl 5 SAS can take out a lvl 6 inf. (Any time of the week)
      I think you missed the point entirely. The defined purpose of a given unit is insignificant/irrelevant compared to it’s actual effectiveness in the current meta. And likewise little significance is placed upon it’s relation to it’s RL counterpart.

      For instance, there is little purpose in getting mechanized infantry as a heavy support unit to go with MBTs as it is folly to build MBTs in the first place. Again, there is no reason to get expensive Marines when a couple NGs can do the exact same job for far less. So the question Kurtvonstein is asking is how to make these types of units more relevant and worthy to be placed in his OOB. Even if a suggestion doesn’t exactly match RL doesn’t really matter.

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