MIDDLE EAST CRISIS
Is a map based off the syrian civil war including iraq whom had theyr isis problem
In this map we get to be the bad guys fighting the good guys.
It would be a fully new experience giving us the chance to play as the underdogs aka the famous insurgents.
MAP
The two countries would have alot more provinces and a few more cities compared to other gamemodes
It would be a small game consisting of 8 players spread across the two countries as Insurgent factions.
Starting the game with one province (1 resource production) as theyr stronghold from where they would have to expand further into Ai Goverment controled territory and fight the other factions for the final victory.
Main objective of the game would be to capture cities(generous amount of VP) of whom are the heaviest defended by Ai Goverment Forces
Once a Insurgent faction manages to capture hes first city hes stronghold automatically transfers to it.
And due to cities being hardest to capture, provinces with resources will be more common this way we the players can boost our economy and grow our rebel forces to lay siege on the cities.
Maximum capacity for a coalition would be 2 members.
The goverment forces would have every unit avaible to the max upgrade of lv4 no further for balance reason
UNITS :
On the other hand we the Insurgent factions (real players) would be limited to the following units :
INFANTRY UNITS :
1. Freedom Fighters max upgrade lv3 (sams stats as the National Guard)
2. Basic Insurgents max upgrade level 3 (same stats as Basic Infantry)
3. Mercenaries max lv 1 ( same stats as Special Forces)
ARMORED UNITS
Main Battle Tanks max lv1 no further upgrades
SUPPORT UNITS
Mortar team starting with the range of 20 at lv 1 and same hit points as lv6 inf mortar
While getting the range of 26 once upgraded to lv4
Mobile anti air to counter Ai forces air elements starting with a technical supported aa gun at lv1 with range of 26 (like default mob aa)
with max upgrade of lv4 where you get aa range of 50
Rocket technical will be our Artillery having the same hit point stats as towed artillery lv1
being able to upgrade it to lv3 max where you get a slight increased range
Air Unit :
Commercial drone max lv1 for scouting purpose alone
END
I trust in the competencies of the devs to perfect the stats and the minor details if they were to work on such a gamemode.
Is a map based off the syrian civil war including iraq whom had theyr isis problem
In this map we get to be the bad guys fighting the good guys.
It would be a fully new experience giving us the chance to play as the underdogs aka the famous insurgents.
MAP
The two countries would have alot more provinces and a few more cities compared to other gamemodes
It would be a small game consisting of 8 players spread across the two countries as Insurgent factions.
Starting the game with one province (1 resource production) as theyr stronghold from where they would have to expand further into Ai Goverment controled territory and fight the other factions for the final victory.
Main objective of the game would be to capture cities(generous amount of VP) of whom are the heaviest defended by Ai Goverment Forces
Once a Insurgent faction manages to capture hes first city hes stronghold automatically transfers to it.
And due to cities being hardest to capture, provinces with resources will be more common this way we the players can boost our economy and grow our rebel forces to lay siege on the cities.
Maximum capacity for a coalition would be 2 members.
The goverment forces would have every unit avaible to the max upgrade of lv4 no further for balance reason
UNITS :
On the other hand we the Insurgent factions (real players) would be limited to the following units :
INFANTRY UNITS :
1. Freedom Fighters max upgrade lv3 (sams stats as the National Guard)
2. Basic Insurgents max upgrade level 3 (same stats as Basic Infantry)
3. Mercenaries max lv 1 ( same stats as Special Forces)
ARMORED UNITS
Main Battle Tanks max lv1 no further upgrades
SUPPORT UNITS
Mortar team starting with the range of 20 at lv 1 and same hit points as lv6 inf mortar
While getting the range of 26 once upgraded to lv4
Mobile anti air to counter Ai forces air elements starting with a technical supported aa gun at lv1 with range of 26 (like default mob aa)
with max upgrade of lv4 where you get aa range of 50
Rocket technical will be our Artillery having the same hit point stats as towed artillery lv1
being able to upgrade it to lv3 max where you get a slight increased range
Air Unit :
Commercial drone max lv1 for scouting purpose alone
END
I trust in the competencies of the devs to perfect the stats and the minor details if they were to work on such a gamemode.