After that massive update intake, which you can learn more about in Dev Log #24, we are excited to confirm that elite frigates and aircraft carriers can now be stacked like other units! This comes together with a more general range of fixes for carrier issues that have been experienced over the past months!
But that’s not all, our developers have been hard at work to introduce some changes to the functionality of air units. Whenever a stack of air units loses its origin airfield, whether this is a normal airport or a carrier, planes will instead look for the closest airport depending on the range of the different units types in that stack. This will either be based on the ferry range of the unit if it is idle, or the attack range in case the unit is in action during the time the airbase is destroyed. If you are in a coalition or have right of way with another country, then allied airports will also be considered for the relocation of the air units. Depending on the different types of air units in a single stack, the stack will divide into multiple different stacks. For example a stack of helicopters and bombers will split into a stack of helicopters and a separate stack for bombers. If there are no available places in range for planes to land safely, they will instead crash immediately. This also means that air units will not convert to a transport truck anymore under any circumstances.
Changes:
But that’s not all, our developers have been hard at work to introduce some changes to the functionality of air units. Whenever a stack of air units loses its origin airfield, whether this is a normal airport or a carrier, planes will instead look for the closest airport depending on the range of the different units types in that stack. This will either be based on the ferry range of the unit if it is idle, or the attack range in case the unit is in action during the time the airbase is destroyed. If you are in a coalition or have right of way with another country, then allied airports will also be considered for the relocation of the air units. Depending on the different types of air units in a single stack, the stack will divide into multiple different stacks. For example a stack of helicopters and bombers will split into a stack of helicopters and a separate stack for bombers. If there are no available places in range for planes to land safely, they will instead crash immediately. This also means that air units will not convert to a transport truck anymore under any circumstances.
Changes:
- Carriers are now stackable again!
- Significant update to the air units function
- The Level 1 Elite Frigate now requires a Level 2 Naval Base
- Movement Speed for the Elite Frigate has been increased over all 3 research levels
- New animation system, kicking things off with a nice nuke animation
- Kazakhstan capital in World War 3 and Rising Tides is now Astana
- Nigeria now has Eastern Doctrine in Rising Tides
- Default country leaders in Flashpoint, Pacific Theatre, World War 3 and Rising Tides are now all fictional
- Multiple fixes to carrier issues reported by our dedicated community of players
- Fixed an issue where planes returned to base in the middle of an action despite still having enough fuel
- Fixed an issue with shop opening incorrectly on Android devices [Mobile]
- Fixed an issue with trade offers not functioning correctly in alliance games
- Fixed an error with unit pathing for mechanized infantry
- Fixed CON News showing empty pages when going back