Zefyros22 wrote:
A lot. Not all. So they should be considered in at least some weather conditions. Not to mention troop transports.Dealer of Death wrote:
And - OBTW - Why on Earth would anyone put submarines and surface ships into the same category for this topic?
“Do Submarines get affected by waves and weather conditions?” Yes they do depending on their depth. If we are at 200 feet, we can feel the weather and if it is moderate or worse you rock a little bit. At 400 feet, you can feel major storms passing over. At periscope depth a storm throws you around similar to the films you see of surface ships getting tossed around. We have a round hull to help us move through the water easier (teardrop) and that adds to your rolls. Anything that is not tied down can become unintended crush hazards."
Source : quora.com/Are-submarines-affected-by-weather
Nothing you posted here disagrees with my two statements.
1) Subs ignore a lot of weather - They do.
2) Subs' and surface ships' are affected differently by weather - They are.
What you posted doesn't tie any possible CoN weather effects to CoN (fake) (crudely approximated) submarines' combat or movement abilities.
That said, this entire thread is about an un-clever topic.
Anyone interested in the good reasons why injecting either weather or climate into CoN is probably a bad idea, can just do a little research to see the previous discussion(s).
After reading that existing info, you have to ask this - If transient weather or seasonal climate isn't what's creating this thread's ocean "terrain", what is?
OBTW - No modern attack or ballistic missile sub has a teardrop hull. They are (to a close approximation) long cylinders with a rounded blunt nose and a bit of a teardrop shape at the tail. When the surface is rough and if they are at the surface (for something like a peacetime transit in/out of port), they do roll a lot because that cylindrical shape (with the "sail" sticking up) does get slapped around, but CoN isn't set in WW2 or in the early Cold War. CoN subs don't spend much time surfaced, and CoN timescales, distances, and overall approximations make that time irrelevant (it's already part of the unit specs).
The post was edited 3 times, last by KFGauss ().